=HOG=Hardcore Gaming *Official Feedback Thread*
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Re: =HOG=Hardcore Gaming *Official Feedback Thread*
Thanks Chuva, appreciate the good feedback.
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Re: =HOG=Hardcore Gaming *Official Feedback Thread*
Yeah there is already many rounds with too few people playing the objectives and "spec ops" squads. Why pull people away from playing the objectives just to baby-sit main base so that things like the two examples above don't happen.
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Re: =HOG=Hardcore Gaming *Official Feedback Thread*
-I don't know whose decision it is to be able to attack DoD.I played like that last night disaster .
1.About 100 tickets go in 3-5 seconds(maybe it's good to speed up the round),but if vehicles are destroyed then there is no support.So no building and game fast gg.
2.To attack repair station is a crime .(Muttrah)-The man came cold with APC on repair station and finished the job.
3.Camper come close to DoD,with AA and just sit and wait-nice
4.Then should change 1 vehicle 1 ticket.
5.I'm just afraid this won't end as well like BF series,
to be inserted XP,and to be all happy .
6.I play INS,spawn in main and they kill me,spawn again and same......... and like that 10 times,really nice experience.
7.Now we need 1 SQ to defend main(but don't let us to be kicked,because we are in main by admin)
PS:I didn't read the rules on HOG,but so it was .Everyone wrote that it was allowed to chat in the game.I protested a little bit but no luck.
-But hand on heart we choose server we play.so it doesn't matter the rules.
Pink Floyd - "Another Brick in the Wall"
https://www.youtube.com/watch?v=M_bvT-DGcWw]
There's no real flame on your screen, it's just magic
1.About 100 tickets go in 3-5 seconds(maybe it's good to speed up the round),but if vehicles are destroyed then there is no support.So no building and game fast gg.
2.To attack repair station is a crime .(Muttrah)-The man came cold with APC on repair station and finished the job.
3.Camper come close to DoD,with AA and just sit and wait-nice

4.Then should change 1 vehicle 1 ticket.
5.I'm just afraid this won't end as well like BF series,

6.I play INS,spawn in main and they kill me,spawn again and same......... and like that 10 times,really nice experience.
7.Now we need 1 SQ to defend main(but don't let us to be kicked,because we are in main by admin)
PS:I didn't read the rules on HOG,but so it was .Everyone wrote that it was allowed to chat in the game.I protested a little bit but no luck.
-But hand on heart we choose server we play.so it doesn't matter the rules.
Pink Floyd - "Another Brick in the Wall"
https://www.youtube.com/watch?v=M_bvT-DGcWw]
There's no real flame on your screen, it's just magic

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Re: =HOG=Hardcore Gaming *Official Feedback Thread*
I played Fallujah as insurgents and was getting killed as soon as I spawned in main. About 8 other players were taking cover trying to get some fire on the campers, but an AR and MG kit with scopes were shooting everything that moved, keep us from leaving. I was trying to rope out the back to help take down a FOB in M-5. This is an absolutely stupid rule change. Sure, we drove a Gary to their main to blow up some vehicles but all they need to do was move them away from the walls. We lost the round by 100 tickets.
Vehicle Warfare on Falklands was horrendous as jets bombed our main and killed our AA, along with the usual takeoff difficulties and accidental crashes. I was only able to take off once the whole round.
Nobody asked for this shit.
Vehicle Warfare on Falklands was horrendous as jets bombed our main and killed our AA, along with the usual takeoff difficulties and accidental crashes. I was only able to take off once the whole round.
Nobody asked for this shit.
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Re: =HOG=Hardcore Gaming *Official Feedback Thread*
Some counter points to a few things you observed (I'm not dismissing your feedback, I'm playing devils advocate, curious to hear a response):
Was there a cache or hideout near the cache to spawn at? Why did you/people not spawn there instead of main since that's the objective?
That doesn't seem too bad, if anything that seems good, pre-rule change, you would have steamrolls that end in 200+ vs 0 ticket spreads. I've seen a few anecdotes where the ticket spread doesn't seem any different than before
Code: Select all
I played Fallujah as insurgents and was getting killed as soon as I spawned in main. About 8 other players were taking cover trying to get some fire on the campers, but an AR and MG kit with scopes were shooting everything that moved, keep us from leaving.
Code: Select all
We lost the round by 100 tickets.
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Re: =HOG=Hardcore Gaming *Official Feedback Thread*
The enemy FOB was in M-5, and they were looking South toward our cache which I believe was in K-7. The best approach to take down that FOB was from main roping over some buildings away from where their attention was pointed. Also a primary reason we only lost by 100 tickets was because of excessive civilian killing by the enemy team, drawing the round out and giving us more time to rack up infantry and asset kills. I do agree, a 100 ticket loss on Fallujah is still a fairly close match with an 80 player server.
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Re: =HOG=Hardcore Gaming *Official Feedback Thread*
To reiterate what I said ingame earlier, I don't think this rule change adds any value to the game, it's a cheapishly effective way to destroy the enjoyment of the enemy team and takes precisely zero skill to pull off. Just about every player worth their salt told you this, while the ones who aren't were touting how great they were as team players while being all smug about it getting kills they didn't earn. It was vomit-inducing, to say the least.
Normally I'd said something immediately, but you politely asked us to try things out first and then speak up. That I have done.
Suffice it to say, I hate it, I'd hate being the one doing it and I hate to be on the receiving it. Why? Simple. I may be as tryhard as they come, but I'm also FAIR; I've sat there and allowed the enemy team to recover Tanks, APCs and other equipment after their crew CTD'd, I've seen enemy FOBs and not camped them, I've never ever told my team the enemy cache locations back during the older Insurgency version when the unknown caches already spawned into the world. I've also not played Commander in years because the new UAV is the definition of overpowered, unskilled garbage. I know it's a tall order to ask but what I mostly want to enjoy is a fair game. And we are not having that right now, not while this ruleset is in play and allows virtually anything.
Your primary concern, or rather the way I've seen you approach a defense of this nonsense seems to be whether or not one team curbstomps the other and since that, so far, has not been the case it's fine. For one thing, not all mains a similarly exploitable by either team(Falcon NL main can be targeted with a TOW from a nearby hill, whereas RU main can not), so already we're running into a problem of compareability.
The other problem is that you assume all teams to be of equal skill level, which they are virtually never. Or even if they are, slight luck/bad luck with the asset squads can turn the tide or amplify the way the game/capture momentum is going. I wouldn't be quoted as saying "I've never won a game I thought for sure we lost from the stack on the opposing side alone.", I sure had that happen a number of times. I'm not going to say that your approach has zero validity, but I think it's just not applicable. It lacks the reliability you've want it to have for your line of reasoning to be sound.
You promised adjustments coming Friday. I can't wait.
Normally I'd said something immediately, but you politely asked us to try things out first and then speak up. That I have done.
Suffice it to say, I hate it, I'd hate being the one doing it and I hate to be on the receiving it. Why? Simple. I may be as tryhard as they come, but I'm also FAIR; I've sat there and allowed the enemy team to recover Tanks, APCs and other equipment after their crew CTD'd, I've seen enemy FOBs and not camped them, I've never ever told my team the enemy cache locations back during the older Insurgency version when the unknown caches already spawned into the world. I've also not played Commander in years because the new UAV is the definition of overpowered, unskilled garbage. I know it's a tall order to ask but what I mostly want to enjoy is a fair game. And we are not having that right now, not while this ruleset is in play and allows virtually anything.
Your primary concern, or rather the way I've seen you approach a defense of this nonsense seems to be whether or not one team curbstomps the other and since that, so far, has not been the case it's fine. For one thing, not all mains a similarly exploitable by either team(Falcon NL main can be targeted with a TOW from a nearby hill, whereas RU main can not), so already we're running into a problem of compareability.
The other problem is that you assume all teams to be of equal skill level, which they are virtually never. Or even if they are, slight luck/bad luck with the asset squads can turn the tide or amplify the way the game/capture momentum is going. I wouldn't be quoted as saying "I've never won a game I thought for sure we lost from the stack on the opposing side alone.", I sure had that happen a number of times. I'm not going to say that your approach has zero validity, but I think it's just not applicable. It lacks the reliability you've want it to have for your line of reasoning to be sound.
You promised adjustments coming Friday. I can't wait.
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them
]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy
Just_Dave: i have a list about PR players, and they r categorized by their skill
Para: You sir are an arse and not what the game or our community needs.
AlonTavor: Is that a German trying to make me concentrate?
Heavy Death: join PRTA instead - Teamwork is a must there.
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Re: =HOG=Hardcore Gaming *Official Feedback Thread*
I agree completely. Having rules is necessary instead of not having any, because there are people that enjoy playing unfair.Takes precisely zero skill to pull off
This change was never meant to "add value", as I've set in the post opening up feedback ("It is not to solve a "problem" right now."). It was to understand naturally occurring scenarios, so we can make a rule that actually does a better job.
Last edited by lespyd on 2021-11-16 21:50, edited 3 times in total.
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Re: =HOG=Hardcore Gaming *Official Feedback Thread*
Thank everyone for submitting anecdotes and feedback, we've received some good ones including many on https://hogclangaming.com/index.php/for ... tive-11-13
Based on some of these observations, primary issues revolved around what we will call a "staging-area" (Thanks Mats for using that terminology). People did not find it fun being killed in main as soon as they spawned. Shame on whoever found it fun to be the attacker in this situation; you're selfish. Another challenge was for vehicles that could not easily defend themselves and respond right away (i.e. Trans pilots).
There were a few positives to be seen as well. For example, in a few cases, there did not seem to be a big impact on many maps in regards to the DOD zone. People were smart enough to work around challenges in this zone. The people who played by the rules in the past had confidence to combat the people who tested or regularly violated previous DOD rules, instead of relying on reports that had to be investigated and confirmed, mostly after the fact by the way of PR tracker files. We'd like to keep this, and address any unfairness in certain situations at the same time, without writing a bible.
So... we'd like to announce a change to the DOD rules which will be effective Friday 11/19 12:01AM EST
Based on some of these observations, primary issues revolved around what we will call a "staging-area" (Thanks Mats for using that terminology). People did not find it fun being killed in main as soon as they spawned. Shame on whoever found it fun to be the attacker in this situation; you're selfish. Another challenge was for vehicles that could not easily defend themselves and respond right away (i.e. Trans pilots).
There were a few positives to be seen as well. For example, in a few cases, there did not seem to be a big impact on many maps in regards to the DOD zone. People were smart enough to work around challenges in this zone. The people who played by the rules in the past had confidence to combat the people who tested or regularly violated previous DOD rules, instead of relying on reports that had to be investigated and confirmed, mostly after the fact by the way of PR tracker files. We'd like to keep this, and address any unfairness in certain situations at the same time, without writing a bible.
So... we'd like to announce a change to the DOD rules which will be effective Friday 11/19 12:01AM EST
There are 2 different zone definitions: DOD is a transit zone. Staging area is a smaller zone that is most often located WITHIN the DOD. Please read carefully and note these differences in the following rule.
Enemy to enemy fire in a transit zone (aka DOD) is PERMITTED with the following restrictions:
Restriction 1
Everyone is PROHIBITED from attacking enemy staging-areas. A staging-area is on solid ground (e.g. ship carrier is solid ground) and includes repair depot, helipads, runways, command-post, vehicle spawnpoints, and indestructible spawnpoints. On many maps, this area is surrounded by and within walls. Should you cause damage or shoot into this area, you will be subject to admin action.
Note: You may shoot out of your own staging area ONLY to engage any enemy actively camping you. The enemy however cannot shoot into your staging area per Restriction 1 above.
Restriction 2
You are PROHIBITED from attacking any AIR vehicle with a surface-to-air, or land-based weapon/vehicle in DOD. If the air vehicle instantly dies in DOD from these specific weapon categories, the attacker will be subject to admin action.
If an in-game situation is deemed extremely unfair to one side, admin discretion and opinion overrides these DOD rules on a case by case basis.
If you want a basic guideline to follow: HELP YOUR TEAM ON THE FLAG/OBJECTIVE, STAY AWAY FROM THE ENEMY START AREAS. If you follow this guideline, you won't be in a situation where the above rules would apply to you.
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Re: =HOG=Hardcore Gaming *Official Feedback Thread*
What in the hell is going on with HOG???
Arbitrarily kicking people for meaningless reasons?
I have never had a problem EVER on HOG with any admin at any time, now your admin/s are kicking me AGAIN the very next time after my last complaint above!?
My last complaint on here dealt with some other admin, or the same, I didn't get to check.
This time I checked and the one kicking people apparently was Sexy Sadam, on Operation Bobcat 10:00-10:30am CST.
He resigned me from my squad as leader, after I had just kicked 2 people out for not being with the squad, and I locked it so they could not join back right away.
It couldn't of even been 5 mins locked, and he resigned me from my squad! I asked him why he resigned me, he would not respond at all is this normal HOG now?
In the admin chat section it looked like he started resigning players left and right and the chat was flooded with yellow text at the top of the screen.
What the hell is this?
Is this what the DEVs intend?
Is this helping our community grow?
Arbitrarily kicking people for meaningless reasons?
I have never had a problem EVER on HOG with any admin at any time, now your admin/s are kicking me AGAIN the very next time after my last complaint above!?
My last complaint on here dealt with some other admin, or the same, I didn't get to check.
This time I checked and the one kicking people apparently was Sexy Sadam, on Operation Bobcat 10:00-10:30am CST.
He resigned me from my squad as leader, after I had just kicked 2 people out for not being with the squad, and I locked it so they could not join back right away.
It couldn't of even been 5 mins locked, and he resigned me from my squad! I asked him why he resigned me, he would not respond at all is this normal HOG now?
In the admin chat section it looked like he started resigning players left and right and the chat was flooded with yellow text at the top of the screen.
What the hell is this?
Is this what the DEVs intend?
Is this helping our community grow?
W.W.
v0.4
v0.4
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Re: =HOG=Hardcore Gaming *Official Feedback Thread*
WingWalker wrote:What in the hell is going on with HOG???
Arbitrarily kicking people for meaningless reasons?
I have never had a problem EVER on HOG with any admin at any time, now your admin/s are kicking me AGAIN the very next time after my last complaint above!?
My last complaint on here dealt with some other admin, or the same, I didn't get to check.
This time I checked and the one kicking people apparently was Sexy Sadam, on Operation Bobcat 10:00-10:30am CST.
He resigned me from my squad as leader, after I had just kicked 2 people out for not being with the squad, and I locked it so they could not join back right away.
It couldn't of even been 5 mins locked, and he resigned me from my squad! I asked him why he resigned me, he would not respond at all is this normal HOG now?
In the admin chat section it looked like he started resigning players left and right and the chat was flooded with yellow text at the top of the screen.
What the hell is this?
Is this what the DEVs intend?
Is this helping our community grow?

One of their admin was asked for map suggestion when I was suggesting with !r map-name got kicked from server by Sexy Sadam without any warning. also when I was report this on HOG discord server get disappointed answer.
Last edited by RaNa-Rocxs on 2021-11-20 19:33, edited 1 time in total.

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Re: =HOG=Hardcore Gaming *Official Feedback Thread*
The vote splitting of putting two similar maps/layers and then a third unrelated one to split the votes between the first two is getting really tiring. Not sure if it's ignorance of basic probability or admin abuse to manipulate the vote.




HITREG CARRY
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Re: =HOG=Hardcore Gaming *Official Feedback Thread*
I can second that, the mapvotes seems to have lost quality (If they even had in the first place). The same maps from 3 maps ago are getting replayed 4 times a day, when PR has alot of maps than the admins are giving us. Bijar, Wanda Shan, Iron Ridge,Xiangshan Alt, Soul Rebel, Shijia (Varying Layouts), Sahel and Hades peak (Varying Layouts) hasn't been played in a while. And if they do appear in a mapvote, its always next to maps that clearly will win in any vote.PBAsydney wrote:The vote splitting of putting two similar maps/layers and then a third unrelated one to split the votes between the first two is getting really tiring. Not sure if it's ignorance of basic probability or admin abuse to manipulate the vote.
You can't put Kokan, Ramiel and Al Basrah in a mapvote, have Al Basrah win then come back and put Kokan, Masri and Karbala in a next vote. That's obviously rigged. There are like 10 INS maps that are actually playable:
Karbala, Masri, Kokan, Ramiel, Kozelsk, Dragon Fly, Al Basrah, Musa, Bamyan, Kafr.
Use them all please.
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Re: =HOG=Hardcore Gaming *Official Feedback Thread*
What on earth is going on with the connection issues on this server. Ever since the latest update this server, and this server only will freeze my game, along with a few other people, for about 10-20 seconds. This used to happen every 10-20 minutes or so but now it's ever 2-3 minutes. It's not an issue on my end so either your ISP is throttling certain incoming connections or there is something on the server backend that is causing this, my guess is the AFK scanner.
Anyway just wanted to vent.
Anyway just wanted to vent.
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Re: =HOG=Hardcore Gaming *Official Feedback Thread*
playing the last two nights, I didn't really have any connection issues.

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Re: =HOG=Hardcore Gaming *Official Feedback Thread*
We're aware of issues affecting some users randomly, and at random times. It seems to be a small percentage of people at random times that usually return back to normal.
There are at least three possible issues we're tracking:
1) The internet between you or us has issues and/or is congested, which we cannot do anything about. Try a VPN to force a different internet route and report back on our Discord or website telling us that it improved.
2) One user reports this fix:
There are at least three possible issues we're tracking:
1) The internet between you or us has issues and/or is congested, which we cannot do anything about. Try a VPN to force a different internet route and report back on our Discord or website telling us that it improved.
2) One user reports this fix:
3) Stop playing on wifi.i originally thought it was reshade cause after uninstalling the shaders then loading back in it stop until one time it didnt. over time i realized 100% of the times so far its happened in my investigating its that if windows defender antimalware service is scanning in the background instead of giving high ping until its finished like usual your Ping will be fine but it will constantly and rapidly display "Theres a Problem with your connection" while preventing any input any time its displayed all while showing there no packets being lost if youre able to navigate to the squad tab on the scoreboard. which is why i now do a scan before launching PR and havent had a problem since
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Re: =HOG=Hardcore Gaming *Official Feedback Thread*
Every single Canadian I've talked to has the exact same issue. (BC, AB, dunno about ON & QC). We definitely are not playing on WiFi. This issue started back in December 2021. Players from Oregon USA also get the exact same lag, at the exact same time and duration as myself.Brozef wrote:What on earth is going on with the connection issues on this server. Ever since the latest update this server, and this server only will freeze my game, along with a few other people, for about 10-20 seconds. This used to happen every 10-20 minutes or so but now it's ever 2-3 minutes. It's not an issue on my end so either your ISP is throttling certain incoming connections or there is something on the server backend that is causing this, my guess is the AFK scanner.
Anyway just wanted to vent.
IGN: 1993 TOYOTA_PREVIA
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Re: =HOG=Hardcore Gaming *Official Feedback Thread*
I can say the same about Polish players I have played with. Similarly, we all get connection issues at the same exact time and duration. Other players do not seem to be affected at the same time, sometimes resulting in us dying when connection issues appear.Nightingale wrote:Every single Canadian I've talked to has the exact same issue. (BC, AB, dunno about ON & QC). We definitely are not playing on WiFi. This issue started back in December 2021. Players from Oregon USA also get the exact same lag, at the exact same time and duration as myself.
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Re: =HOG=Hardcore Gaming *Official Feedback Thread*
Can concur with this. I usually have other people mentioning lag at the same time when we come out of it, including entire squads. I'm on the east coast rather close to the server (~10ms of ping), and I do not play on wifi.Nightingale wrote:Every single Canadian I've talked to has the exact same issue. (BC, AB, dunno about ON & QC). We definitely are not playing on WiFi. This issue started back in December 2021. Players from Oregon USA also get the exact same lag, at the exact same time and duration as myself.