Make assets delete themselves after respawn time*X ?

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Stolt_Yugoslav
Posts: 99
Joined: 2011-01-01 14:07

Make assets delete themselves after respawn time*X ?

Post by Stolt_Yugoslav »

Just poped into my head, I dont even know if this is a good idea.
But it would make for a more fluid gameplay and would lessen the impact of having newbs in your team and what not.

So people can drive something somewhere and leave it there and nobody actually has to go there and drive it back/detonate it, only for it to respawn again.

I always felt that the fact that the opposing forces can abuse your respawns by not destroying your assets as a gamey tactic and not something that's realistic nor really desirable.

It's become a part of the meta though and I'm generally not for fucking with the meta in an old game. But I'm just curious what ppl would think about this. Has it been discussed before?



So what I'm thinking is something like 5x5 so 25 minutes for a trans truck, maybe less for 10+ min vehicles.If anyone in your squad wants to prevent that from happening all they have to do is go into the truck and press S or W once and it will reset the timer. Other assets would take even longer.


I almost have a feeling that this is already in place in some way for heavy assets, I'm just not sure. Cause I have this impression that sometimes a disabled vehicle will just disappear, but maybe someone just destroys it.
Nate.
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Re: Make assets delete themselves after respawn time*X ?

Post by Nate. »

I think the choice for the team that is "capturing" the asset is between not draining enemy tickets (= by not destroying it you spare the enemy team) vs. the consideration to leave it in the field because you fear that if it respawns it will eventually cost you more tickets than you would gain by destroying it.
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Stolt_Yugoslav
Posts: 99
Joined: 2011-01-01 14:07

Re: Make assets delete themselves after respawn time*X ?

Post by Stolt_Yugoslav »

Nate. wrote:I think the choice for the team that is "capturing" the asset is between not draining enemy tickets (= by not destroying it you spare the enemy team) vs. the consideration to leave it in the field because you fear that if it respawns it will eventually cost you more tickets than you would gain by destroying it.
Yeah I know, that's what I mean by meta. But it's just a pretty lame consideration to make. I mean normally any army would be getting re-enforced based on their needs and ability to resupply, not because some vehicle of a now dead squad in the middle of nowhere has been officially blown up or not.

I Just think it would make for like, a less gimmicky gameplay to not have to deal with this consideration.


You see a vehicle=You destroy it, that's what makes sense, now that we can't "re-purpose" them like before!

Even better a commander should be able to delete a vehicle the way they can with a FOB, but that would probably be harder to code and more abuse-prone.
Gerfand
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Re: Make assets delete themselves after respawn time*X ?

Post by Gerfand »

Stolt_Yugoslav wrote:Yeah I know, that's what I mean by meta. But it's just a pretty lame consideration to make. I mean normally any army would be getting re-enforced based on their needs and ability to resupply, not because some vehicle of a now dead squad in the middle of nowhere has been officially blown up or not.

I Just think it would make for like, a less gimmicky gameplay to not have to deal with this consideration.


You see a vehicle=You destroy it, that's what makes sense, now that we can't "re-purpose" them like before!

Even better a commander should be able to delete a vehicle the way they can with a FOB, but that would probably be harder to code and more abuse-prone.
The real question tho is what happens when its a bad player, in this case that guy that gets on a LOGI with his sniper kit and leaves it in the middle of nowhere, fully loaded, because some good player went back to base to reload it and got a choper ride back to the front...
ofc this is a server problem (since its the admin that should punish him) but this should not punish the team, at the same time just having the vehicle plop back to main makes no sense.

This is not something I would defend PR doing but something like OP Harshdoorstop mod where you can request vehicles from another resource pool, if they are low level enough, so lets say insurgents can request cars, which is a big problem for insurgency mobility, since most of the time vehicles are random civies with no respawn (for obvious reasons) that can be picked-off easly... or worse bikes
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bad_nade
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Re: Make assets delete themselves after respawn time*X ?

Post by bad_nade »

Increase the ticket cost of all vehicles. Currently it's too easy solution to just dump any non-crewman operated vehicle on the field, or destroy it to make it respawn in main. Personally, I cringe every time squad leader, or any other squad member for that matter, asks to destroy a friendly vehicle. It's too cheap and gamey tactic.

IRL armies do destroy their own vehicles but it's the last option after all recovery attempts have failed, and there is a risk that the vehicle gets captured by the enemy. In PR, the concept of captured enemy vehicle does not exist, so, game mechanics should be adjusted accordingly.

In addition to increased ticket cost, it should be possible for the enemy to exploit the abandoned vehicle somehow. Like letting them drop all the supplies and use them for their own good.
Stolt_Yugoslav
Posts: 99
Joined: 2011-01-01 14:07

Re: Make assets delete themselves after respawn time*X ?

Post by Stolt_Yugoslav »

clueless_noob wrote:Increase the ticket cost of all vehicles. Currently it's too easy solution to just dump any non-crewman operated vehicle on the field, or destroy it to make it respawn in main. Personally, I cringe every time squad leader, or any other squad member for that matter, asks to destroy a friendly vehicle. It's too cheap and gamey tactic.

IRL armies do destroy their own vehicles but it's the last option after all recovery attempts have failed, and there is a risk that the vehicle gets captured by the enemy. In PR, the concept of captured enemy vehicle does not exist, so, game mechanics should be adjusted accordingly.

In addition to increased ticket cost, it should be possible for the enemy to exploit the abandoned vehicle somehow. Like letting them drop all the supplies and use them for their own good.


I mean, I dont find it fun to drive back a vehicle in some kind of poor mans truck simulator event behind friendly lines for 10 minutes back and forth so I'll continue to leave my trucks here and there most of the time.

Even worse: To drive somewhere, walk for 10 minutes fighting on a front, then walk back to the truck for 10 minutes, drive it back for an other 10 minutes back and forth.

I dont really care what iRL armies do, why do you? Because its named project reality? Is that really worth the sacrifice of your time?

Gerfand wrote:The real question tho is what happens when its a bad player, in this case that guy that gets on a LOGI with his sniper kit and leaves it in the middle of nowhere, fully loaded, because some good player went back to base to reload it and got a choper ride back to the front...
ofc this is a server problem (since its the admin that should punish him) but this should not punish the team, at the same time just having the vehicle plop back to main makes no sense.

This is not something I would defend PR doing but something like OP Harshdoorstop mod where you can request vehicles from another resource pool, if they are low level enough, so lets say insurgents can request cars, which is a big problem for insurgency mobility, since most of the time vehicles are random civies with no respawn (for obvious reasons) that can be picked-off easly... or worse bikes


I mean this way at least that sniper driving that truck in some position where nobody will ever be able to get to afterwards will have that truck de-spawn after some time of not touching it which will place it back in base for who ever to use.

The Car issue would be helped even more with this idea of mine. Back in the day there were a gazillion cars everywhere, they reduced that number quite heavily though. Not sure how the resource pool would work differently from already spawning vehicles. One could add civie-spawns in main.


Though some kind of insurgent taxi-service where a vehicle is brought to you where ever you are would be hilarious. Id approve, lol.
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