Eat Some New Lead!

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Rhino
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Eat Some New Lead!

Post by Rhino »

First of all I must start off by saying that these new bullets will not be in v0.95 but will be in the release after 0.95 as part of our optimization process.
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Anyways quick story behind this. I noticed while fixing up the L85 series that some of our weapons where loading the textures in there magazine from large texture sheets which where not loaded and as such, wasting memory. As such after a quick talk with [R-DEV]Chuc about it, we decided it would be best to make new, common bullets that could be used for all 5.56mm and 7.62mm (+ maybe more in the future) weapons and also replace the crappy vBF2 shell ejection model/effect as it didn't match the bullets in the mags and it looked pretty shitty.

After a little bit of work we now have some very nice new bullets to go into all our weapon's magazines and to shoot out the side of our weapon after we fire a shot :D

Credits:
Model: [R-DEV]Rhino
UVs: [R-DEV]Rhino
Textures: [R-DEV]Drav
Render: [R-DEV]Drav
Export: [R-DEV]Rhino

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=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Post by =Romagnolo= »

interesting, really interesting.

Can you upload a video to give us a better view of the difference ?
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
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Smiddey723
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Post by Smiddey723 »

Never would have even though about updating them, 0.95 going to be awsome
.:2p:.Smiddey
Adriaan
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Post by Adriaan »

Looks smooth! :)
Just a little thing about the spent casing texture, shouldn't it's cap have a dent in it, since it's been fired? Unless the casing of the spent one is shared with the whole thing somehow.
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Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Post by Redamare »

oooOOOooo :D purty lol So i find it very interesting that the next thing on the list is optimization im excited all around GOOD WORK i like your thinking
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DenvH
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Joined: 2008-01-01 09:17

Post by DenvH »

Looks good, but I thought the texture was a bit to yellow/bright.
If you look at this picture:
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zephyr89s
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Joined: 2008-04-14 22:25

Post by zephyr89s »

You are going to be saving all that brass for me to reload right?

ingame: |TG| Maxwell_Q_Klinger
D33PS1X
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Post by D33PS1X »

Looks good so far, but they look fairly yellowish to me.
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DeltaFart
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Post by DeltaFart »

to take a page out of antrhax's book
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Though yeh I think the brass is too yellowish but thats easy to fix
Sgt.BountyOrig
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Post by Sgt.BountyOrig »

Will ejected shells hurt people if they hit them?
[NO] Bounty
Brainlaag
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Post by Brainlaag »

Thats so mean to announce them, and then say "They will NOT be included in v0.95". Anyway they look very goldish, which is good :D
Nitneuc
Posts: 490
Joined: 2007-09-16 08:39

Post by Nitneuc »

Looks good so far, but they look fairly yellowish to me.
What I thought exactly, could look less "gold" and more "brass" for more awesomeness. :wink:
Many thanks to everyone involved in the making of the best videogaming experience ever !
Oskarious
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Joined: 2008-06-18 15:18

Post by Oskarious »

Sgt.BountyOrig;bt5428 wrote:Will ejected shells hurt people if they hit them?
What the.. Why would you even ask that?
theflidgeface
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Joined: 2008-12-18 05:09

Post by theflidgeface »

those are some great looking shells :)

The M15A3, weapon of the future

Semper Fi
xatu miller
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Post by xatu miller »

so why won't they be released with .95?


"Intermolecular interactions in the flake's matrix could be weakened by the plasticizer [water], leading to the solubilization of some components, and to a decrease in mechanical integrity."
READ: Water makes cereal soggy.
Spec
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Post by Spec »

Shiny, shiny. Now stop distracting us and give us 0.95 :p

(Kidding, ofc)
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ryan d ale
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Post by ryan d ale »

xatu miller;bt5433 wrote:so why won't they be released with .95?
Asset inclusion stopped approximately a month ago.

Testing and stability progress :)
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Rhino
Retired PR Developer
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Post by Rhino »

ryan d ale;bt5435 wrote:Asset inclusion stopped approximately a month ago.

Testing and stability progress :)
Ye basically we have a rule that says we dont include any new assets after a certain point as new assets for the most part, cause more bugs and as such, delay the release further. Only a few exceptions are made and for something that will only increase the performance a little bit and other than that is only a visual enhancement isn't worth risking more bugs over.

v0.96 or w/e comes after .95 will have these in thou, with a bunch of other changes ;)
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Absolute Killer
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Post by Absolute Killer »

its those little things and details that no1 thinks of that makes PR amazing
great job
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Chuc
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Post by Chuc »

Golden bullets for everyone! :mrgreen:
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