Eat Some New Lead!
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Eat Some New Lead!
First of all I must start off by saying that these new bullets will not be in v0.95 but will be in the release after 0.95 as part of our optimization process.
Anyways quick story behind this. I noticed while fixing up the L85 series that some of our weapons where loading the textures in there magazine from large texture sheets which where not loaded and as such, wasting memory. As such after a quick talk with [R-DEV]Chuc about it, we decided it would be best to make new, common bullets that could be used for all 5.56mm and 7.62mm (+ maybe more in the future) weapons and also replace the crappy vBF2 shell ejection model/effect as it didn't match the bullets in the mags and it looked pretty shitty.
After a little bit of work we now have some very nice new bullets to go into all our weapon's magazines and to shoot out the side of our weapon after we fire a shot
Credits:
Model: [R-DEV]Rhino
UVs: [R-DEV]Rhino
Textures: [R-DEV]Drav
Render: [R-DEV]Drav
Export: [R-DEV]Rhino
[CENTER]
[/CENTER]
Anyways quick story behind this. I noticed while fixing up the L85 series that some of our weapons where loading the textures in there magazine from large texture sheets which where not loaded and as such, wasting memory. As such after a quick talk with [R-DEV]Chuc about it, we decided it would be best to make new, common bullets that could be used for all 5.56mm and 7.62mm (+ maybe more in the future) weapons and also replace the crappy vBF2 shell ejection model/effect as it didn't match the bullets in the mags and it looked pretty shitty.
After a little bit of work we now have some very nice new bullets to go into all our weapon's magazines and to shoot out the side of our weapon after we fire a shot
Credits:
Model: [R-DEV]Rhino
UVs: [R-DEV]Rhino
Textures: [R-DEV]Drav
Render: [R-DEV]Drav
Export: [R-DEV]Rhino
[CENTER]
[/CENTER]
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interesting, really interesting.
Can you upload a video to give us a better view of the difference ?
Can you upload a video to give us a better view of the difference ?
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro." (yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro." (yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
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Asset inclusion stopped approximately a month ago.xatu miller;bt5433 wrote:so why won't they be released with .95?
Testing and stability progress
Project Reality's Unofficial Self-Appointed Anti vehicle mufti
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Indy Media
Over 8 years and still not banned
Obligatory Epic Forum Quote (QFT + LOL)
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Indy Media
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Ye basically we have a rule that says we dont include any new assets after a certain point as new assets for the most part, cause more bugs and as such, delay the release further. Only a few exceptions are made and for something that will only increase the performance a little bit and other than that is only a visual enhancement isn't worth risking more bugs over.ryan d ale;bt5435 wrote:Asset inclusion stopped approximately a month ago.
Testing and stability progress
v0.96 or w/e comes after .95 will have these in thou, with a bunch of other changes
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