Project Reality Mini-Mod 0.1

Project Reality announcements and development highlights.
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Napalmas
Posts: 35
Joined: 2005-04-02 05:13

Post by Napalmas »

Well in my timezone it will be released tonight at 11pm so, Release date toady!
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"All that is necessary for the triumph of evil is that good men do nothing"

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Pak
Posts: 121
Joined: 2005-08-06 22:18

Post by Pak »

That's not the exact time, just the very last they can wait for.
BlakeJr
Retired PR Developer
Posts: 3400
Joined: 2004-09-12 12:04

Post by BlakeJr »

Awww, ****. Just drop the bomb and be done with it! :lol:
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{ pretty sig removed construction on new one has not begun }
... yet ...
JS.Fortnight.A
Retired PR Developer
Posts: 3469
Joined: 2004-07-23 12:00

Post by JS.Fortnight.A »

Figisaacnewton: Release it and call it an open beta! I'll kiil somthing if this doesnt come out by 8:30 PST
lmao! Oh poor Figisaacnewton, that is too funny, sorry man. Yes we'll release tonight, just hold on a bit longer! :)
Project Reality Operations Lead v0.2-0.3
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BrokenArrow
Retired PR Developer
Posts: 3071
Joined: 2005-06-07 18:54

Post by BrokenArrow »

i know, fig is having the hardest time waiting... my sympathy goes out to him.
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Paladin-X
Retired PR Developer
Posts: 592
Joined: 2005-06-12 16:00

Post by Paladin-X »

waiting for what? it's out. :P
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BrokenArrow
Retired PR Developer
Posts: 3071
Joined: 2005-06-07 18:54

Post by BrokenArrow »

i mean from announcment until release, hes been through hell haha
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Figisaacnewton
Posts: 1895
Joined: 2004-11-23 05:27

Post by Figisaacnewton »

only 4 hours....


It'll be ok...



Deeeeep breath.....innnn.....out....
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requiem
Retired PR Developer
Posts: 3651
Joined: 2004-07-22 16:00

Post by requiem »

Figisaacnewton wrote:only 4 hours....


It'll be ok...



Deeeeep breath.....innnn.....out....
Ummm, it's been released :) Frontpage.
Lt.133t
Posts: 49
Joined: 2005-08-01 04:38

Post by Lt.133t »

WHEE D/Ling right now.

*twitch*
*Insert image here*

*Insert clever quote here*
Figisaacnewton
Posts: 1895
Joined: 2004-11-23 05:27

Post by Figisaacnewton »

!!!!!!!!!!!!!!!!!!!!!!!!!!!!


!!!!!!!!!!!!!!!!!!!!!!!!!!1



must dl now!
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MadMan
Posts: 25
Joined: 2005-07-10 19:02

Post by MadMan »

Theres a problem with the installer. After I install the mod it gives me the following error:

An error occured while trying to read the source file:
The source file "D:\Mike\Games\Battlefield 2\mods\BF2\levels\Dalian_plant\server.zip" does not exist.

Click abort, retry, ignore.

Retry does not work. If I click ignore it goes through what seems to be all the files in each map folder.

Edit: Ok I see the problem. I chose my main battlefield 2 directory. The installer then installed ANOTHER battlefield 2 directory into that and put all the PRMM files in there.
Rg
Posts: 181
Joined: 2005-06-17 22:35

Post by Rg »

MadMan wrote:Theres a problem with the installer. After I install the mod it gives me the following error:

An error occured while trying to read the source file:
The source file "D:\Mike\Games\Battlefield 2\mods\BF2\levels\Dalian_plant\server.zip" does not exist.

Click abort, retry, ignore.

Retry does not work. If I click ignore it goes through what seems to be every file in the game directory.
*edit* you edited, lol
Figisaacnewton
Posts: 1895
Joined: 2004-11-23 05:27

Post by Figisaacnewton »

Where are the servers?

There is ONE server, and solo and i get pings of 200+.... ack!
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CobraPhantom
Posts: 689
Joined: 2005-03-28 13:00

Post by CobraPhantom »

Ours is updateing right now, sit tight
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TerribleOne
Posts: 586
Joined: 2005-06-26 16:00

Post by TerribleOne »

Awsome coversion but the helis manuverability needs to be toned down. thats is the only crit i have so far that can be fixed without the new models etc etc.
Very impressed with this release so far. keep up the good work.
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Pvt.Weissbrot
Posts: 3
Joined: 2005-06-26 11:09

Post by Pvt.Weissbrot »

Absolutely phuckingtastic.

Superb job Mod team. :thumbs up:
thugnasty
Posts: 29
Joined: 2005-05-17 18:08

Post by thugnasty »

wow this is exactly what I was hoping for. Especially the recoil system. I see some of the ideas I mentioned were put to use. (little or no firing cone wile zoom/stationary) This is perfect because the player now can control the movment of the weapon and be more accurate depending on their skill
Jerry_03
Posts: 8
Joined: 2004-08-05 20:28

Post by Jerry_03 »

awesome mod, just the realsim i was hoping for also :)

i really like the SAW now, theres more recoil which is realistic, but the stopping power makes up for that :D

awesome job :wink:
"From now until the end of the world, we and it shall be remembered. We few, we Band of Brothers. For he who sheds his blood with me shall be my brother."

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toffa_h
Posts: 33
Joined: 2005-08-13 13:47

Post by toffa_h »

hmm, this mini-mod has ways to go. first of all, how does removing all damage and ammo indicators make the game more realistic? there NEEDS to be some way to check how many bullets you have left in your magazine. the character unloads the magazine and looks inside and then you get an indicator in the bottom right corner saying how many bullets you have left (approx.). you then press the same button to put the magazine back in again (if you wish to add more bullets you press reload).

there also needs to be a way to see whether you have the weapon on single fire, burst, or auto. maybe a button on the keyboard will simply make the character turn the weapon so that you can see in which position the fire-rate switch is in?

why can't i see how much damage i've taken? in real life you can feel if you're good to go or if you need medical assistance. we can't feel this in a game so we need to see it somehow.

and how come we can't see how much damage our vehicle has taken? in real life pilots and drivers have tons of instruments telling them about the status of the vehicle. in your mod we have no idea.

and try and fix the server please, right now it's too laggy to enjoy.
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