[Map] Sangin [WIP]

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Dr Rank
PR:BF2 Developer
Posts: 2765
Joined: 2006-11-11 15:05

[Map] Sangin [WIP]

Post by Dr Rank »

A meticulously planned 4km of Afghanistan based on extensive research taken from discussions with [R-DEV]UK_Force, video footage, photos and information gathered from the Helmand Exhibition at the National War Museum. Set mainly in an area of the Green Zone that follows the Helmand River through Sangin, the map includes Camp Bastion (the main base in the bottom left of the map - in RL Bastion is much further out in the same direction as it currently is in game so there will be a dome of death around it to prevent the Taliban forces getting near it in game, simulating the distance as best as possible). It also includes the Sangin MT (Main Town) FOB which has seen some of the most intensive fighting in the region. As you'll see, the FOB is modelled as accurately as I could get it, and bares more than a passing resemblance! It took AGES to make!! :? ??: 8)

Some key features include:
  • Overgrowth grass fields i.e. grass you can hide in
  • Compounds modelled from google images/video footage
  • Fields etc modelled from a combination of google images and video footage
  • Insurgency gamemode against a Taliban force (Insurgent models for the time being)
  • Realistic vehicles in operation i.e. for the British the Harrier, Apaches, Scimitars, an A-10 and Landrovers (the merlin will probably be used as a place holder until the game gets a chinook) Air assets are not confirmed, it will come down to balancing, ideally all those mentioned here will feature.
Here's some WIP Screenshots alongside some rl images taken from military videos:

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Thanks to Nickbond, Katarn and Dbzao for posing for me in the screens :wink:
Last edited by Dr Rank on 2008-03-02 03:25, edited 1 time in total.
Reason: one more rl pic added
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3===SPECTER===3
Posts: 831
Joined: 2007-05-05 01:13

Post by 3===SPECTER===3 »

WOW!!! GREAY MAP...

Did you get the idea from the Ross Kemp in Afghanistan Documentary That takes place near and in the exact same place?
Glebaka
Posts: 22
Joined: 2008-02-10 15:50

Post by Glebaka »

"Overgrowth grass fields i.e. grass you can hide in"
that would be awesome ,like in cod4(ghilley in the mist)
overall i think would be great map
Dr Rank
PR:BF2 Developer
Posts: 2765
Joined: 2006-11-11 15:05

Post by Dr Rank »

3===SPECTER===3 wrote:WOW!!! GREAY MAP...

Did you get the idea from the Ross Kemp in Afghanistan Documentary That takes place near and in the exact same place?
Cheers, I started this last July, about the time he was out there making it! :) But yeah, it provided some useful refs, particularly for some of the field ideas.
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Expendable Grunt
Posts: 4730
Joined: 2007-03-09 01:54

Post by Expendable Grunt »

I...CAME!
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Former [DM] captain.

The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
Eddiereyes909
Posts: 3961
Joined: 2007-06-18 07:17

Post by Eddiereyes909 »

awesome.


So the scimitar can swim ?
"You know we've had to imagine the war here, and we have imagined that it was being fought by aging men like ourselves. We had forgotten that wars were fought by babies. When I saw those freshly shaved faces, it was a shock "My God, my God?" I said to myself. "It's the Children's Crusade."- Kurt Vonnegut, Slaughter House Five
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

yep, like ranky has said hes been working on this map for some time now and wan't directly inspired by Ross Kemp in Afghanistan but it did provide with some really nice HD refs ;)

The map as you see it now will change alot from what you see it now too the time when its ingame, going to need alot of terrain work done still for the surrounding mouintins etc, all its textures will be terrain textures will be redone most likly and there are going to be lots of new, non destructible statics going to be made due to the fact the map has not even got anything like as many compounds as we hope to have in it, and its already at its max destructible items limit thou we do plan to put in as many destructible objects as possible in the map :D

The vehicle layout ranky has posted above may not be the final due to gameplay issues thou we will see how things go, in the end we want to have this map as close to reality as possible so we will try and use as many realistic assets as we have available to us in the map, that also keep it fair for both sides :D

If you want to visualize what this map will be like to play on, just think Al Basrah, but spread over the size of Kashan/Qinling with no city, and lots of villages / compounds in it which contain the ammo chaches / objectives :D

and no eddie, the scimitar cant swim, its just fording the river :p
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crazy11
Retired PR Developer
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Joined: 2008-02-05 00:20

Post by crazy11 »

Wow great map I love it and cant wait to play on it.
Oldirti
Posts: 310
Joined: 2007-08-06 14:37

Post by Oldirti »

Dayum...this map is so good.

.8 will be THE patch. While .7 gave us the true gameplay for PR, .8 will give us the maps to play them on.
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Ironcomatose
Posts: 3471
Joined: 2007-02-21 06:07

Post by Ironcomatose »

Awesome!! If only PR didnt run like **** on my PC for no reason(honest...one i day i woke up and it just ran like ****. I shit you not.) :(

[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
SGT.JOKER
Posts: 1014
Joined: 2007-03-18 17:35

Post by SGT.JOKER »

simply beautiful :-D
I hope to see some US maps like this, we cant let the brits get all of the insurgency fun after all now can we? :lol:
SGT.JOKER>FTW<(Fight To Win) In Game
Just getting back in the game :mrgreen:
Riflemen, SAW Gunner, Grenaider.
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Cyrax-Sektor
Posts: 1030
Joined: 2007-10-15 21:12

Post by Cyrax-Sektor »

I think it's safe to wear a bib when venturing into PR updates. Kudos! Can't wait to try this out. I'll whore civi kits if we get 'em in this map. :P
PRC_Heavy_Z
Retired PR Developer
Posts: 1088
Joined: 2007-02-25 22:56

Post by PRC_Heavy_Z »

Wow, I thought It was a screen shot of ARMAII vegetation system. ^^
SethLive!
Posts: 1582
Joined: 2007-02-10 22:46

Post by SethLive! »

unbelievable.

this looks even better than muttrah v2
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Someone please tell me that the above is irony.
Or I'll rip my own eyes out with a sardine.
-[R-Mod] Masaq
Expendable Grunt
Posts: 4730
Joined: 2007-03-09 01:54

Post by Expendable Grunt »

So...what do the insurgents get for vehicles? Just technicals and that ... thing ... we call a car?
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Former [DM] captain.

The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
Polka
Posts: 6245
Joined: 2007-07-08 14:18

Post by Polka »

Fearosius wrote:Oh.. ****, I squirted PR juice all ver my keyboard.
lol wtf
Anyways this looks like a epic map.
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KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

Looks absolutely epic, but...A10? Please don't...
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
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