[Map] Korengal Valley [released]

Maps created by PR community members.
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CodeRedFox
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Joined: 2005-11-08 00:47

[Map] Korengal Valley [released]

Post by CodeRedFox »

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KHARA V0.88 - Change List

This version will play correct and is not much further away from being final

Features:
British vs Insurgents.
Northern Afghanistan based map.
Fight from lush poppie crops to high Afghanistan hills.
Long and hard mountain pass the British will have to travel.
British Outpost with sniper rifle over looking the valley.
Many mountain trails.

British Goals
Push the Insurgents out of the valley. Only then can the British receive [Apache] air power. Then proceed into the mountains and find the Insurgent base.

Insurgents Gaols
The British have been cutting down valuable poppie fields. With nothing to lose attack the British outpost and keep the valley clean of the British army.

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Map:
+ Undergrowth has been re-optimized
+ Newer light map and optimized
+ Surrounding Map has finally been fixed and light

Game play:
+ More houses have been placed in the hills
+ Insurgent random rally points have been mixed up

Visual:
+ Undergrowth has been set to a good distance

*Issues
- Sometime you can see hole in the land mesh (BF2 problem)
- Tress need a good randomization on there rotations (all look the same direction).

Feel free to host it and play it. There wont be any updates until the middle of next week.

YouTube - KHARA V0.85 - A map for Project Reality
Last edited by CodeRedFox on 2008-06-11 09:41, edited 12 times in total.
Reason: PR thread title correction
DavidP
Posts: 951
Joined: 2007-03-23 04:20

Post by DavidP »

Awesome! But a Question. If this is going to be an Insurgent map will it be Taliban? And if so can you put atleast 1 scoped rifle to even the odds? Because Op archer right now is a USMC campfest with their long range scoped M16's(Aka Semi Sniper Rifles)
173555082
Spaz
Posts: 3957
Joined: 2006-06-01 15:57

Post by Spaz »

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First time i looked at that picture it looked like a real picure but now i see that its not :P
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CodeRedFox
Retired PR Developer
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Joined: 2005-11-08 00:47

Post by CodeRedFox »

The hill will be kept very rough to simulate a real mountain and to allow the insurgents to climb around.

Thanks for the smiles Spaz.

and DavidP, this map will be very hard for the UK. Allot of Air power (choppers) will need to be used against a very well dug in enemy.
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"apcs, like dogs can't look up" - Dr2B Rudd
Jantje|NL^
Posts: 313
Joined: 2007-12-11 19:23

Post by Jantje|NL^ »

Good looking !

Euhm, you say the mountains will be like that so the insurgents can climb on it.


I think you will have to add A LOT of rocks (objects) where ropes can stick at.

Looks VERY nice anyway,..


all those afghan maps.. inspirating...
[SH] JantjevanLeiden / / Niet volgen maar Leiden.

marcoelnk;
youre one a crazy detail-obsessed guy :D

[R-PUB]Hfett;
"youre one a crazy detail-obsessed guy" So true ;)
Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Post by Maxfragg »

nice nice, seams to be "in" to produce afganistan maps, but as long as they all look that nice, why not
MAINERROR
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Post by MAINERROR »

WTH? It's not a real picture?! o.O

Unbelievable map man.
Hans Martin Slayer
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Post by Hans Martin Slayer »

looks promising so far! 8)

a minimap would be nice to get an overall idea.

i see you're using the birch trees if i'm right. not sure if they fit in an afghanistan layout since i don't think they're growing over there.

here's some info about afghan vegetation:

http://www.ag-afghanistan.de/files/breckle_flora.pdf

Geography of Afghanistan - Wikipedia, the free encyclopedia
Mora
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Joined: 2007-08-21 12:37

Post by Mora »

Sweet!! one more attack chopper supported map :D
marcoelnk
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Post by marcoelnk »

that looks really real :D did you use "random" tool for these mountains? because then it will be hard to walk on them and players will get stucked in all those holes and stuff...
but anyway it looks really good...i'll try to use this method for my map right now :D
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CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Post by CodeRedFox »

@marcoelnk - As far as the mountains I used real height maps from a location. Then built from it.

[R-CON]Hans Martin Slayer - Yeah I know the trees arent correct yet, more or less of a stand in.

@Jantje|NL^ - The mountains are very jagged, not sure if the GH will stick but I think it help get rid of the easily spotted solider silhouette you see in every map.

Thank for the comments all!
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"apcs, like dogs can't look up" - Dr2B Rudd
[uBp]Irish
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Post by [uBp]Irish »

any chance of heavy armor?
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CodeRedFox
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Post by CodeRedFox »

xxx
Last edited by CodeRedFox on 2008-05-30 09:34, edited 3 times in total.
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"apcs, like dogs can't look up" - Dr2B Rudd
Tannhauser
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Post by Tannhauser »

Beautiful pics for marvelous mappingé
How much is it finished in terms of %?
bosco_
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Post by bosco_ »

The last pic looks especially cool. :)
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CodeRedFox
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Post by CodeRedFox »

Well I started Tuesday, but I think I will have a alpha coming up soon. I did a little test walk/drive around the map and I think people will enjoy it. I kept allot of rugged land to hide behind.

I still have allot to do, in fact I pulled out the attack chopper because all the houses are destroyable and it doesn't take long to clear a map. Until I move it over to a insurgency map and test the heli its staying our for now. Unless I just go over the devs and boosted the respawn rate WAY up.
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"apcs, like dogs can't look up" - Dr2B Rudd
KP
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Joined: 2006-11-04 17:20

Post by KP »

Jolly nice! When you've finished this, do an urban (Chechnya) style map for the Russians! ;)
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
marcoelnk
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Post by marcoelnk »

coderedfox wrote:@marcoelnk - As far as the mountains I used real height maps from a location. Then built from it.
real heightmap? what do you mean with that?are you using terragen or L3DT?
my question was how you made these mountains so uneven and stuff.
One small tip: to make the screens look more impressive you should push all the editor bars (resources,tweaker-bar...) to the edge of your screen and then take the screen :)
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Pride
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Post by Pride »

marcoelnk wrote:real heightmap? what do you mean with that?are you using terragen or L3DT?
my question was how you made these mountains so uneven and stuff.
I think he means he downloaded some real heightmap data from some place in the world and used it in his map. There is a tutorial for this here:

Lorne's Online Portfolio
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eddie: the MoD aren't just going to start blurring their faces so they look 'well ard' are they?
Mora
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Joined: 2007-08-21 12:37

Post by Mora »

No way you are going to leave the attack chopper out of this one. Just balance it with aa kits
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