Modeling References and Tutorials (3dsMax)

Information and tutorials related to modding BF2.
Clypp
Posts: 2148
Joined: 2006-07-17 18:36

Modeling References and Tutorials (3dsMax)

Post by Clypp »

I will update and maintain this. Please post other tutorials that you think are relevant to BF2 modelers.

General websites
http://www.game-artist.net/ - A modeling/texturing community run by our very own Requiem2d
Official BFEditor - Home
gctalk.com
Video Game Artist and Fan Community: Polycount
Learning @ Your Own Pace® - lynda.com
Free 3d Max video tutorials from video-tutes.com

Reference Websites
The Blueprints - Reference Image Database - 23000+ blueprints online - Side/top/front reference images of many weapons and vehicles.

BF2 development tools for 3DS
BF2 Dev Style Sheet :: DoomLab Studios :: Game Software Development

Excellent video tutorial for modeling a Berret handgun
Beretta 9000 Video Tutorial tutorial - Mod DB

Handgun tutorial with skinning
Tutorial: Creating a Weapon for Source - Part 1 - Game Artist Forums
Tutorial: Creating a Weapon for Source - Part 1 - Game Artist Forums

Tutorial for nicer looking renders
Tutorial: Simple Wire and Clay for Max - Game Artist Forums

Fun bed video tutorial
http://3dcircle.110mb.com/tut/bedtut/

Texturing
Excellent gun texturing video series:
Creating a Weapon For Source download - Mod DB

Texturing BF2 StaticMeshes

Staticmesh Texture Formats - Official BF Editor Forums

Custom Waterplanes (Not the flying type) - Official BF Editor Forums

Uvmapping - The Other Way Around (56k Warning&#33 ;) - Official BF Editor Forums (this is for a vehicle)

Bf2 Tools For 3ds Max - Setup - Official BF Editor Forums (how to setup your 3dsmax tools)

Game Downloads, Game Patches - FileFront.com (video tut)

FAQ
Is there a free program similar to 3DS Max?
How do I check poly/tri count?
If you're using 3ds max 9 go Customize->Viewport Configuration->statistics and select Triangle count
Once you've done that just press 7 key. It should show your tricount on upper left corner.
What are the recommended poly counts?
Some Basic Stats for Modeling :: Battlefield: Apocalypse :: A Battlefield 2 Total Conversion. Welcome to the Apocalypse!
Keep in mind that these are "tri" counts and not poly counts.
For PR the tris for heavy jeeps is:
geoml lod0 is 6000
geoml lod1 (3rd PV mesh) 3000
geom1 lod2 (3rd PV MESH) 1500
geom1 lod3 (3rd pv mesh) 180
For the wreck mesh:
geom2 lod0 - 1800
geom2 lod1 - 1000
geom2 lod2 - 200
Last edited by Clypp on 2008-03-23 21:12, edited 2 times in total.
KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

Good going.

For gun reference pics: http://www.imagestation.com/members/DeicideNBF
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
Desertfox
Posts: 5886
Joined: 2006-08-15 06:41

Post by Desertfox »

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Spaz
Posts: 3957
Joined: 2006-06-01 15:57

Post by Spaz »

Excellent video tutorial for modeling a Berret handgun
http://tutorials.moddb.com/16/berett...ideo-tutorial/

its hard to do that one when the first video isn't working... :/
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Dylan
Posts: 3798
Joined: 2006-05-29 00:41

Post by Dylan »

KP wrote:Good going.

For gun reference pics: Sony ImageStation - Closed
jesus christ... there goes all the best references there ever was in one place....
Proff3ssorXman
Posts: 383
Joined: 2008-03-23 08:07

Post by Proff3ssorXman »

Thanks very much mate, I have never done any 3D modeling before, except in classwork AutoCad 08 & 04 but that was very basic and mainly Isometric. I'm downloading the free Gmax thing now so that I can have a bit of a play around.

But anyway thanks for giving all this info, I expect I'll need it.

Cheers

Xavo
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Tomato-Rifle
Posts: 2091
Joined: 2007-12-31 22:24

Post by Tomato-Rifle »

How much is 3ds max
Last edited by Tomato-Rifle on 2008-05-02 01:43, edited 1 time in total.
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jonjacob34
Posts: 19
Joined: 2008-04-03 06:21

Re: Modeling references and tutorials (3DS Max)

Post by jonjacob34 »

here is a very nice link to a set of video tutorials i found that can aid the PR community development teams, the tutorials show basic box and quad modelling techiques, as well as texutre bakeing, this also show the fundments of UV unwrapping in a half an hour session to making levels of detail the proper way (no multires unless organic).

http://www.mesmer.com/public/readtut.php?in=109

for normal generation, as well as specular and diffuse using 3ds max projection cages and render to texuture click this > Ben Mathis - tutorials

this is a work safe link don't let the name fool you, look down the page for normal work flow, its a cracking tutorial.
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jonjacob34
Posts: 19
Joined: 2008-04-03 06:21

Re: Modeling references and tutorials (3DS Max)

Post by jonjacob34 »

here are some of the script resource that i use, and are very helpful when moddeling, animating, texturing etc......

Chuggnut's illicit cheese

highlight the page to see infomation, make sure to check out skin tools (give the abililty to mirror vert weight with out painting to another bone, usefull for charcters with skin modifiers) , anipose 2.11 (poses are recorded in to layers where by they can be added to the time line to make animation easier), Unwrap tool (some extremly helpful tools for beginners and pro's alike)
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single.shot (nor)
Posts: 692
Joined: 2008-04-12 07:06

Re: Modeling references and tutorials (3DS Max)

Post by single.shot (nor) »

(noobtalk)
-i have modeled on a program called 3dvia, is dat any good?

-and when i installed gmax (12 or something) i still ended up with da basic 3dvia thing
is dat meant 2 be there?

and lastly..

-do i need magic powers to model and/or texture for the omnipowerful dev team?
War is a huge matter for a nation. it's the field of life and death, destruction and survival, and such matters cannot be left unstudied. - Sun Tzu
turnpipe
Posts: 274
Joined: 2008-01-27 19:25

Re: Modeling references and tutorials (3DS Max)

Post by turnpipe »

Any chimp can find the tutorials for blender, but just in case.
The link was dead when i tried it.

blender.org - Tutorials
motherdear
Retired PR Developer
Posts: 2637
Joined: 2007-03-20 14:09

Re: Modeling references and tutorials (3DS Max)

Post by motherdear »

great video to understand texturing staticmeshes: YouTube - BF2 moding tutorial: Layers & texturing
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[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".
Drunkenup
Posts: 786
Joined: 2009-03-16 20:53

Re: Modeling references and tutorials (3DS Max)

Post by Drunkenup »

Is there a alternative to 3DS Max? I mean, it costs like, 3K, something I'm not willing to pay if I'm not getting back a few times of what I paid.
motherdear
Retired PR Developer
Posts: 2637
Joined: 2007-03-20 14:09

Re: Modeling references and tutorials (3DS Max)

Post by motherdear »

for full next gen weapon creation use this tut
Tutorial: Full Weapon Creation - Game Artist Forums

includes modeling (High poly and Low poly), uvw mapping (i believe), baking, texturing, importing into a renderer engine etc etc.
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[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".
killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: Modeling references and tutorials (3DS Max)

Post by killonsight95 »

Drunkenup wrote:Is there a alternative to 3DS Max? I mean, it costs like, 3K, something I'm not willing to pay if I'm not getting back a few times of what I paid.
exactly i mean this software must have a freeware somewhere i remember sometihng like this before where can i and this guy ^ get 3ds max 7 or sometihng for free?
Lan
Posts: 358
Joined: 2008-10-26 02:15

Re: Modeling references and tutorials (3DS Max)

Post by Lan »

Does anybody know where i can get part 1 of that beretta tutorial it seems to be not working.
SketzoH
Posts: 228
Joined: 2009-08-20 20:22

Re: Modeling references and tutorials (3DS Max)

Post by SketzoH »

killonsight95 wrote:exactly i mean this software must have a freeware somewhere i remember sometihng like this before where can i and this guy ^ get 3ds max 7 or sometihng for free?
get Gmax thats free ;)

Gmax - Free Download
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Lan
Posts: 358
Joined: 2008-10-26 02:15

Re: Modeling references and tutorials (3DS Max)

Post by Lan »

Lan wrote:Does anybody know where i can get part 1 of that beretta tutorial it seems to be not working.
Nevermind i've got it.
Lan
Posts: 358
Joined: 2008-10-26 02:15

Re: Modeling references and tutorials (3DS Max)

Post by Lan »

Drunkenup wrote:Is there a alternative to 3DS Max? I mean, it costs like, 3K, something I'm not willing to pay if I'm not getting back a few times of what I paid.
3dsmax is free if you know where to look ;-)
Shandy
Posts: 8
Joined: 2009-06-02 20:20

Re: Modeling references and tutorials (3DS Max)

Post by Shandy »

I create my first model but I don't know how to export it.Help please
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