[Map] Ramiel

OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

[Map] Ramiel

Post by OkitaMakoto »

Ramiel
Ramiel
1024x2
US Army vs Insurgents
Insurgency/Skirmish gamemodes

Hey guys and gals,
With the recent information on the release of .8 to the public I figured it was time to give a little info on Ramiel, one of the many new maps in this release. Project Reality's .8 release really shines when it comes to new and exciting maps, so I'm truly honored to be releasing Ramiel along with amazing works of art like Korengal, Muttrah 2.0, and Op. Barracuda.

Ramiel was initiated on a total whim with no intent on its being in PR. It was nearing the end of my 2006-2007 school year and class work was becoming light. To combat the boredom I took up what would be my first mapping project, hoping to eventually find a server willing to give me at least a day's play time on my new urban map. I began making a map that would 'strangely' resemble war torn Mogadishu and the events portrayed in the book/movie Black Hawk Down[sorry, no fastropes]. The task was daunting, mainly due to it being my first map and the BF editor's[and my own] finer points: crashes 7 times a day, corrupt files, losing hours of work, making the noobiest of noob mistakes[many of which I'm sure are still in the .8 version] the list goes on.

Here are some lulzy old WIP pics from almost a year ago:
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But, slowly but surely, the map began to take shape. Being my first map, I was in constant need of help. IronTaxi, Fuzzhead, Rhino, Dr Rank, and Coderedfox all offered countless suggestions, fixes, tweaks, points of advice, statics, words of wisdom, you name it. From the very beginning, my first attempt at a map was lucky enough to get a good deal of help from some of the most skilled people around. It was this extraordinary amount of help that made it even remotely possible. Without their help, Ramiel would still look absolutely ridiculous and would be nowhere near the quality a map that PR has come to be known for.

But enough of the cheesy backstory... Here's the final Minimap:

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And a few other screens

Image Image Image Image Image Image Image Image

Ramiel features the newly included US Army searching for weapons caches inside a large “2 part” city. The eastern side of the city is a war torn, trash filled, grass overgrown, pot holed nightmare of a place to find your humvee breaking down. There are countless alleyways and corners perfect for setting up an IED/RPG ambush. In a somewhat stark contrast to the east, the newer western side of the city is much more friendly to US Army vehicles [2 Strykers are on a delayed spawn at the Airport, one Black Hawk, one AH-6, and an MH-6], with wide streets, less roadblocks, an open market place, and less noticeable damage to the streets than in the east.

The US Army infantry will need to make good use of transportation helicopters and humvees/Strykers support as they move through the city. From the very beginning I was opposed to tanks and APC's on this map, so it really rewards the infantry squads that stick together and tactically make their way throughout the city hunting weapons caches.

On the Insurgent side, you will have a number of weapons at the main base, a handful of technicals, a small number of suicide cars, and the like. Basically all you need to kill the infidels ;)

So, in closing, I hope you enjoy my first of hopefully many more PR maps to come, go easy the still-nooby-mapper, and have fun! :P
Last edited by OkitaMakoto on 2008-08-28 02:57, edited 1 time in total.
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Re: [MAP] Ramiel

Post by OkitaMakoto »

p.s. First Post, yay
ReaperMAC
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Re: [MAP] Ramiel

Post by ReaperMAC »

Okita this is the best map ever, nothing is anywhere near as good and no okita did not edit this post because it said "2nd post"
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Eddiereyes909
Posts: 3961
Joined: 2007-06-18 07:17

Re: [MAP] Ramiel

Post by Eddiereyes909 »

Absoultly wonderful. This map is different in almost every way to other PR maps. Cant wait until I play it with a full server :)
"You know we've had to imagine the war here, and we have imagined that it was being fought by aging men like ourselves. We had forgotten that wars were fought by babies. When I saw those freshly shaved faces, it was a shock "My God, my God?" I said to myself. "It's the Children's Crusade."- Kurt Vonnegut, Slaughter House Five
ReadMenace
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Re: [MAP] Ramiel

Post by ReadMenace »

AWESOME! <3 YOU!

-REad
Scot
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Joined: 2008-01-20 19:45

Re: [MAP] Ramiel

Post by Scot »

3rd yay!! Epic map mate.
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Scot
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Re: [MAP] Ramiel

Post by Scot »

Oh goddam ninjad twice.
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Clypp
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Re: [MAP] Ramiel

Post by Clypp »

And here is the WIP (post 0.8 release) topographical minimap.

http://smg.photobucket.com/albums/v307/ ... mall-1.png
Scot
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Re: [MAP] Ramiel

Post by Scot »

Where??
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Fluffywuffy
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Re: [MAP] Ramiel

Post by Fluffywuffy »

Nice. And it has WHEEL-----BARRELS!! :D
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[DM]AirborneLegs or hellatom ingame
Jordanb716
Posts: 186
Joined: 2008-04-10 22:58

Re: [MAP] Ramiel

Post by Jordanb716 »

woah... This is pure awesome! Congratulations on the release of your first map and your promotion to DEV as well! :15_cheers :D
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azreal64
Posts: 188
Joined: 2008-02-10 20:21

Re: [MAP] Ramiel

Post by azreal64 »

Very good map m8, especially for your first one! Can't wait to see what else you come up next. One a side note, I see there is an airfield although you didn't mention any jets so I'm assuming there are none?
Retired Forgotten Hope 2 Developer
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Re: [MAP] Ramiel

Post by OkitaMakoto »

azreal64 wrote:Very good map m8, especially for your first one! Can't wait to see what else you come up next. One a side note, I see there is an airfield although you didn't mention any jets so I'm assuming there are none?

Thanks :)
No jets and no tanks. But US spawn inside the hangers of the airfield which should be pretty cool to see 32 US soldiers all spawn inside and run out at once :P
Feuerwaffen wrote:Nice. And it has WHEEL-----BARRELS!! :D
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For all my asking, I couldnt get IronTaxi to model the donkey as well. He made the water cart.
tupla_s
Posts: 145
Joined: 2007-05-24 17:14

Re: [MAP] Ramiel

Post by tupla_s »

Looks like it's going to lag like hell for me. Wish I could afford to upgrade. What's the scale of that, Kashan size? Atleast looks huge and awesome.
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Eddiereyes909
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Re: [MAP] Ramiel

Post by Eddiereyes909 »

tupla_s wrote:Looks like it's going to lag like hell for me. Wish I could afford to upgrade. What's the scale of that, Kashan size? Atleast looks huge and awesome.
Nah, you wont. If okita can run it, you can run it :lol:
"You know we've had to imagine the war here, and we have imagined that it was being fought by aging men like ourselves. We had forgotten that wars were fought by babies. When I saw those freshly shaved faces, it was a shock "My God, my God?" I said to myself. "It's the Children's Crusade."- Kurt Vonnegut, Slaughter House Five
Teek
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Re: [MAP] Ramiel

Post by Teek »

looks better, but where is the Olympic hotel? gj
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IronTaxi
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Re: [MAP] Ramiel

Post by IronTaxi »

congrats Okita.. told you you could do it man... !!!!

Im a proud pappa...stayed up with this guy many a long lonely nights...
Kahn
Posts: 18
Joined: 2006-05-20 10:44

Re: [MAP] Ramiel

Post by Kahn »

Excellent work. Especially since it is your first map.
Some dreamt of a map like this one. You made it.
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Rambo Hunter
Posts: 1899
Joined: 2006-12-22 18:40

Re: [MAP] Ramiel

Post by Rambo Hunter »

Nice work, Okita!
Wow, is this the same map :shock:
http://i163.photobucket.com/albums/t285 ... een209.jpg

TBH I can't believe how much progress was made since then... It looks awesome :mrgreen:
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hiberNative
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Re: [MAP] Ramiel

Post by hiberNative »

as the urban whore that i am, this and muttrah will be the ones i'll look forward to the most.
but this a bit more, since it has less water and therefore has better access.

i hope this will be like as basrah back in the day. too bad there aint a cobra/apache, but i guess the mh-6 and blackhawk will do for covering fire ;)
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