Updated 12/08
Features
- Real area of operation (real data used)
- Recreation in spirit of the area
- Blufor(undecided) vs Taliban
- Hard MilSim gameplay
- WIP 200 to 500m cap radius in each town (Effects OPFOR ability to spawn vehicles, Weapons, and RP)
- River that travels from on side to the other with little towns here and there.
- High mountain areas with small towns scattered
- Snowy areas
- Military Airports (BLUFOR Air power only spawns after "Radio Free Afghanistan" is capped, which is not an easy flag)
- BLUFOR teamwork will rely on airpower (Transportation & CAS)
- R&D
- Map Development
- Static Development
- Lightmapping
- Faction placement
- Testing
![Image](https://www.realitymod.com/forum/members/2104-albums22-picture368.jpg)
![Image](https://www.realitymod.com/forum/members/2104-albums22-picture362.jpg)
![Image](https://www.realitymod.com/forum/members/2104-albums22-picture363.jpg)
![Image](https://www.realitymod.com/forum/members/2104-albums22-picture364.jpg)
![Image](https://www.realitymod.com/forum/members/2104-albums22-picture365.jpg)
![Image](https://www.realitymod.com/forum/members/2104-albums22-picture371.jpg)
![Image](https://www.realitymod.com/forum/members/2104-albums22-picture369.jpg)
![Image](https://www.realitymod.com/forum/members/2104-albums22-picture370.jpg)
All WIP and subject to change at any point with out notice.