[Map] Feyzabad - discontinued

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Scot
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Joined: 2008-01-20 19:45

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by Scot »

quite you?

But good to hear dude, can't not have another epic Code Red map :D , but make it Brits naow pleease?

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CodeRedFox
Retired PR Developer
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Re: [Map] Feyzabad, Afghanistan [WIP]

Post by CodeRedFox »

I 'm not even gonna think about that yet....saw what happen last time :-D

Off to build some villages.
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"apcs, like dogs can't look up" - Dr2B Rudd
Scot
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Re: [Map] Feyzabad, Afghanistan [WIP]

Post by Scot »

So it's a yes :D


:p
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DrugKoala
Posts: 285
Joined: 2008-08-20 14:23

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by DrugKoala »

BLUFOR gets AF after capping RFA... Which means that 25 players from US team would charge in for the radio station, and rape everything in way - as I do when I'm going for the chocolate :D
Scot
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Re: [Map] Feyzabad, Afghanistan [WIP]

Post by Scot »

You rape for chocolate... you should probably see someone about that...


:lol:
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CodeRedFox
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Re: [Map] Feyzabad, Afghanistan [WIP]

Post by CodeRedFox »

DrugKoala wrote:BLUFOR gets AF after capping RFA... Which means that 25 players from US team would charge in for the radio station, and rape everything in way - as I do when I'm going for the chocolate :D

Come on, you think I'm going to make it that easy. :mrgreen: As of right now its a 5-7 min drive.
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"apcs, like dogs can't look up" - Dr2B Rudd
CodeRedFox
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Re: [Map] Feyzabad, Afghanistan [WIP]

Post by CodeRedFox »

Mora wrote:Really, did you find a work around?

The maps max height was set to 550 (more or less) by cutting it down to 350 most the problems went away.
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"apcs, like dogs can't look up" - Dr2B Rudd
=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by =Romagnolo= »

And how does it affect on the apparence ?
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
CodeRedFox
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Re: [Map] Feyzabad, Afghanistan [WIP]

Post by CodeRedFox »

Hasn't really effected anything. Yeah the maps a little flatter but the idea and feel is still there. Also after some research the AO not as hilly as I thought.
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"apcs, like dogs can't look up" - Dr2B Rudd
Mora
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Re: [Map] Feyzabad, Afghanistan [WIP]

Post by Mora »

So the cas aircraft can stay? mainly the apache? :razz:
CodeRedFox
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Re: [Map] Feyzabad, Afghanistan [WIP]

Post by CodeRedFox »

Aircrafts will stay, but it might not be an apache. ;-)
Last edited by CodeRedFox on 2008-11-03 22:14, edited 1 time in total.
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"apcs, like dogs can't look up" - Dr2B Rudd
Priby
Posts: 2379
Joined: 2008-06-21 18:41

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by Priby »

[R-DEV]CodeRedFox wrote:Aircrafts will stay, but it might not be an apache. ;-)
lol
Now you´ve ruined Moras hopes.
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AfterDune
Retired PR Developer
Posts: 17093
Joined: 2007-02-08 07:19

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by AfterDune »

Priby wrote:lol
Now you´ve ruined Moras hopes.
Mora always wants Apaches. Heck, I bet he even wanted one on Street! :D
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=(DK)=stoffen_tacticalsup
Posts: 231
Joined: 2008-04-24 09:45

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by =(DK)=stoffen_tacticalsup »

[R-DEV]AfterDune wrote:Mora always wants Apaches. Heck, I bet he even wanted one on Street! :D
I wanted JDAMs on Street. Oh well.
Mora
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Re: [Map] Feyzabad, Afghanistan [WIP]

Post by Mora »

:'(
CodeRedFox
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Re: [Map] Feyzabad, Afghanistan [WIP]

Post by CodeRedFox »

Besides the little enjoyment we get that people play our maps the only other enjoyment is watching you all squirm as we feed post after post of false info...
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"apcs, like dogs can't look up" - Dr2B Rudd
Scot
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Re: [Map] Feyzabad, Afghanistan [WIP]

Post by Scot »

Evil.
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CodeRedFox
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Re: [Map] Feyzabad, Afghanistan [WIP]

Post by CodeRedFox »

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After looking at allot of images, the river will now be a major obstruction. Hopefully bridges will become a major fighting area.
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"apcs, like dogs can't look up" - Dr2B Rudd
Scot
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Joined: 2008-01-20 19:45

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by Scot »

Not so evil ;) This map looks to be epic :D
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cyberzomby
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Re: [Map] Feyzabad, Afghanistan [WIP]

Post by cyberzomby »

'[R-DEV wrote:CodeRedFox;840465']Image
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After looking at allot of images, the river will now be a major obstruction. Hopefully bridges will become a major fighting area.
Would be great! The one who controls the bridges controls the win :)
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