[Vehicle] Fennek

Discussion pertaining to the PR Dutch Forces faction.
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ice_killer
Posts: 2361
Joined: 2007-02-15 16:20

Re: [Vehicle] Fennek

Post by ice_killer »

CROW system ?
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AfterDune
Retired PR Developer
Posts: 17093
Joined: 2007-02-08 07:19

Re: [Vehicle] Fennek

Post by AfterDune »

CROWS is hard to skin, you only have 100x100 pixels for it or so :D . So a one color thing is best.
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lol2be4
Posts: 12
Joined: 2008-04-21 17:34

Re: [Vehicle] Fennek

Post by lol2be4 »

do you already have a little movie about dutch pr
im a big fan and i was just wondering
i think alot of dutch gamers want to see a preview

:D
i dont mind if there is non
but i was just wondering it :D
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ice_killer
Posts: 2361
Joined: 2007-02-15 16:20

Re: [Vehicle] Fennek

Post by ice_killer »

there is nothing (yet :mrgreen: )
I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 2G yes Quadfire , SSD 3x Raptors 2X 1.2 KW :mrgreen:
hall0
Posts: 1700
Joined: 2007-06-09 17:20

Re: [Vehicle] Fennek

Post by hall0 »

Nice. But the the skin looks a little bit to dark for me.
Mora
Posts: 2933
Joined: 2007-08-21 12:37

Re: [Vehicle] Fennek

Post by Mora »

Awesome :) This is getting somewhere :D
AfterDune
Retired PR Developer
Posts: 17093
Joined: 2007-02-08 07:19

Re: [Vehicle] Fennek

Post by AfterDune »

lol2be4 wrote:do you already have a little movie about dutch pr
im a big fan and i was just wondering
Nope. Somewhere in the future we probably will though.
hall0 wrote:Nice. But the the skin looks a little bit to dark for me.
WIP :)
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ice_killer
Posts: 2361
Joined: 2007-02-15 16:20

Re: [Vehicle] Fennek

Post by ice_killer »

looking forward to make in the future a promo :mrgreen:
I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 2G yes Quadfire , SSD 3x Raptors 2X 1.2 KW :mrgreen:
osis
Posts: 76
Joined: 2005-05-27 11:46

Re: [Vehicle] Fennek

Post by osis »

could be much easier to send me a Pm and to ask if cou can get my PSD...

So that you only have to change the basic camo and decals...
agentscar
Posts: 1266
Joined: 2007-06-25 04:26

Re: [Vehicle] Fennek

Post by agentscar »

Looks pretty cool! :)
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Martin
Posts: 63
Joined: 2008-09-02 10:45

Re: [Vehicle] Fennek

Post by Martin »

osis wrote:could be much easier to send me a Pm and to ask if cou can get my PSD...

So that you only have to change the basic camo and decals...
Now that is an offer i'd love to accept :-D
ReconAus
Posts: 199
Joined: 2007-07-08 13:44

Re: [Vehicle] Fennek

Post by ReconAus »

Martin wrote:Now that is an offer i'd love to accept :-D
Martin you slack *** hehe j/ks

Cant wait to be driving this around :)

Recon
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A man can change the world with a single bullet in the right place


Tonnie15 10 - ReconAus 3
AfterDune
Retired PR Developer
Posts: 17093
Joined: 2007-02-08 07:19

Re: [Vehicle] Fennek

Post by AfterDune »

Martin wrote:Now that is an offer i'd love to accept :-D
Exactly. I've PM'ed him, awaiting a reply.
Osis, if you read this, please PM Martin about this as well, since he's the one that's gonna do it :) .
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osis
Posts: 76
Joined: 2005-05-27 11:46

Re: [Vehicle] Fennek

Post by osis »

Done. Have fun, hopefully we cans ee some nice results. After you found out how to navigate in my PSD-files... *g*
sniperwolf246
Posts: 12
Joined: 2008-12-15 11:04

Re: [Vehicle] Fennek

Post by sniperwolf246 »

i realy like that the fennek is come in the game :d
i love that (my) fennek (A).
i have one question the smoke that the fennek have is it only smoke in the game or with fosfor like in the real world. i hope you have a answer to that :D .

grtz
=WST=Sniperwolf246

Always Fear A Sniper... ...Unless You Encounter Him From Behind
NemeanHavoc
Posts: 128
Joined: 2008-01-16 19:54

Re: [Vehicle] Fennek

Post by NemeanHavoc »

Image
Somthing is coming... 8)
DAF supporter/Skinner
ice_killer
Posts: 2361
Joined: 2007-02-15 16:20

Re: [Vehicle] Fennek

Post by ice_killer »

NemeanHavoc wrote:Image
Somthing is coming... 8)
maybe, maybe not :mrgreen:
I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 2G yes Quadfire , SSD 3x Raptors 2X 1.2 KW :mrgreen:
Glimmerman
Retired PR Developer
Posts: 3237
Joined: 2007-08-14 11:12

Re: [Vehicle] Fennek

Post by Glimmerman »

sniperwolf246 wrote:i realy like that the fennek is come in the game :d
i love that (my) fennek (A).
i have one question the smoke that the fennek have is it only smoke in the game or with fosfor like in the real world. i hope you have a answer to that :D .

grtz
The Smoke effect will for now be the default PR smoke effect, if a fosfor effect can be created by someone we can allways change it.
KingLorre
Posts: 1893
Joined: 2006-10-21 14:01

Re: [Vehicle] Fennek

Post by KingLorre »

[R-CON]Glimmerman wrote:The Smoke effect will for now be the default PR smoke effect, if a fosfor effect can be created by someone we can allways change it.
That would be a really cheeky thing to do, say driving in to town poping that thing just for fun while people try to use it for cover? remember, smacktards cant be coded. i think its best if you guys just the smoke.
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