Hello mappers,
Heres some quick Info on Terrain LODS when dealing with 4km maps.
The image above represents how the BF2 engine creates ground. A series of polygons.
A 1km map will have 1024 x 1024 polygons in a box formation.
Now a 4km has the same 1024 x 1024 but is stretched out 400% bigger. So where you had 4 polygons you now have only one.
- Flat ground: Image show what flat ground looks like.
- Share Incline: Image show what allot of areas on Feyzabad look like (little more drastic here). See the stretched polygons? The game doesn't like this. and at distance tries to un-stretch the polygon.
- Smooth Incline: Image show how the BF2 engine prefers the ground to be. Very little stretching.
Green color is the polygon size of a 4lk map (Polygons are twice a big/scaled)
Stretching at distance.
As you can see without smoothing surfaces the engine tries to smooth it at a distance. As you move closer the engine returns the polygons to its correct shape.
Hope that helps all of you.