7Armd Bde - Desert Rats - Public Weekend

Project Reality announcements and development highlights.
BabylonCome
Posts: 709
Joined: 2008-03-30 02:31

Re: 7Armd Bde - Desert Rats - Public Weekend

Post by BabylonCome »

Sorry if I sound think.... but when I unzip the download the main folder is called 'client.zip', to which folder do I unpack this file within the bf2/mods/pr directory...?
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McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: 7Armd Bde - Desert Rats - Public Weekend

Post by McBumLuv »

No need, just place the downloaded file into your BF2/mods/pr/levels folder. Really quite simple, actually ;-)
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TF6049
Posts: 584
Joined: 2007-03-29 03:24

Re: 7Armd Bde - Desert Rats - Public Weekend

Post by TF6049 »

6 air vehicles? :twisted:

Hmm...I think there will be a similar reaction from Alex
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LineHog
Posts: 30
Joined: 2007-02-06 23:26

Re: 7Armd Bde - Desert Rats - Public Weekend

Post by LineHog »

Map looks fun, can't wait for the weekend. Thanks guys.
cptste el_74
Posts: 152
Joined: 2005-11-16 13:22

Re: 7Armd Bde - Desert Rats - Public Weekend

Post by cptste el_74 »

I'll be there with bells on ;)
Cpt-Stee1 in-game.


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amazing_retard
Posts: 376
Joined: 2008-10-01 03:13

Re: 7Armd Bde - Desert Rats - Public Weekend

Post by amazing_retard »

McLuv wrote:No need, just place the downloaded file into your BF2/mods/pr/levels folder. Really quite simple, actually ;-)
which file do I put in the folder?
DesmoLocke
Posts: 1770
Joined: 2008-11-28 19:47

Re: 7Armd Bde - Desert Rats - Public Weekend

Post by DesmoLocke »

I downloaded the file. I opened it using WinRAR. I placed the file folder in the PR levels folder C:\Program Files\EA GAMES\Battlefield 2\mods\pr\levels
It was automatically extracted into the levels folder from WinRAR.

There it is. 8th from the top.
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jbgeezer
Posts: 908
Joined: 2008-06-10 15:30

Re: 7Armd Bde - Desert Rats - Public Weekend

Post by jbgeezer »

Cool!
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sav112
Posts: 170
Joined: 2007-02-11 23:27

Re: 7Armd Bde - Desert Rats - Public Weekend

Post by sav112 »

I moved from PR to FH2 and god I’m getting good at it and enjoying it…………….great thing is you can shoot in FH unlike Pr when I left it………..it would be good to get back…………as there is just no team play in FH2

might try this.......one thing i did see FH do fantastic statics in there maps and a few night maps that work..........and tanks have traction :mrgreen:
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: 7Armd Bde - Desert Rats - Public Weekend

Post by McBumLuv »

amazing_retard wrote:which file do I put in the folder?
The file you've downloaded, The Desert Rats Level file ;)
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DesmoLocke
Posts: 1770
Joined: 2008-11-28 19:47

Re: 7Armd Bde - Desert Rats - Public Weekend

Post by DesmoLocke »

I haven't seen the server full all weekend... whats the deal?

And what are the UN vehicles for?
laikiunreal
Posts: 232
Joined: 2007-04-27 17:51

Re: 7Armd Bde - Desert Rats - Public Weekend

Post by laikiunreal »

There is any chance to see this map again in January or in a near future? because im not going to be able to play until January :(

The UN vehicles are used only for "admins" or the people that represent the role, i saw the rules in the previous match, UN vehicles cant be engaged by any soldier in game.
"If I were Stallone... I'd make Hugo Chavez the main bad guy rather than picking a fictional character. Just to piss his red *** off."
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Snakedoctor
Posts: 5
Joined: 2008-02-21 08:51

Re: 7Armd Bde - Desert Rats - Public Weekend

Post by Snakedoctor »

mostly ... the big UN was the last thing u saw from ur tank befor some retard crashed a big fat white chopper right in ur face :)
Royalwolf
Posts: 55
Joined: 2007-02-16 15:11

Re: 7Armd Bde - Desert Rats - Public Weekend

Post by Royalwolf »

I played this map one round during the weekend for a couple of hours and..
Best armour map ive played, much better than normal kashan, infact its the best large scale map ive played.
Even with less than a full server the flow of battle still works.

Having the factor of time taken moving to the front lines, rather than waiting for assests to respawn makes the game much more enjoyable. And attacking the enemies base feels like a challange rather than walk over like standard maps. Because you don't have the problem of having already flattend thier assests in the field and they are on timers for respawn, leaving the base defenseless. The stack AT and AA posistions are great as well.

The usual ingame ratio of land units to air in battle seems alot more realistic than normal maps, when no jets are up it makes a single attack chopper actually feels justified when theres is multiple armour - it can decimate all the tanks (when infantry properly use lasers), but it also means that it if destroyed, it gives a valuable advantage to the team which does so. ensuring that AA is utilised in a column.

This version rearly should be made a standard map :grin: love it
vik.casar
Posts: 20
Joined: 2008-07-12 17:11

Re: 7Armd Bde - Desert Rats - Public Weekend

Post by vik.casar »

are you guys planning to include it in PR 8.5?
UK_Force
Retired PR Developer
Posts: 10823
Joined: 2005-04-07 12:00

Re: 7Armd Bde - Desert Rats - Public Weekend

Post by UK_Force »

vik.casar wrote:are you guys planning to include it in PR 8.5?
No thats not the purpose of the Community Map/Matches.
PlaynCool
Posts: 711
Joined: 2008-04-06 21:51

Re: 7Armd Bde - Desert Rats - Public Weekend

Post by PlaynCool »

Thank god, i mean for a community match its ok, but so much armor and choppers, its just too much of a rape!
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