The last round I played, which I used as an example, was in my server as the Brits, about 3/4 full. It was Fools Road, an excellent map, And I had a Recon Team, three infantry squads, and a half infantry half APC squad. There was an IFV team, which was locked incidentally, it was also the same squad that played as mini-tanks on Qwai with the Chinese APCs the last round, whilst complaining about those stupid infantry squads for not getting their sh*t together and capping flags (they lacked transport).
Anyways, as commander, I was able to relay the information about the location of tanks only, a job anyone could have done through team chat. The IFV squad kept complaining to me about all the other squads not performing to their utmost, and few of the other squads ever contacted me about targets, I had to ask every other time to see if they were being engaged, only to find out that they had a tank and infantry attacking them

And Micheal_Denmark, the thread in my sig is https://www.realitymod.com/forum/f18-pr ... antry.html, it's about trying to limit the use of maps in HUD and therefore limit complete battlefield intelligence to every player. I believe it would help out commanding if SLs actually asked you to command them than if they were free to make up their own tactics based on the fact that they often have more intelligence of the entire battlefield than the commander.