[Gameplay] Insurgency updates

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master of the templars
Posts: 598
Joined: 2007-06-26 21:37

Re: [Gameplay] Insurgency

Post by master of the templars »

Negocromn wrote:Jeez... the sapper already had a bad weapon on 0.8 (SKS), now it's even worse!! That N.4 is a VERY slow pistol, and you have to be really lucky to kill anything with that.

But aside from that, the new changes are wonderful.
well if you plan on doing major gunfighting use a different kit, the sapper is mainly for ambushing, its not like every kit has a no. 4
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oleg
Posts: 2
Joined: 2009-01-20 02:05

Re: [Gameplay] Insurgency

Post by oleg »

are you guys gona put random spawn points back?
Blakeman
Posts: 450
Joined: 2007-11-21 20:49

Re: [Gameplay] Insurgency

Post by Blakeman »

I found the SKS to be more accurate than the AK (as it should be) and fine for long range engagements. Close up firefights is where the AK shines over the SKS, since they both use the same round anyway.

The No.4 Enfield is fine for a bolt gun for insurgents, the sapper isn't supposed to be a close engagement fighter.
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: [Gameplay] Insurgency

Post by CodeRedFox »

oleg wrote:are you guys gona put random spawn points back?
NO, the random spawn points are gone....but maybe read about what we did instead. It makes allot more sense. ;)
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fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Re: [Gameplay] Insurgency

Post by fuzzhead »

yea its brilliant now, and it actually came from a forum post, should find out who originally made the post they deserve some props :)
shifty66
Posts: 309
Joined: 2008-09-06 01:40

Re: [Gameplay] Insurgency

Post by shifty66 »

Negocromn wrote:Jeez... the sapper already had a bad weapon on 0.8 (SKS), now it's even worse!! That N.4 is a VERY slow pistol, and you have to be really lucky to kill anything with that.

But aside from that, the new changes are wonderful.
The Brits in ww2 did pretty well ;)

And its a rifle not a pistol, i understand English is not your first language. Just helping you out mate.
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Drop_Deadx
Posts: 317
Joined: 2008-09-20 16:07

Re: [Gameplay] Insurgency

Post by Drop_Deadx »

wow this looks amazing, great job!
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Negocromn
Posts: 9
Joined: 2008-12-18 15:12

Re: [Gameplay] Insurgency

Post by Negocromn »

shifty66 wrote:The Brits in ww2 did pretty well ;)

And its a rifle not a pistol, i understand English is not your first language. Just helping you out mate.
Is it me or are you being sarcastic over my sarcasm?

And about the ww2 talk, I'm talking about the weapon ingame, a bolt action rifle that doesn't comes even close to killing someone with a shot in the chest = useless.
Blakeman
Posts: 450
Joined: 2007-11-21 20:49

Re: [Gameplay] Insurgency

Post by Blakeman »

Negocromn wrote:Is it me or are you being sarcastic over my sarcasm?

And about the ww2 talk, I'm talking about the weapon ingame, a bolt action rifle that doesn't comes even close to killing someone with a shot in the chest = useless.
I believe there was a post by a dev sometime back that said that the enfield got the damage of an AK put on it by mistake instead of the higher damage.

Really an enfield should be like shooting a PKM slowly as the rounds have similar ballistics.

Even from high power rounds at range, the newer body armors can stop them if they are shot in the chest around the trauma plate.

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