[AAR+Video] Sunday January 25th - Operation Archer (Battle of Shah-i-kot Valley)

Share your in-game experiences playing PR:BF2.
fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

[AAR+Video] Sunday January 25th - Operation Archer (Battle of Shah-i-kot Valley)

Post by fuzzhead »

Great round everyone involved!

Server: Tcombat.com
Date: Sunday January 25th, 11pm-1am EST
Map: Operation Archer (USMC)

A nice convoy group going comprised of:

4 Humvees, 2 Support Trucks, 2 Huey for occasional resupply

Squad 2 Infantry
Jaymz (SL)
Deepsix
crazyasian
Guybrush
BrotherAlex
player


Squad 3 Infantry
fuzzhead (SL)
ReaperMAC
HyyperActive
AlexT
yoshiandprop
Feuerwaffen
Hotrod525

Squad 7 Infantry
JouninSpriggan (SL)
player
player
player
player


Squad 4 Support/Logistics
dbzao (SL)
3D-chris
=LP= [BiH]ncomm
=TB= Woolfson


8 out of 10 cache destroyed. Epic final last stand on that hilltop defense with 360 degree coverage of foxholes.

Videos:

[youtubehd=nS6qHVG2IO4&fmt=22]PR v0.85 - Operation Archer - 5 infantry squads convoy (part 1 of 2) by dbzao[/youtubehd]

[youtubehd=_LqXu9-lswY&fmt=22]PR v0.85 - Operation Archer - 5 infantry squads convoy (part 2 of 2) by dbzao[/youtubehd]




Screenshots:

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Last edited by fuzzhead on 2009-02-09 20:53, edited 15 times in total.
crazy11
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Posts: 3141
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Re: [AAR] Sunday January 25th - Battle of Sha-i-kot Valley (Operation Archer)

Post by crazy11 »

Great game guys.

Epic last stand! :firing:

The hueys were dropping crates on our guys though :roll:
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You miss 100% of the shots you don't take.- Wayne Gretzky
ReaperMAC
Posts: 3055
Joined: 2007-02-11 19:16

Re: [AAR] Sunday January 25th - Battle of Sha-i-kot Valley (Operation Archer)

Post by ReaperMAC »

crazyasian11 wrote: The hueys were dropping crates on our guys though :roll:
Yes... I was one of the unfortunates who got crushed by a crate.
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PR Test Team: [COLOR="Black"]Serious Business[/COLOR]
[R-DEV]dbzao: My head Rhino.... (long pause) My beautiful head
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Control the Media, Control the Mind.
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: [AAR] Sunday January 25th - Battle of Sha-i-kot Valley (Operation Archer)

Post by CodeRedFox »

Yeah the hill defense was bad ***!
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"apcs, like dogs can't look up" - Dr2B Rudd
Fluffywuffy
Posts: 2532
Joined: 2007-11-13 23:52

Re: [AAR] Sunday January 25th - Battle of Sha-i-kot Valley (Operation Archer)

Post by Fluffywuffy »

That was made of gold.
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[DM]AirborneLegs or hellatom ingame
ReaperMAC
Posts: 3055
Joined: 2007-02-11 19:16

Re: [AAR] Sunday January 25th - Battle of Sha-i-kot Valley (Operation Archer)

Post by ReaperMAC »

[R-DEV]CodeRedFox wrote:Yeah the hill defense was bad ***!
Aye, 1 technical was filled with tons of 5.56 rounds from like 26 Marines on the hill hahaha.
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PR Test Team: [COLOR="Black"]Serious Business[/COLOR]
[R-DEV]dbzao: My head Rhino.... (long pause) My beautiful head
[R-DEV]Rhino - If you want to spam do it in the tester area please.
Control the Media, Control the Mind.
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: [AAR] Sunday January 25th - Battle of Sha-i-kot Valley (Operation Archer)

Post by CodeRedFox »

Thats what PR is all about, team work.
Last edited by ReaperMAC on 2009-01-26 07:53, edited 1 time in total.
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"apcs, like dogs can't look up" - Dr2B Rudd
PARAMEDIC.CA
Retired PR Developer
Posts: 1106
Joined: 2006-04-13 02:48

Re: [AAR] Sunday January 25th - Battle of Sha-i-kot Valley (Operation Archer)

Post by PARAMEDIC.CA »

damm, i always miss these "f'ing ninja"rounds... :(
Paramedic
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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: [AAR] Sunday January 25th - Battle of Sha-i-kot Valley (Operation Archer)

Post by Outlawz7 »

[R-DEV]PARAMEDIC.CA wrote:damm, i always miss these "f'ing ninja"rounds... :(
Welcome to the club :cry:
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=TCC=Strummer
Posts: 10
Joined: 2008-03-16 13:19

Re: [AAR] Sunday January 25th - Battle of Sha-i-kot Valley (Operation Archer)

Post by =TCC=Strummer »

There have been some awesome rounds thus far with this build...especially on the insurgency maps. This round was by far my favorite. Our squad got trapped at the last cache at the airfield. We tried in vain to knock down your Firebase to the West. We put heavy fire on your MG nest, but you guys did a awesome job suppressing us. Then when you got the humvees to flank us to the east and weakened our hill defense the **** Storm was on. The only thing we could do is stay low and hit you with inf. as you scaled the walls. We held on, but I think if you had 10 more minutes or 20 more tickets, you would of definately got it.

BTW..who was flying the choppers over the airfield really low...It was awesome ... choppers diving in, smoke and frag nades going off everywhere, just a really good balanced round...

STRUM
dbzao
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Re: [AAR] Sunday January 25th - Battle of Sha-i-kot Valley (Operation Archer)

Post by dbzao »

My 4 man support squad securing the vehicles while the rest attacks the cache location close-by:

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Infantry squads moving on the road:

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Good job support squad ;) Building firebases and defending the vehicles against enemy reinforcements.

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PARAMEDIC.CA
Retired PR Developer
Posts: 1106
Joined: 2006-04-13 02:48

Re: [AAR] Sunday January 25th - Battle of Sha-i-kot Valley (Operation Archer)

Post by PARAMEDIC.CA »

that stuff is top notch, dB.
Paramedic
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sakils2
Posts: 1374
Joined: 2007-07-14 23:15

Re: [AAR] Sunday January 25th - Battle of Sha-i-kot Valley (Operation Archer)

Post by sakils2 »

I presume insurgents won? Hence the 8 caches out of 10.

Why don't you join insurgents? :P There could be some epic ambushes and cache defence.
fuzzhead
Retired PR Developer
Posts: 7463
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Re: [AAR] Sunday January 25th - Battle of Sha-i-kot Valley (Operation Archer)

Post by fuzzhead »

Yeap Taliban won the round in the end... but it wasnt really about "winning" the round, as we werent playing competitively, rather we were playing for more "sim-like" qualities, such as trying for as low deaths as possible and approaching each new cache as a new mission, rather than as a "Round".

And yes, if the Taliban are organised they could have made some amazing ambushes and stuff on our convoy, unforunately the Taliban in that round were very bloodthirsty and light on creative ideas, their best (and only) idea was to constantly attack us head-on ;)

However they did have some good organisation with their 50cal technicals, but not much success with them.

Our #1 enemy was the bomb truck, which got 2 out of 3 succesful kills on our convoy, 1 of them wiping our ENTIRE convoy out (with infantry surviving). BOth times we knew it was coming but putting 200 rounds into it did nothing apparently :/
DeePsix
Posts: 2202
Joined: 2007-07-29 19:22

Re: [AAR] Sunday January 25th - Battle of Sha-i-kot Valley (Operation Archer)

Post by DeePsix »

That round was made of gold and win. When you get the convoy organized and rolling together, the combined firepower from all those M2's can really wreck house on enemy positions, and certainly deal with any threats as we roll by. The most impressive part to me was how 98% of the some 25 people involved all instantly clicked into their roles. Convoy gunners covered their sectors, and adjusted under pressure. When we dismounted, squads set up proper security. Dbzao's squad did a fantastic job of defending our convoy when we dispatched the two infantry squads to sweep for nearby caches. Not to mention the badassness of our homemade hilltop fort. The only thing I would change would be to keep the dang hueys from acting like mosquitoes and constantly fulfilling their urge to hover right on top of our formation and drop boxes. Remember pilots, don't call us - we'll call you. Use a safe LZ, not the road with some eight vehicles all lined up.

And we even got to follow ReaperMAC's tracers as we all rolled onto the airfield. It was a good day.
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PR Testing Team: Serious Business.
[R-DEV]LeadMagnet: I guess that's what you get when an Irishman drinks light beer.....bad advice.
[R-DEV]dbzao: I'm Oscar Mike, OSCAR MIKE!!!!
Woolfson
Posts: 82
Joined: 2007-02-09 09:23

Re: [AAR] Sunday January 25th - Battle of Sha-i-kot Valley (Operation Archer)

Post by Woolfson »

I am more then grateful that I bare witness the "proper presentation" of the new pr release.

Having in mind that this night might not be the only one of that kind, I just want to express my complete support towards this kind of skirmishes in future, especially right after introducing any new version of PR. Hat down how you mange in so little time to involved so many "random" players last night to act as they are part of some PRT army. All I can say and feel right now is that I feel obligated to transfer this learned knowledge to so many players who love this game mod as possible, because I know how much they are eager to "play it in only way it is was meant to be played" - proper one!

db, Chris and ncomm and rest of you inf. guys thank you for this surprise of experience, just in moment when I thought - there is nothing new left !

Big props also goes to Taliban players without whom this round wouldn't be so epic for me!
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CodeRedFox
Retired PR Developer
Posts: 5919
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Re: [AAR] Sunday January 25th - Battle of Sha-i-kot Valley (Operation Archer)

Post by CodeRedFox »

I had a good time (the little I could play) as dedicated medic. While the rest of the team were laying heavy fire downrange I was walking back and forth healing. The best was the 15+ guys all lighting up the technical that thought they found a way in.

Pics later tonight.
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"apcs, like dogs can't look up" - Dr2B Rudd
ReaperMAC
Posts: 3055
Joined: 2007-02-11 19:16

Re: [AAR] Sunday January 25th - Battle of Sha-i-kot Valley (Operation Archer)

Post by ReaperMAC »

Im anxious to see the stuff that db recorded that round. The Infantry maneuvering was incredible. Column formation, line formation, one squad setting up on one side of the road while another set up on the opposite side of the road,, etc. it was all epic. It was truly how PR is meant to be played and it was hella fun!

One of our major logistical problems is that... we didn't have enough seats for everyone! Several times we had to leave a couple dudes walking unfortunately. But being able to see people coordinate like that is what makes this mod so worthwhile.

And of course, kudos to CodeRedFox for those epic foxholes! The epic defense we had on that hill, was freaking awesome! :D
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PR Test Team: [COLOR="Black"]Serious Business[/COLOR]
[R-DEV]dbzao: My head Rhino.... (long pause) My beautiful head
[R-DEV]Rhino - If you want to spam do it in the tester area please.
Control the Media, Control the Mind.
=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Re: [AAR] Sunday January 25th - Battle of Sha-i-kot Valley (Operation Archer)

Post by =Romagnolo= »

WHY, WHY CAN'T YOU MOD THE PLAYERS TOO ?!

Take a look at this round, try to discover the codes behind the players and put it in every player, I wanna see more games like I saw in the pictures.

I'm so tired of players just runing-shoting...
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: [AAR] Sunday January 25th - Battle of Sha-i-kot Valley (Operation Archer)

Post by CodeRedFox »

=Romagnolo= wrote:WHY, WHY CAN'T YOU MOD THE PLAYERS TOO ?!
Woh WOH WOH Roma, you're asking questions players shouldnt ask. We take no responsibility if you get lynched after work.

And you all wonder why we make the changes that we do.
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"apcs, like dogs can't look up" - Dr2B Rudd
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