vBF2/PR 3dsMax Tools - Import/Export/Lightmaps/Animation - Max 9 and newer!

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Harmonikater
PR:BF2 Contributor
Posts: 44
Joined: 2017-06-11 20:23

Re: Experimental updated 3dsMax Tools. Newer Max versions support and more.

Post by Harmonikater »

[R-DEV]Outlawz7 wrote: Could you add support for LOD switch and cull distances coding to exporter? Create the .tweak file on export and add the
GeometryTemplate.setSubGeometryLodDistance and ObjectTemplate.cullRadiusScale lines to it, values input in exporter window. Also retain the values so multiple statics can be exported with same values.

The current tools already support materials coding, the only reason I personally still need to load editor for statics is to code cull and LOD switch which is boring, repetitive especially when having to do it for multiple statics. Being able to input this on export would eliminate the need to load each exported static in editor afterwards entirely. I'm sure bundledmesh export could also benefit from this.
I thought about how to handle this a bit, and I wouldn't touch the .tweak files. To keep it consistent with the existing material coding export, I'd instead write the relevant commands into the .con as well. In the absence of a .tweak file it'll use the .con settings, and if something is then changed afterwards in the editor manually, those changes won't be overwritten by re-exporting the object in question. The one problem this leads to is that if e.g. a LOD is removed in the export, the .tweak file will still carry the old outdated info until it's resaved in the editor. But this exact problem will currently happen with materials coded into the .con (e.g. if the collision mesh is changed, leading to different material mapping in the .con, which won't be transferred directly to the .tweak), so it is consistent at least.

I'm also most likely going to put the setup for culldistance and lod switching into a separate window. Otherwise it would clutter the exporter window too much in my opinion. Think of the worst case example, kits, over a dozen geoms each with lods. So it'll likely be set from its own dialog in the utilities floater.

Since I haven't gotten around to the actual coding on this yet, it's still up for discussion, if necessary, though.
[R-DEV]Outlawz7 wrote: Materials coding fails if anchor is removed, can you fix this?
Adjusted the relevant code to always replace || in mapMaterial lines in the .con file, regardless of whether a anchor is present. Will upload new version this weekend.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Experimental updated 3dsMax Tools. Newer Max versions support and more.

Post by Rhino »

Having it coded into the .con file should be good, don't want the exporter to mess with the .tweak file as it could do more damage than good and .con is fine otherwise :)
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Outlawz7
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Posts: 17261
Joined: 2007-02-17 14:59

Re: Experimental updated 3dsMax Tools. Newer Max versions support and more.

Post by Outlawz7 »

I've had no successful experiences with importing overgrowth so far. Using Max 2012, I tried twice and first overgrowth imported but the leaf materials didnt seem to get applied or at least I couldnt tell and the second time it actually asks me twice to open file and then imports dummies only. First time it was a 256x2 map, second was 1024x2, not sure what other differences could happen. Maybe it's number of overgrowth patches/OG view distance? idk.

On third try, OG imported as part of staticobjects is ok, but destroyables aren't.

https://i.imgur.com/9xQrflc.jpg

This could be issue with destroyable objects that are coded non-destroyable, which the missing ones are.
Last edited by Outlawz7 on 2017-11-11 22:51, edited 1 time in total.
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Harmonikater
PR:BF2 Contributor
Posts: 44
Joined: 2017-06-11 20:23

Re: Experimental updated 3dsMax Tools. Newer Max versions support and more.

Post by Harmonikater »

[R-DEV]Outlawz7 wrote:I've had no successful experiences with importing overgrowth so far. Using Max 2012, I tried twice and first overgrowth imported but the leaf materials didnt seem to get applied or at least I couldnt tell and the second time it actually asks me twice to open file and then imports dummies only. First time it was a 256x2 map, second was 1024x2, not sure what other differences could happen. Maybe it's number of overgrowth patches/OG view distance? idk.
If it asks you twice, it's not asking for the same file (see caption at the top of the window and the filename it's asking for). This is supposed to happen only when you didn't import StaticObjects.con beforehand. Since the OG templates are defined in StaticObjects.con only and not in OvergrowthCollision.con, it's asking for that as well, so it can read the OG templates. If it cannot read the templates, then it imports the helpers, so I'm guessing you picked the same file twice.
[R-DEV]Outlawz7 wrote: This could be issue with destroyable objects that are coded non-destroyable, which the missing ones are.
Got an example for such an object so I can test it out?
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: Experimental updated 3dsMax Tools. Newer Max versions support and more.

Post by Outlawz7 »

Oops, my bad then.

objects\staticobjects\pr\afghan\destroyable\corner_1floor_door_nondestroyable
ObjectTemplate.create SimpleObject corner_1floor_door_nondestroyable
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.creator MB03:mb
ObjectTemplate.collisionMesh corner_1floor_door
ObjectTemplate.mapMaterial 0 Penetrable_plaster_wall 0
ObjectTemplate.mapMaterial 1 Penetrable_Wood 0
ObjectTemplate.mapMaterial 2 concrete 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType 3
ObjectTemplate.geometry corner_1floor_door

include corner_1floor_door_nondestroyable.tweak
Another issue I had in the past with statics that load geometry from another object like here was that 3ds Max named and lightmapped an object called 'corner_1floor_door_nondestroyable' which editor/game wouldn't see/load as the actual geometry name is 'corner_1floor_door', does this still happen?
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Harmonikater
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Posts: 44
Joined: 2017-06-11 20:23

Re: Experimental updated 3dsMax Tools. Newer Max versions support and more.

Post by Harmonikater »

Ah, so the issue should not be related to destroyables, but rather to statics that use geometry that's not present in /meshes/ in the same folder. So I'll have to implement searching for geometries in other folders (for those cases where the geometry defined in .con differs from the actual template name).
Correct me if I'm wrong, but I don't think that ever was included in previous versions of the tools, so import of such statics shouldn't have worked previously either?
[R-DEV]Outlawz7 wrote:Another issue I had in the past with statics that load geometry from another object like here was that 3ds Max named and lightmapped an object called 'corner_1floor_door_nondestroyable' which editor/game wouldn't see/load as the actual geometry name is 'corner_1floor_door', does this still happen?
Most probably not, since it's the first time I'm hearing about this.
Just to make sure I understand correctly, the generated lightmaps always have to be named after the geometry and NOT the actual template to be interpreted correctly by the engine, is that the issue?
Outlawz7
Retired PR Developer
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Joined: 2007-02-17 14:59

Re: Experimental updated 3dsMax Tools. Newer Max versions support and more.

Post by Outlawz7 »

Harmonikater wrote: Just to make sure I understand correctly, the generated lightmaps always have to be named after the geometry and NOT the actual template to be interpreted correctly by the engine, is that the issue?
Looks like it.

Issue was with '_nl' versions of statics that remove ladders from child objects to avoid hitting the 255 ladders limit, in case of those the files and meshes are in same folder but not in case of those afghan destroyable nondestroyables.

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Outlawz7
Retired PR Developer
Posts: 17261
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Re: Experimental updated 3dsMax Tools. Newer Max versions support and more.

Post by Outlawz7 »

Using 'Save/Update LM file' I keep getting
-- No ""get"" function for undefined
error on Max 9, keeps happening on a scene I started today
It highlights
local tObjNames = g_BF2LmTxtSizes[1]

edit: also does the Resume option work at all? I ticked it before clicking Render All Lightmaps and it just started over, rerendering LMs that were already done.
Last edited by Outlawz7 on 2017-11-18 21:53, edited 2 times in total.
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Mineral
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Location: Belgium

Re: Experimental updated 3dsMax Tools. Newer Max versions support and more.

Post by Mineral »

So trying to get this to work in max9 atm, still get errors when for example running 'load staticobjects.con'

Code: Select all

"not found"
"not found"
  g_bf2Level_gameDir: C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/broken_fence/broken_fence_100m/broken_fence_100m.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/broken_fence/broken_fence_100m/broken_fence_100m.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/broken_fence/broken_fence_100m/Meshes/
-- Error occurred in bf2LoadObjCon(); filename: C:\Program Files (x86)\Autodesk\3ds Max 9\scripts\bf2\statics\importFromGame.ms; position: 4384
--  Frame:
--   modPath: "C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\"
--   tmpObjType: "simpleobject"
--   fnameFullPath: "C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/broken_fence/broken_fence_100m/Meshes/broken_fence_100m"
--   skipChild: undefined
--   includedFnames: #()
--   fullPath: "C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/broken_fence/broken_fence_100m/broken_fence_100m.con"
--   firstType: "simpleobject"
--   objTemplates: #()
--   isRelativePath: undefined
--   myItem: undefined
--   fnameRelativePath: "objects/staticobjects/pr/broken_fence/broken_fence_100m/Meshes/broken_fence_100m"
--   fname: "objects/staticobjects/pr/broken_fence/broken_fence_100m/broken_fence_100m.con"
--   f: <File:C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\broken_fence\broken_fence_100m\broken_fence_100m.con>
--   currentObject: #("broken_fence_100m", "objects/staticobjects/pr/broken_fence/broken_fence_100m/Meshes/broken_fence_100m.staticmesh", 1, #(), "simpleobject", "C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\", true)
--   currentChild: undefined
--   currentType: "simpleobject"
--   includeFileName: "broken_fence_100m.tweak"
--   tmpA: undefined
--   s: 10.0
--   substituteString: undefined
--   firstItem: "include"
--   myTable: undefined
--   commenting: false
--   foundValidFile: true
--   includeFileDir: undefined
--   tmpLine: #("include", "broken_fence_100m.tweak")
--   called in bf2ReadStaticObjectsCon(); filename: C:\Program Files (x86)\Autodesk\3ds Max 9\scripts\bf2\statics\importFromGame.ms; position: 17641
--  Frame:
--   findID: 72
--   t1: 4428277
--   rot3: undefined
--   fStatics: undefined
--   offset: [0,0,0]
--   allObjs: #()
--   progressMult: undefined
--   xformStr: undefined
--   pntsStr: undefined
--   fname: "C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\levels\pn_omaha_beach\StaticObjects.con"
--   f: <File:C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\levels\pn_omaha_beach\StaticObjects.con>
--   linea: "run /objects/staticobjects/pr/broken_fence/broken_fence_100m/broken_fence_100m.con"
--   currentObject: undefined
--   rot2: undefined
--   s: 10.0
--   doGeom: true
--   forLm: true
--   fnameStatics: undefined
--   firstItem: "run"
--   timeToParseConFile: undefined
--   timeToLoadGeom: undefined
--   rot1Str: undefined
--   t2: undefined
--   rot2Str: undefined
--   commenting: false
--   rot3Str: undefined
--   posStr: undefined
--   forOg: false
--   fnameAsFwd: "c:/program files (x86)/project reality/project reality bf2/mods/pr_repo/levels/pn_omaha_beach/staticobjects.con"
--   userAbort: false
--   rot1: undefined
--   tmpLine: #("run", "/objects/staticobjects/pr/broken_fence/broken_fence_100m/broken_fence_100m.con")
--   called in btnImportBuildings.pressed(); filename: C:\Program Files (x86)\Autodesk\3ds Max 9\scripts\bf2\statics\roll_lightmaps.ms; position: 18354
--  Frame:
--   objSet: undefined
--   fname: "C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\levels\pn_omaha_beach\StaticObjects.con"
--   forLightmaps: true
>> MAXScript Rollout Handler Exception: -- Type error: Call needs function or class, got: undefined <<
#("/rawData/", "/mods/bf2/", "/mods/poe2/", "/mods/pr/", "/mods/pr_edit/", "/mods/pr_repo/", "/mods/usidev/", "/mods/usi_work/", "/mods/eod_dev/", "/mods/bfp2_edit/", "/mods/fh2/", "/mods/fh2test/", "/mods/fh2_edit/", "/mods/usidev/", "/mods/usi_work/")
#("/rawData/", "/mods/pr_repo/")
"not found"
"not found"
  g_bf2Level_gameDir: C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/broken_fence/broken_fence_100m/broken_fence_100m.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/broken_fence/broken_fence_100m/broken_fence_100m.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/broken_fence/broken_fence_100m/Meshes/
-- Error occurred in bf2LoadObjCon(); filename: C:\Program Files (x86)\Autodesk\3ds Max 9\scripts\bf2\statics\importFromGame.ms; position: 4384
--  Frame:
--   modPath: "C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\"
--   tmpObjType: "simpleobject"
--   fnameFullPath: "C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/broken_fence/broken_fence_100m/Meshes/broken_fence_100m"
--   skipChild: undefined
--   includedFnames: #()
--   fullPath: "C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/broken_fence/broken_fence_100m/broken_fence_100m.con"
--   firstType: "simpleobject"
--   objTemplates: #()
--   isRelativePath: undefined
--   myItem: undefined
--   fnameRelativePath: "objects/staticobjects/pr/broken_fence/broken_fence_100m/Meshes/broken_fence_100m"
--   fname: "objects/staticobjects/pr/broken_fence/broken_fence_100m/broken_fence_100m.con"
--   f: <File:C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\broken_fence\broken_fence_100m\broken_fence_100m.con>
--   currentObject: #("broken_fence_100m", "objects/staticobjects/pr/broken_fence/broken_fence_100m/Meshes/broken_fence_100m.staticmesh", 1, #(), "simpleobject", "C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\", true)
--   currentChild: undefined
--   currentType: "simpleobject"
--   includeFileName: "broken_fence_100m.tweak"
--   tmpA: undefined
--   s: 10.0
--   substituteString: undefined
--   firstItem: "include"
--   myTable: undefined
--   commenting: false
--   foundValidFile: true
--   includeFileDir: undefined
--   tmpLine: #("include", "broken_fence_100m.tweak")
--   called in bf2ReadStaticObjectsCon(); filename: C:\Program Files (x86)\Autodesk\3ds Max 9\scripts\bf2\statics\importFromGame.ms; position: 17641
--  Frame:
--   findID: 72
--   t1: 4485607
--   rot3: undefined
--   fStatics: undefined
--   offset: [0,0,0]
--   allObjs: #()
--   progressMult: undefined
--   xformStr: undefined
--   pntsStr: undefined
--   fname: "C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\levels\pn_omaha_beach\StaticObjects.con"
--   f: <File:C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\levels\pn_omaha_beach\StaticObjects.con>
--   linea: "run /objects/staticobjects/pr/broken_fence/broken_fence_100m/broken_fence_100m.con"
--   currentObject: undefined
--   rot2: undefined
--   s: 10.0
--   doGeom: true
--   forLm: true
--   fnameStatics: undefined
--   firstItem: "run"
--   timeToParseConFile: undefined
--   timeToLoadGeom: undefined
--   rot1Str: undefined
--   t2: undefined
--   rot2Str: undefined
--   commenting: false
--   rot3Str: undefined
--   posStr: undefined
--   forOg: false
--   fnameAsFwd: "c:/program files (x86)/project reality/project reality bf2/mods/pr_repo/levels/pn_omaha_beach/staticobjects.con"
--   userAbort: false
--   rot1: undefined
--   tmpLine: #("run", "/objects/staticobjects/pr/broken_fence/broken_fence_100m/broken_fence_100m.con")
--   called in btnImportBuildings.pressed(); filename: C:\Program Files (x86)\Autodesk\3ds Max 9\scripts\bf2\statics\roll_lightmaps.ms; position: 18354
--  Frame:
--   objSet: undefined
--   fname: "C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\levels\pn_omaha_beach\StaticObjects.con"
--   forLightmaps: true
>> MAXScript Rollout Handler Exception: -- Type error: Call needs function or class, got: undefined <<
"not found"
"not found"
  g_bf2Level_gameDir: C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/broken_fence/broken_fence_100m/broken_fence_100m.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/broken_fence/broken_fence_100m/broken_fence_100m.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/broken_fence/broken_fence_100m/Meshes/
-- Error occurred in bf2LoadObjCon(); filename: C:\Program Files (x86)\Autodesk\3ds Max 9\scripts\bf2\statics\importFromGame.ms; position: 4384
--  Frame:
--   modPath: "C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\"
--   tmpObjType: "simpleobject"
--   fnameFullPath: "C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/broken_fence/broken_fence_100m/Meshes/broken_fence_100m"
--   skipChild: undefined
--   includedFnames: #()
--   fullPath: "C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/broken_fence/broken_fence_100m/broken_fence_100m.con"
--   firstType: "simpleobject"
--   objTemplates: #()
--   isRelativePath: undefined
--   myItem: undefined
--   fnameRelativePath: "objects/staticobjects/pr/broken_fence/broken_fence_100m/Meshes/broken_fence_100m"
--   fname: "objects/staticobjects/pr/broken_fence/broken_fence_100m/broken_fence_100m.con"
--   f: <File:C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\broken_fence\broken_fence_100m\broken_fence_100m.con>
--   currentObject: #("broken_fence_100m", "objects/staticobjects/pr/broken_fence/broken_fence_100m/Meshes/broken_fence_100m.staticmesh", 1, #(), "simpleobject", "C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\", true)
--   currentChild: undefined
--   currentType: "simpleobject"
--   includeFileName: "broken_fence_100m.tweak"
--   tmpA: undefined
--   s: 10.0
--   substituteString: undefined
--   firstItem: "include"
--   myTable: undefined
--   commenting: false
--   foundValidFile: true
--   includeFileDir: undefined
--   tmpLine: #("include", "broken_fence_100m.tweak")
--   called in bf2ReadStaticObjectsCon(); filename: C:\Program Files (x86)\Autodesk\3ds Max 9\scripts\bf2\statics\importFromGame.ms; position: 17641
--  Frame:
--   findID: 72
--   t1: 4516616
--   rot3: undefined
--   fStatics: undefined
--   offset: [0,0,0]
--   allObjs: #()
--   progressMult: undefined
--   xformStr: undefined
--   pntsStr: undefined
--   fname: "C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\levels\pn_omaha_beach\StaticObjects.con"
--   f: <File:C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\levels\pn_omaha_beach\StaticObjects.con>
--   linea: "run /objects/staticobjects/pr/broken_fence/broken_fence_100m/broken_fence_100m.con"
--   currentObject: undefined
--   rot2: undefined
--   s: 10.0
--   doGeom: true
--   forLm: true
--   fnameStatics: undefined
--   firstItem: "run"
--   timeToParseConFile: undefined
--   timeToLoadGeom: undefined
--   rot1Str: undefined
--   t2: undefined
--   rot2Str: undefined
--   commenting: false
--   rot3Str: undefined
--   posStr: undefined
--   forOg: false
--   fnameAsFwd: "c:/program files (x86)/project reality/project reality bf2/mods/pr_repo/levels/pn_omaha_beach/staticobjects.con"
--   userAbort: false
--   rot1: undefined
--   tmpLine: #("run", "/objects/staticobjects/pr/broken_fence/broken_fence_100m/broken_fence_100m.con")
--   called in btnImportBuildings.pressed(); filename: C:\Program Files (x86)\Autodesk\3ds Max 9\scripts\bf2\statics\roll_lightmaps.ms; position: 18354
--  Frame:
--   objSet: undefined
--   fname: "C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\levels\pn_omaha_beach\StaticObjects.con"
--   forLightmaps: true
>> MAXScript Rollout Handler Exception: -- Type error: Call needs function or class, got: undefined <<
running as administrator, full permission on all files. Works fine in max2012 and max2016. this is my config:

Code: Select all

[bf2]
outModPath=C:/Program Files (x86)/Project Reality/Project Reality BF2/mods/pr_repo/
chkPause=false
chkDebug=false
chkFixImagePath=false
chkUsePrefix=false
chkLightmapUVs=false
rawdataDir0=/rawData/
rawdataDir1=/mods/pr_repo/
rawdataDir2=
rawdataDir3=/mods/pr/
rawdataDir4=/mods/pr_edit/
rawdataDir5=/mods/pr_repo/
rawdataDir6=/mods/usidev/
rawdataDir7=/mods/usi_work/
rawdataDir8=/mods/eod_dev/
rawdataDir9=/mods/bfp2_edit/
rawdataDir10=/mods/fh2/
rawdataDir11=/mods/fh2test/
rawdataDir12=/mods/fh2_edit/
rawdataDir13=/mods/usidev/
rawdataDir14=/mods/usi_work/
rawdataDir15=
lightmaps_ddMachineNum=1
lightmaps_ddMachineOutOf=1
lightmaps_edtOutDir=C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\levels\pn_omaha_beach\lightmaps_3dsmax\temp\
lightmaps_edtDirConvert=C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\levels\pn_omaha_beach\lightmaps_3dsmax\output
lightmaps_edtLMSizeFile=C:\Users\Lukas\Desktop\lightmapping\sizes.txt
lightmaps_ddDefaultLMSetting=3
lightmaps_ddDxt=1
lightmaps_ddRenderChannel=4
lightmaps_chkRendConvertAfter=false
lightmaps_ddLodToRend=1
lmNetRend_OutDir=
lmNetRend_NumJobs=0
Bf2Batch.edtDest=
Bf2Batch.edtRawData=
dynLights_edtOutDir.text=
chkRemRootBone=false
rawdataDir15=

chkNoSubDir=false
chkAltImport=false
chkBfMeshViewLMs=false
lightmaps_edtDirTerrain=C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\levels\pn_omaha_beach\lightmaps_3dsmax\terrain
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User avatar
Mineral
Retired PR Developer
Posts: 8533
Joined: 2012-01-02 12:37
Location: Belgium

Re: Experimental updated 3dsMax Tools. Newer Max versions support and more.

Post by Mineral »

EDIT: it was 2 materials having the same name. really weird, as it worked just days ago.

Another crazy bug :/ So I was working on a helicopter export scene 2 days ago, went fine in max2012 with new tools. Exported just fine. Wanted to work on it today, suddenly couldn't export anymore and got the famous 'Unknown property: "count" in undefined' error again. Now when I import the mesh again (which is the exact same as is in my export scene, they match) and try to re-export that it works. But working from my own export scene from few days ago doesn't work anymore all of sudden :( . Which is weird cause it worked just days ago.

https://www.dropbox.com/s/xjzakw41w35vc ... l.max?dl=0

It seems to point at strings.ms at this function:

Code: Select all

fn replaceChar txt rC nC=
(
	for i=1 to txt.count do
		if txt[i] == rC then txt[i] = nC
	
	return txt
)
with my log:

Code: Select all

Note: PhysX SDK initialized
Note: PhysX Plugin initialized
Max to Physcs Geometry Scale = 1.0
Max to Physcs Geometry Scale = 1.0
noSubDir: false
edtPath.text: /vehicles/air/
newDestPath; /vehicles/air/
Save: C:/Program Files (x86)/Project Reality/Project Reality BF2/mods/pr_repo/objects/vehicles/air/pl_ahe_sokol/pl_ahe_sokol.dat
save()
 scalesAreUniform: true
 anmRange: #(0f, 100f)
 anmObjs: #()
 fname: C:/Program Files (x86)/Project Reality/Project Reality BF2/mods/pr_repo/objects/vehicles/air/pl_ahe_sokol/pl_ahe_sokol.dat
 objs: #($Point_Helper:root_bundledmesh_pl_ahe_sokol @ [0.000000,0.000000,0.000000], $Dummy:geom0 @ [0.000000,0.000000,0.000000], $Dummy:lod0 @ [0.000000,0.000000,0.000000], $Editable_Poly :p l_ahe_sokol__PlayerControlObject @ [0.000000,0.000000,0.000000], $Editable_Mesh:Cannon__GenericFireArm @ [0.000000,38.244095,-39.334648], $Editable_Mesh:Btm_Barrel__Bundle @ [36.546577,70.437012,-42.668919], $Editable_Mesh:Top_Barrel__Bundle @ [37.604324,70.440948,-39.756023], $Editable_Mesh:FWheel__Spring @ [0.000000,101.153542,-68.094490], $Editable_Mesh:LWheel__Spring @ [-62.948818,-47.377953,-62.468502], $Editable_Mesh:RWheel__Spring @ [62.956692,-47.370079,-62.468502], $Dummy:geom1 @ [0.000000,0.000000,0.000000], $Dummy:lod0 @ [0.000000,0.000000,0.000000], $Editable_Poly :p l_ahe_sokol__PlayerControlObject @ [0.000000,0.000000,0.000000], $Editable_Mesh:Cannon__GenericFireArm @ [0.000000,38.244095,-39.334648], $Editable_Mesh:Btm_Barrel__Bundle @ [36.546577,70.437012,-42.668919], $Editable_Mesh:Top_Barrel__Bundle @ [37.604324,70.440948,-39.756023], $Editable_Mesh:FWheel__Spring @ [0.000000,101.153542,-68.094490], $Editable_Mesh:LWheel__Spring @ [-62.948818,-47.377953,-62.468502], $Editable_Mesh:RWheel__Spring @ [62.956692,-47.370079,-62.468502], $Dummy:lod1 @ [0.000000,0.000000,0.000000], ...)
 jointNodeTypes: #(BoneGeometry, Pyramid)
 BF2SortSkeParts: #($Point_Helper:root_bundledmesh_pl_ahe_sokol @ [0.000000,0.000000,0.000000], $Dummy:geom0 @ [0.000000,0.000000,0.000000], $Dummy:lod0 @ [0.000000,0.000000,0.000000], $Editable_Poly :p l_ahe_sokol__PlayerControlObject @ [0.000000,0.000000,0.000000], $Editable_Mesh:Cannon__GenericFireArm @ [0.000000,38.244095,-39.334648], $Editable_Mesh:Btm_Barrel__Bundle @ [36.546577,70.437012,-42.668919], $Editable_Mesh:Top_Barrel__Bundle @ [37.604324,70.440948,-39.756023], $Editable_Mesh:FWheel__Spring @ [0.000000,101.153542,-68.094490], $Editable_Mesh:LWheel__Spring @ [-62.948818,-47.377953,-62.468502], $Editable_Mesh:RWheel__Spring @ [62.956692,-47.370079,-62.468502], $Dummy:geom1 @ [0.000000,0.000000,0.000000], $Dummy:lod0 @ [0.000000,0.000000,0.000000], $Editable_Poly :p l_ahe_sokol__PlayerControlObject @ [0.000000,0.000000,0.000000], $Editable_Mesh:Cannon__GenericFireArm @ [0.000000,38.244095,-39.334648], $Editable_Mesh:Btm_Barrel__Bundle @ [36.546577,70.437012,-42.668919], $Editable_Mesh:Top_Barrel__Bundle @ [37.604324,70.440948,-39.756023], $Editable_Mesh:FWheel__Spring @ [0.000000,101.153542,-68.094490], $Editable_Mesh:LWheel__Spring @ [-62.948818,-47.377953,-62.468502], $Editable_Mesh:RWheel__Spring @ [62.956692,-47.370079,-62.468502], $Dummy:lod1 @ [0.000000,0.000000,0.000000], ...)
 validMeshIDs: #(4, 5, 6, 7, 8, 9, 10, 13, 14, 15, 16, 17, 18, 19, 21, 22, 23, 24, 25, 26, ...)
"skipping fclose"
-- Error occurred in replaceChar(); filename: C:\Program Files\Autodesk\3ds Max 2012\scripts\bf2\general\strings.ms; position: 830; line: 47
--  Frame:
--   rc: "\"
--   nC: "/"
--   txt: undefined
--   called in getTextureFromFname(); filename: C:\Program Files\Autodesk\3ds Max 2012\scripts\bf2\materials.ms; position: 2462; line: 114
--  Frame:
--   foundID: undefined
--   tmpName: undefined
--   fname: undefined
--   called in getTextureFrom_Bitmaptexture(); filename: C:\Program Files\Autodesk\3ds Max 2012\scripts\bf2\materials.ms; position: 2899; line: 137
--  Frame:
--   bt: Bitmaptexture:Bitmap
--   called in doBundledMeshGeneric(); filename: C:\Program Files\Autodesk\3ds Max 2012\scripts\bf2\materials.ms; position: 6795; line: 297
--  Frame:
--   mat: Alpha||Alpha_Blend:BF2_BundledMesh
--   textures: undefined
--   findPos: undefined
--   mapIDs: #(16, 9, 6)
--   type: "bundledmesh"
--   thisMat: (matContainer materialID:undefined materialName:"Alpha||Alpha_Blend" fxFilename:undefined technique:undefined textures:#())
--   bundledTypeMaterial: undefined
--   bumpTex: undefined
--   matSrc: #(undefined, Bitmaptexture:Bitmap, undefined, undefined, undefined, undefined, undefined, undefined, Bitmaptexture:Bitmap, undefined, undefined, undefined, undefined, undefined, undefined, Bitmaptexture:Bitmap, undefined, undefined, undefined, undefined, undefined, ...)
--   matName: undefined
--   testType: "bundledmesh"
--   colorTex: "objects/vehicles/common/textures/us_vehicleglass_c.dds"
--   shadTex: undefined
--   called in doBundledMesh(); filename: C:\Program Files\Autodesk\3ds Max 2012\scripts\bf2\materials.ms; position: 8402; line: 356
--  Frame:
--   t: #(16, 9, 6)
--   mat: Alpha||Alpha_Blend:BF2_BundledMesh
--   type: "bundledmesh"
--   thisMat: undefined
--   called in getSingle(); filename: C:\Program Files\Autodesk\3ds Max 2012\scripts\bf2\materials.ms; position: 9617; line: 415
--  Frame:
--   fxMat: undefined
--   mat: Alpha||Alpha_Blend:BF2_BundledMesh
--   type: "bundledmesh"
--   classMat: bf2_BundledMesh
--   bf2_StaticMesh: undefined
--   called in i loop; filename: C:\Program Files\Autodesk\3ds Max 2012\scripts\bf2\materials.ms; position: 10492; line: 454
--  Frame:
--   i: 2
--   singleMat: undefined
--   called in getMulti(); filename: C:\Program Files\Autodesk\3ds Max 2012\scripts\bf2\materials.ms; position: 10612; line: 460
--  Frame:
--   theClass: Multimaterial
--   mat: #Multi/Sub-Object:01 - Default(BF2 BundledMesh:3P||ColormapGloss, BF2 BundledMesh:Alpha||Alpha_Blend, BF2 BundledMesh:3P||ColormapGloss, BF2 BundledMesh:1P||ColormapGloss, BF2 BundledMesh:Alpha_1P||Alpha_Blend, undefined, undefined, undefined, undefined, undefined)
--   matInfo: #((matContainer materialID:1 materialName:"3P" fxFilename:"BundledMesh.fx" technique:"Full" textures:#("objects/vehicles/air/pl_ahe_sokol/textures/pl_ahe_sokol_c.dds", "objects/vehicles/air/pl_ahe_sokol/textures/pl_ahe_sokol_b.dds", "Common\Textures\SpecularLUT_pow36.dds", "__TECHNIQUE__ColormapGloss")))
--   type: "bundledmesh"
--   matsList: #(3P||ColormapGloss:BF2_BundledMesh, Alpha||Alpha_Blend:BF2_BundledMesh, 3P||ColormapGloss:BF2_BundledMesh, 1P||ColormapGloss:BF2_BundledMesh, Alpha_1P||Alpha_Blend:BF2_BundledMesh, undefined, undefined, undefined, undefined, undefined)
--   matIDList: #(1, 2, 3, 4, 5, 6, 7, 8, 9, 10)
--   called in i loop; filename: C:\Program Files\Autodesk\3ds Max 2012\scripts\bf2\rSceneDump.ms; position: 8195; line: 393
--  Frame:
--   matInfo: undefined
--   i: 1
--   isNonVis: undefined
--   dontWarnSkinWeights: undefined
--   a: undefined
--   bnObjs: undefined
--   meshObj_OriginalTransform: undefined
--   p: undefined
--   meshObj: $pl_ahe_sokol__PlayerControlObject
--   crdSpace: undefined
--   minUvSetCnt: undefined
--   called in save(); filename: C:\Program Files\Autodesk\3ds Max 2012\scripts\bf2\rSceneDump.ms; position: 11048; line: 498
--  Frame:
--   matFname: "C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vehicles\air\pl_ahe_sokol\pl_ahe_sokol.material"
--   dbg: false
--   scalesAreUniform: true
--   fnameType: ".dat"
--   anmObjs: #()
--   isSkeleton: false
--   fnamePath: undefined
--   isAnimation: false
--   validMeshIDs: #(4, 5, 6, 7, 8, 9, 10, 13, 14, 15, 16, 17, 18, 19, 21, 22, 23, 24, 25, 26, ...)
--   objectTypeName: "bundledmesh"
--   isStaticObject: false
--   meshCount: 0
--   fMat: <File:C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vehicles\air\pl_ahe_sokol\pl_ahe_sokol.material>
--   isAnimOrSke: false
--   is3p: false
--   validType: true
--   rootNodeTransform: (matrix3 [1,0,0] [0,1,0] [0,0,1] [0,0,0])
--   objUsesMesh: #(undefined, undefined, undefined, 4, 5, 6, 7, 8, 9, 10, undefined, undefined, 13, 14, 15, 16, 17, 18, 19, undefined, ...)
--   errMesg: undefined
--   rHand: undefined
--   s: 0.0254
--   b: undefined
--   objs: #($root_bundledmesh, $geom0, $lod0, $pl_ahe_sokol__PlayerControlObject, $Cannon__GenericFireArm, $Btm_Barrel__Bundle, $Top_Barrel__Bundle, $FWheel__Spring, $LWheel__Spring, $RWheel__Spring, $geom1, $lod0, $pl_ahe_sokol__PlayerControlObject, $Cannon__GenericFireArm, $Btm_Barrel__Bundle, $Top_Barrel__Bundle, $FWheel__Spring, $LWheel__Spring, $RWheel__Spring, $lod1, ...)
--   numWeapParts: 0
--   anmRange: #(0f, 0f)
--   animatedNodeNames: undefined
--   root_bone: undefined
--   is1p: false
--   f: <BinStream:C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vehicles\air\pl_ahe_sokol\pl_ahe_sokol.dat>
--   oldRootName: "root_bundledmesh_pl_ahe_sokol"
--   fname: "C:/Program Files (x86)/Project Reality/Project Reality BF2/mods/pr_repo/objects/vehicles/air/pl_ahe_sokol/pl_ahe_sokol.dat"
--   prefix: undefined
--   rootObjNode: $root_bundledmesh
--   jointNodeTypes: #(BoneGeometry, Pyramid)
--   objsNew: #($root_bundledmesh, $geom0, $lod0, $pl_ahe_sokol__PlayerControlObject, $Cannon__GenericFireArm, $Btm_Barrel__Bundle, $Top_Barrel__Bundle, $FWheel__Spring, $LWheel__Spring, $RWheel__Spring, $geom1, $lod0, $pl_ahe_sokol__PlayerControlObject, $Cannon__GenericFireArm, $Btm_Barrel__Bundle, $Top_Barrel__Bundle, $FWheel__Spring, $LWheel__Spring, $RWheel__Spring, $lod1, ...)
--   objsPrefix: #()
--   called in Bf2Export(); filename: C:\Program Files\Autodesk\3ds Max 2012\scripts\bf2\_MainExporter.ms; position: 6916; line: 312
--  Frame:
--   meshType: undefined
--   dbg: false
--   anmObjs: #()
--   occs: #()
--   fnamePath: "C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vehicles\air\pl_ahe_sokol\"
--   filesToDel: undefined
--   pauseOutput: false
--   objectTypeName: undefined
--   tempObjs: #($root_bundledmesh, $geom0, $lod0, $pl_ahe_sokol__PlayerControlObject, $Cannon__GenericFireArm, $Btm_Barrel__Bundle, $Top_Barrel__Bundle, $FWheel__Spring, $LWheel__Spring, $RWheel__Spring, $geom1, $lod0, $pl_ahe_sokol__PlayerControlObject, $Cannon__GenericFireArm, $Btm_Barrel__Bundle, $Top_Barrel__Bundle, $FWheel__Spring, $LWheel__Spring, $RWheel__Spring, $lod1, ...)
--   fnameWithoutExt: undefined
--   buildMode: undefined
--   s: 0.0254
--   objs: #($root_bundledmesh, $geom0, $lod0, $pl_ahe_sokol__PlayerControlObject, $Cannon__GenericFireArm, $Btm_Barrel__Bundle, $Top_Barrel__Bundle, $FWheel__Spring, $LWheel__Spring, $RWheel__Spring, $geom1, $lod0, $pl_ahe_sokol__PlayerControlObject, $Cannon__GenericFireArm, $Btm_Barrel__Bundle, $Top_Barrel__Bundle, $FWheel__Spring, $LWheel__Spring, $RWheel__Spring, $lod1, ...)
--   convertStr: undefined
--   anmRange: #(0f, 100f)
--   convertStrB: undefined
--   fname: "C:/Program Files (x86)/Project Reality/Project Reality BF2/mods/pr_repo/objects/vehicles/air/pl_ahe_sokol/pl_ahe_sokol.dat"
--   prefix: undefined
--   destDat: undefined
--   rootObjNode: undefined
--   strExeA: undefined
--   strExeB: undefined
>> MAXScript Rollout Handler Exception:
-- Unknown property: "count" in undefined <<
Last edited by Mineral on 2017-11-24 18:35, edited 1 time in total.
Image
Harmonikater
PR:BF2 Contributor
Posts: 44
Joined: 2017-06-11 20:23

Re: Experimental updated 3dsMax Tools. Newer Max versions support and more.

Post by Harmonikater »

Released some fixes for many of the things above (link on first page updated):
- Materials now corrected after export even if no anchor is used.
- LMing: Statics now look for geometries in other places if necessary.
- LMing: Generated lightmap files are now named after geometry name instead of template name.
- Change some code in 'Save/Update LM file' to prevent access to undefined reference.
- Fixed function call to backported substituteString (only affected Max9)

Not finished yet:
- Mesh settings for cull and lod distance (Making a decent UI for that is driving me mad.)
- Haven't looked at the 'Resume' option yet.
- Also still need to look at the last report from Mineral regarding materials.
User avatar
Mineral
Retired PR Developer
Posts: 8533
Joined: 2012-01-02 12:37
Location: Belgium

Re: Experimental updated 3dsMax Tools. Newer Max versions support and more.

Post by Mineral »

Awesome work, will be trying this out tomorrow.
Image
Harmonikater
PR:BF2 Contributor
Posts: 44
Joined: 2017-06-11 20:23

Re: Experimental updated 3dsMax Tools. Newer Max versions support and more.

Post by Harmonikater »

Regarding the export scene, for some reason there is a bitmap texture with no filename in there (bump slot in the vehicleglass material). I have no idea how that might have gotten there, but I'll add a check (and if necessary, correction) of such behavior for that particular process.

For now, just switching from Color to Bump and back in the Material Editor, should get rid off the error.
User avatar
Mineral
Retired PR Developer
Posts: 8533
Joined: 2012-01-02 12:37
Location: Belgium

Re: Experimental updated 3dsMax Tools. Newer Max versions support and more.

Post by Mineral »

Trying to load in staticobjects again on max9 with the new update:
Image

I think it's related to baseprotection_100m. Which we use to protect our bases from mortars etc, it doesn't have a visible mesh, just collision. May be one of the reasons. I'll remove it from staticobjects.con. Not worthy of a fix really.
pointing at the following function from importFromGame.ms line 309:

Code: Select all

							(
								if currentObject[1] != tmpLine[2] then
								(
									format "Template name and geometry name differ, looking in other folders as well.\n"
									local startFolder = modPathIt + (getFilenamePath fname) + "Meshes/"
									local foundPath = findGeometry tmpLine[2] startFolder stopFolder :( pathConfig.appendPath modPathIt "objects")								
									l[color=Red]ocal f2 = fopen(foundPath) "rb"[/color]
									if f2 != undefined then 
									(
										geometryPath = substituteStringFuture foundPath modPathIt ""
										fileExists = true
										fclose f2
									)

Code: Select all

#("/rawData/", "/mods/bf2/", "/mods/poe2/", "/mods/pr/", "/mods/pr_edit/", "/mods/pr_repo/", "/mods/usidev/", "/mods/usi_work/", "/mods/eod_dev/", "/mods/bfp2_edit/", "/mods/fh2/", "/mods/fh2test/", "/mods/fh2_edit/", "/mods/usidev/", "/mods/usi_work/")
"not found"
"not found"
  g_bf2Level_gameDir: C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/broken_fence/broken_fence_100m/broken_fence_100m.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/broken_fence/broken_fence_100m/broken_fence_100m.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/broken_fence/broken_fence_100m/Meshes/

Including objects\staticobjects\pr\broken_fence\broken_fence_100m\broken_fence_100m.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\broken_fence\broken_fence_100m\broken_fence_100m.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\broken_fence\broken_fence_100m\broken_fence_100m.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\broken_fence\broken_fence_100m\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/broken_fence/broken_fence_40m/broken_fence_40m.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/broken_fence/broken_fence_40m/broken_fence_40m.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/broken_fence/broken_fence_40m/Meshes/

Including objects\staticobjects\pr\broken_fence\broken_fence_40m\broken_fence_40m.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\broken_fence\broken_fence_40m\broken_fence_40m.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\broken_fence\broken_fence_40m\broken_fence_40m.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\broken_fence\broken_fence_40m\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/walls/b_wall_15ft/b_wall_15ft.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/walls/b_wall_15ft/b_wall_15ft.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/walls/b_wall_15ft/Meshes/

Including objects\staticobjects\walls\b_wall_15ft\b_wall_15ft.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\walls\b_wall_15ft\b_wall_15ft.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\walls\b_wall_15ft\b_wall_15ft.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\walls\b_wall_15ft\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/com_objects/stonefence_end_5m/stonefence_end_5m.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/com_objects/stonefence_end_5m/stonefence_end_5m.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/com_objects/stonefence_end_5m/Meshes/

Including objects\staticobjects\common\com_objects\stonefence_end_5m\stonefence_end_5m.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\com_objects\stonefence_end_5m\stonefence_end_5m.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\com_objects\stonefence_end_5m\stonefence_end_5m.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\com_objects\stonefence_end_5m\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/hedgerow_40m/hedgerow_40m.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/hedgerow_40m/hedgerow_40m.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/hedgerow_40m/Meshes/

Including objects\vegitation\pr\hedgerow_40m\hedgerow_40m.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\hedgerow_40m\hedgerow_40m.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\hedgerow_40m\hedgerow_40m.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\hedgerow_40m\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/hedgerow_40m/hedgerow_40m_lod.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/hedgerow_40m/hedgerow_40m_lod.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/hedgerow_40m/Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/tree_deciduous_4/tree_deciduous_4.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/tree_deciduous_4/tree_deciduous_4.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/tree_deciduous_4/Meshes/

Including objects\vegitation\pr\tree_deciduous_4\tree_deciduous_4.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\tree_deciduous_4\tree_deciduous_4.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\tree_deciduous_4\tree_deciduous_4.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\tree_deciduous_4\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/tree_deciduous_4/tree_deciduous_4_lod.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/tree_deciduous_4/tree_deciduous_4_lod.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/tree_deciduous_4/Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/tree_deciduous_2/tree_deciduous_2.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/tree_deciduous_2/tree_deciduous_2.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/tree_deciduous_2/Meshes/

Including objects\vegitation\pr\tree_deciduous_2\tree_deciduous_2.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\tree_deciduous_2\tree_deciduous_2.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\tree_deciduous_2\tree_deciduous_2.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\tree_deciduous_2\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/tree_deciduous_2/tree_deciduous_2_lod.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/tree_deciduous_2/tree_deciduous_2_lod.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/tree_deciduous_2/Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/bgf_house01/bgf_house01.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/bgf_house01/bgf_house01.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/bgf_house01/Meshes/

Including objects\staticobjects\buildings\bgf_house01\bgf_house01.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bgf_house01\bgf_house01.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bgf_house01\bgf_house01.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bgf_house01\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/com_objects/stonefence_l/stonefence_l.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/com_objects/stonefence_l/stonefence_l.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/com_objects/stonefence_l/Meshes/

Including objects\staticobjects\common\com_objects\stonefence_l\stonefence_l.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\com_objects\stonefence_l\stonefence_l.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\com_objects\stonefence_l\stonefence_l.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\com_objects\stonefence_l\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/com_objects/stonefence_20m/stonefence_20m.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/com_objects/stonefence_20m/stonefence_20m.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/com_objects/stonefence_20m/Meshes/

Including objects\staticobjects\common\com_objects\stonefence_20m\stonefence_20m.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\com_objects\stonefence_20m\stonefence_20m.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\com_objects\stonefence_20m\stonefence_20m.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\com_objects\stonefence_20m\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/com_objects/stonefence_10m/stonefence_10m.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/com_objects/stonefence_10m/stonefence_10m.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/com_objects/stonefence_10m/Meshes/

Including objects\staticobjects\common\com_objects\stonefence_10m\stonefence_10m.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\com_objects\stonefence_10m\stonefence_10m.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\com_objects\stonefence_10m\stonefence_10m.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\com_objects\stonefence_10m\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/com_objects/stonefence_5m/stonefence_5m.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/com_objects/stonefence_5m/stonefence_5m.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/com_objects/stonefence_5m/Meshes/

Including objects\staticobjects\common\com_objects\stonefence_5m\stonefence_5m.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\com_objects\stonefence_5m\stonefence_5m.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\com_objects\stonefence_5m\stonefence_5m.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\com_objects\stonefence_5m\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/bgf_stoneshed1/bgf_stoneshed1.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/bgf_stoneshed1/bgf_stoneshed1.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/bgf_stoneshed1/Meshes/

Including objects\staticobjects\buildings\bgf_stoneshed1\bgf_stoneshed1.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bgf_stoneshed1\bgf_stoneshed1.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bgf_stoneshed1\bgf_stoneshed1.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bgf_stoneshed1\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/broken_fence/broken_fence_20m/broken_fence_20m.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/broken_fence/broken_fence_20m/broken_fence_20m.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/broken_fence/broken_fence_20m/Meshes/

Including objects\staticobjects\pr\broken_fence\broken_fence_20m\broken_fence_20m.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\broken_fence\broken_fence_20m\broken_fence_20m.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\broken_fence\broken_fence_20m\broken_fence_20m.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\broken_fence\broken_fence_20m\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/bg_russiancowhouseclosed/bg_russiancowhouseclosed.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/bg_russiancowhouseclosed/bg_russiancowhouseclosed.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/bg_russiancowhouseclosed/Meshes/

Including objects\staticobjects\buildings\bg_russiancowhouseclosed\bg_russiancowhouseclosed.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bg_russiancowhouseclosed\bg_russiancowhouseclosed.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bg_russiancowhouseclosed\bg_russiancowhouseclosed.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bg_russiancowhouseclosed\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/houses/bg_rusdestrhouse/bg_rusdestrhouse.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/houses/bg_rusdestrhouse/bg_rusdestrhouse.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/houses/bg_rusdestrhouse/Meshes/

Including objects\staticobjects\houses\bg_rusdestrhouse\bg_rusdestrhouse.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\houses\bg_rusdestrhouse\bg_rusdestrhouse.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\houses\bg_rusdestrhouse\bg_rusdestrhouse.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\houses\bg_rusdestrhouse\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/houses/bgf_villagehouse1/bgf_villagehouse1.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/houses/bgf_villagehouse1/bgf_villagehouse1.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/houses/bgf_villagehouse1/Meshes/

Including objects\staticobjects\houses\bgf_villagehouse1\bgf_villagehouse1.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\houses\bgf_villagehouse1\bgf_villagehouse1.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\houses\bgf_villagehouse1\bgf_villagehouse1.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\houses\bgf_villagehouse1\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/houses/bgf_villagehouse2/bgf_villagehouse2.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/houses/bgf_villagehouse2/bgf_villagehouse2.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/houses/bgf_villagehouse2/Meshes/

Including objects\staticobjects\houses\bgf_villagehouse2\bgf_villagehouse2.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\houses\bgf_villagehouse2\bgf_villagehouse2.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\houses\bgf_villagehouse2\bgf_villagehouse2.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\houses\bgf_villagehouse2\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/house_dest/house_dest_5b/house_dest_5b.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/house_dest/house_dest_5b/house_dest_5b.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/house_dest/house_dest_5b/Meshes/

Including objects\staticobjects\pr\house_dest\house_dest_5b\house_dest_5b.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\house_dest\house_dest_5b\house_dest_5b.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\house_dest\house_dest_5b\house_dest_5b.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\house_dest\house_dest_5b\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/houses/bgf_villagehouse3/bgf_villagehouse3.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/houses/bgf_villagehouse3/bgf_villagehouse3.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/houses/bgf_villagehouse3/Meshes/

Including objects\staticobjects\houses\bgf_villagehouse3\bgf_villagehouse3.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\houses\bgf_villagehouse3\bgf_villagehouse3.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\houses\bgf_villagehouse3\bgf_villagehouse3.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\houses\bgf_villagehouse3\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/fences/wooden_fences/wooden_fence_008m/wooden_fence_008m.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/fences/wooden_fences/wooden_fence_008m/wooden_fence_008m.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/fences/wooden_fences/wooden_fence_008m/Meshes/

Including objects\staticobjects\pr\fences\wooden_fences\wooden_fence_008m\wooden_fence_008m.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\fences\wooden_fences\wooden_fence_008m\wooden_fence_008m.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\fences\wooden_fences\wooden_fence_008m\wooden_fence_008m.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\fences\wooden_fences\wooden_fence_008m\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/fences/wooden_fences/wooden_fence_post/wooden_fence_post.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/fences/wooden_fences/wooden_fence_post/wooden_fence_post.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/fences/wooden_fences/wooden_fence_post/Meshes/

Including objects\staticobjects\pr\fences\wooden_fences\wooden_fence_post\wooden_fence_post.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\fences\wooden_fences\wooden_fence_post\wooden_fence_post.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\fences\wooden_fences\wooden_fence_post\wooden_fence_post.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\fences\wooden_fences\wooden_fence_post\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/fences/wooden_fences/wooden_fence_020m/wooden_fence_020m.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/fences/wooden_fences/wooden_fence_020m/wooden_fence_020m.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/fences/wooden_fences/wooden_fence_020m/Meshes/

Including objects\staticobjects\pr\fences\wooden_fences\wooden_fence_020m\wooden_fence_020m.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\fences\wooden_fences\wooden_fence_020m\wooden_fence_020m.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\fences\wooden_fences\wooden_fence_020m\wooden_fence_020m.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\fences\wooden_fences\wooden_fence_020m\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/hedgerow_100m/hedgerow_100m.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/hedgerow_100m/hedgerow_100m.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/hedgerow_100m/Meshes/

Including objects\vegitation\pr\hedgerow_100m\hedgerow_100m.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\hedgerow_100m\hedgerow_100m.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\hedgerow_100m\hedgerow_100m.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\hedgerow_100m\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/hedgerow_100m/hedgerow_100m_lod.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/hedgerow_100m/hedgerow_100m_lod.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/hedgerow_100m/Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/bgf_outhouse/bgf_outhouse.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/bgf_outhouse/bgf_outhouse.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/bgf_outhouse/Meshes/

Including objects\staticobjects\buildings\bgf_outhouse\bgf_outhouse.tweak
currentType: bundle
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bgf_outhouse\bgf_outhouse.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bgf_outhouse\bgf_outhouse.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bgf_outhouse\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/eu_barn2/eu_barn2.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/eu_barn2/eu_barn2.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/eu_barn2/Meshes/

Including objects\staticobjects\buildings\eu_barn2\eu_barn2.tweak
currentType: bundle
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\eu_barn2\eu_barn2.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\eu_barn2\eu_barn2.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\eu_barn2\Meshes/
Looking for template: wood_ladder_12ft starting in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\eu_barn2\ 
End result: C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\ladders\wood_ladder_12ft\wood_ladder_12ft.con
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\ladders\wood_ladder_12ft\wood_ladder_12ft.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\ladders\wood_ladder_12ft\wood_ladder_12ft.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\ladders\wood_ladder_12ft\Meshes/

Including objects\staticobjects\ladders\wood_ladder_12ft\wood_ladder_12ft.tweak
currentType: ladder
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\ladders\wood_ladder_12ft\wood_ladder_12ft.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\ladders\wood_ladder_12ft\wood_ladder_12ft.tweak )
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/ladders/wood_ladder_12ft/wood_ladder_12ft.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/ladders/wood_ladder_12ft/wood_ladder_12ft.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/ladders/wood_ladder_12ft/Meshes/

Including objects\staticobjects\ladders\wood_ladder_12ft\wood_ladder_12ft.tweak
currentType: ladder
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\ladders\wood_ladder_12ft\wood_ladder_12ft.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\ladders\wood_ladder_12ft\wood_ladder_12ft.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\ladders\wood_ladder_12ft\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/shrubs/shrubhuge_20m.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/shrubs/shrubhuge_20m.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/shrubs/Meshes/

Including objects\vegitation\pr\shrubs\shrubhuge_20m.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\shrubs\shrubhuge_20m.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\shrubs\shrubhuge_20m.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\shrubs\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/shrubs/shrubhuge_20m_lod.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/shrubs/shrubhuge_20m_lod.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/shrubs/Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/shrubs/shrubhuge_40m.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/shrubs/shrubhuge_40m.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/shrubs/Meshes/

Including objects\vegitation\pr\shrubs\shrubhuge_40m.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\shrubs\shrubhuge_40m.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\shrubs\shrubhuge_40m.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\shrubs\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/shrubs/shrubhuge_40m_lod.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/shrubs/shrubhuge_40m_lod.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/shrubs/Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/hedgerow_20m/hedgerow_20m.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/hedgerow_20m/hedgerow_20m.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/hedgerow_20m/Meshes/

Including objects\vegitation\pr\hedgerow_20m\hedgerow_20m.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\hedgerow_20m\hedgerow_20m.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\hedgerow_20m\hedgerow_20m.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\hedgerow_20m\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/hedgerow_20m/hedgerow_20m_lod.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/hedgerow_20m/hedgerow_20m_lod.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/hedgerow_20m/Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/houses/bgf_villagehouse3_closed/bgf_villagehouse3_closed.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/houses/bgf_villagehouse3_closed/bgf_villagehouse3_closed.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/houses/bgf_villagehouse3_closed/Meshes/

Including objects\staticobjects\houses\bgf_villagehouse3_closed\bgf_villagehouse3_closed.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\houses\bgf_villagehouse3_closed\bgf_villagehouse3_closed.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\houses\bgf_villagehouse3_closed\bgf_villagehouse3_closed.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\houses\bgf_villagehouse3_closed\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/eu_barn/eu_barn.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/eu_barn/eu_barn.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/eu_barn/Meshes/

Including objects\staticobjects\buildings\eu_barn\eu_barn.tweak
currentType: bundle
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\eu_barn\eu_barn.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\eu_barn\eu_barn.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\eu_barn\Meshes/
Looking for template: wood_ladder_10ft starting in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\eu_barn\ 
End result: C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\ladders\wood_ladder_10ft\wood_ladder_10ft.con
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\ladders\wood_ladder_10ft\wood_ladder_10ft.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\ladders\wood_ladder_10ft\wood_ladder_10ft.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\ladders\wood_ladder_10ft\Meshes/

Including objects\staticobjects\ladders\wood_ladder_10ft\wood_ladder_10ft.tweak
currentType: ladder
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\ladders\wood_ladder_10ft\wood_ladder_10ft.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\ladders\wood_ladder_10ft\wood_ladder_10ft.tweak )
Looking for template: wood_ladder_10ft starting in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\eu_barn\ 
End result: C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\ladders\wood_ladder_10ft\wood_ladder_10ft.con
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\ladders\wood_ladder_10ft\wood_ladder_10ft.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\ladders\wood_ladder_10ft\wood_ladder_10ft.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\ladders\wood_ladder_10ft\Meshes/

Including objects\staticobjects\ladders\wood_ladder_10ft\wood_ladder_10ft.tweak
currentType: ladder
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\ladders\wood_ladder_10ft\wood_ladder_10ft.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\ladders\wood_ladder_10ft\wood_ladder_10ft.tweak )
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/ladders/wood_ladder_10ft/wood_ladder_10ft.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/ladders/wood_ladder_10ft/wood_ladder_10ft.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/ladders/wood_ladder_10ft/Meshes/

Including objects\staticobjects\ladders\wood_ladder_10ft\wood_ladder_10ft.tweak
currentType: ladder
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\ladders\wood_ladder_10ft\wood_ladder_10ft.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\ladders\wood_ladder_10ft\wood_ladder_10ft.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\ladders\wood_ladder_10ft\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/fences/wooden_fences/wooden_fence_060m/wooden_fence_060m.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/fences/wooden_fences/wooden_fence_060m/wooden_fence_060m.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/fences/wooden_fences/wooden_fence_060m/Meshes/

Including objects\staticobjects\pr\fences\wooden_fences\wooden_fence_060m\wooden_fence_060m.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\fences\wooden_fences\wooden_fence_060m\wooden_fence_060m.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\fences\wooden_fences\wooden_fence_060m\wooden_fence_060m.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\fences\wooden_fences\wooden_fence_060m\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/bg_wooden_shed/bg_wooden_shed.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/bg_wooden_shed/bg_wooden_shed.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/bg_wooden_shed/Meshes/

Including objects\staticobjects\buildings\bg_wooden_shed\bg_wooden_shed.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bg_wooden_shed\bg_wooden_shed.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bg_wooden_shed\bg_wooden_shed.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bg_wooden_shed\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/houses/bg_russianvillagehouse/bg_russianvillagehouse.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/houses/bg_russianvillagehouse/bg_russianvillagehouse.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/houses/bg_russianvillagehouse/Meshes/

Including objects\staticobjects\houses\bg_russianvillagehouse\bg_russianvillagehouse.tweak
currentType: bundle
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\houses\bg_russianvillagehouse\bg_russianvillagehouse.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\houses\bg_russianvillagehouse\bg_russianvillagehouse.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\houses\bg_russianvillagehouse\Meshes/
Looking for template: bg_woodenstair_3m starting in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\houses\bg_russianvillagehouse\ 
End result: C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\bg_woodenstair_3m\bg_woodenstair_3m.con
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\bg_woodenstair_3m\bg_woodenstair_3m.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\bg_woodenstair_3m\bg_woodenstair_3m.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\bg_woodenstair_3m\Meshes/

Including objects\staticobjects\common\bg_woodenstair_3m\bg_woodenstair_3m.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\bg_woodenstair_3m\bg_woodenstair_3m.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\bg_woodenstair_3m\bg_woodenstair_3m.tweak )
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/bg_woodenstair_3m/bg_woodenstair_3m.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/bg_woodenstair_3m/bg_woodenstair_3m.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/bg_woodenstair_3m/Meshes/

Including objects\staticobjects\common\bg_woodenstair_3m\bg_woodenstair_3m.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\bg_woodenstair_3m\bg_woodenstair_3m.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\bg_woodenstair_3m\bg_woodenstair_3m.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\bg_woodenstair_3m\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/houses/bgf_villagehouse2_closed/bgf_villagehouse2_closed.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/houses/bgf_villagehouse2_closed/bgf_villagehouse2_closed.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/houses/bgf_villagehouse2_closed/Meshes/

Including objects\staticobjects\houses\bgf_villagehouse2_closed\bgf_villagehouse2_closed.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\houses\bgf_villagehouse2_closed\bgf_villagehouse2_closed.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\houses\bgf_villagehouse2_closed\bgf_villagehouse2_closed.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\houses\bgf_villagehouse2_closed\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/house_dest/house_dest_5a/house_dest_5a.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/house_dest/house_dest_5a/house_dest_5a.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/house_dest/house_dest_5a/Meshes/

Including objects\staticobjects\pr\house_dest\house_dest_5a\house_dest_5a.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\house_dest\house_dest_5a\house_dest_5a.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\house_dest\house_dest_5a\house_dest_5a.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\house_dest\house_dest_5a\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/shrubs/largeshrub_low_20m.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/shrubs/largeshrub_low_20m.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/shrubs/Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/shrubs/largeshrub_low_20m_lod.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/shrubs/largeshrub_low_20m_lod.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/shrubs/Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/walls/b_wall_30ft/b_wall_30ft.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/walls/b_wall_30ft/b_wall_30ft.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/walls/b_wall_30ft/Meshes/

Including objects\staticobjects\walls\b_wall_30ft\b_wall_30ft.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\walls\b_wall_30ft\b_wall_30ft.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\walls\b_wall_30ft\b_wall_30ft.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\walls\b_wall_30ft\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/walls/b_wall_end/b_wall_end.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/walls/b_wall_end/b_wall_end.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/walls/b_wall_end/Meshes/

Including objects\staticobjects\walls\b_wall_end\b_wall_end.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\walls\b_wall_end\b_wall_end.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\walls\b_wall_end\b_wall_end.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\walls\b_wall_end\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/fences/bgf_ironfence2_short/bgf_ironfence2_short.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/fences/bgf_ironfence2_short/bgf_ironfence2_short.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/fences/bgf_ironfence2_short/Meshes/

Including objects\staticobjects\fences\bgf_ironfence2_short\bgf_ironfence2_short.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\bgf_ironfence2_short\bgf_ironfence2_short.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\bgf_ironfence2_short\bgf_ironfence2_short.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\bgf_ironfence2_short\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/bgf_house01a/bgf_house01a.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/bgf_house01a/bgf_house01a.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/bgf_house01a/Meshes/

Including objects\staticobjects\buildings\bgf_house01a\bgf_house01a.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bgf_house01a\bgf_house01a.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bgf_house01a\bgf_house01a.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bgf_house01a\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/fences/bgf_1_5m_irongate_big/bgf_1_5m_irongate_big.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/fences/bgf_1_5m_irongate_big/bgf_1_5m_irongate_big.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/fences/bgf_1_5m_irongate_big/Meshes/

Including objects\staticobjects\fences\bgf_1_5m_irongate_big\bgf_1_5m_irongate_big.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\bgf_1_5m_irongate_big\bgf_1_5m_irongate_big.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\bgf_1_5m_irongate_big\bgf_1_5m_irongate_big.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\bgf_1_5m_irongate_big\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/fences/bg_villagefence/bg_villagefence.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/fences/bg_villagefence/bg_villagefence.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/fences/bg_villagefence/Meshes/

Including objects\staticobjects\fences\bg_villagefence\bg_villagefence.tweak
currentType: bundle
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\bg_villagefence\bg_villagefence.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\bg_villagefence\bg_villagefence.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\bg_villagefence\Meshes/
Looking for template: bg_villagefence_post starting in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\bg_villagefence\ 
End result: C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\BG_VillageFence_Post\bg_villagefence_post.con
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\BG_VillageFence_Post\bg_villagefence_post.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\BG_VillageFence_Post\bg_villagefence_post.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\BG_VillageFence_Post\Meshes/

Including objects\staticobjects\fences\BG_VillageFence_Post\bg_villagefence_post.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\BG_VillageFence_Post\bg_villagefence_post.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\BG_VillageFence_Post\bg_villagefence_post.tweak )
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/fences/bg_villagefence_post/bg_villagefence_post.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/fences/bg_villagefence_post/bg_villagefence_post.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/fences/bg_villagefence_post/Meshes/

Including objects\staticobjects\fences\bg_villagefence_post\bg_villagefence_post.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\bg_villagefence_post\bg_villagefence_post.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\bg_villagefence_post\bg_villagefence_post.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\bg_villagefence_post\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/fences/bg_villagefence/bg_villagefence_end.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/fences/bg_villagefence/bg_villagefence_end.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/fences/bg_villagefence/Meshes/

Including objects\staticobjects\fences\bg_villagefence\bg_villagefence_end.tweak
currentType: bundle
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\bg_villagefence\bg_villagefence_end.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\bg_villagefence\bg_villagefence_end.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\bg_villagefence\Meshes/
Looking for template: bg_villagefence_post starting in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\bg_villagefence\ 
End result: C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\BG_VillageFence_Post\bg_villagefence_post.con
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\BG_VillageFence_Post\bg_villagefence_post.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\BG_VillageFence_Post\bg_villagefence_post.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\BG_VillageFence_Post\Meshes/

Including objects\staticobjects\fences\BG_VillageFence_Post\bg_villagefence_post.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\BG_VillageFence_Post\bg_villagefence_post.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\BG_VillageFence_Post\bg_villagefence_post.tweak )
Looking for template: bg_villagefence_post starting in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\bg_villagefence\ 
End result: C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\BG_VillageFence_Post\bg_villagefence_post.con
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\BG_VillageFence_Post\bg_villagefence_post.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\BG_VillageFence_Post\bg_villagefence_post.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\BG_VillageFence_Post\Meshes/

Including objects\staticobjects\fences\BG_VillageFence_Post\bg_villagefence_post.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\BG_VillageFence_Post\bg_villagefence_post.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\BG_VillageFence_Post\bg_villagefence_post.tweak )
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/bgf_house01b/bgf_house01b.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/bgf_house01b/bgf_house01b.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/bgf_house01b/Meshes/

Including objects\staticobjects\buildings\bgf_house01b\bgf_house01b.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bgf_house01b\bgf_house01b.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bgf_house01b\bgf_house01b.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bgf_house01b\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/citybuildings/pavement/corner/corner3/corner3.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/citybuildings/pavement/corner/corner3/corner3.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/citybuildings/pavement/corner/corner3/Meshes/

Including objects\staticobjects\pr\citybuildings\pavement\corner\corner3\corner3.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\citybuildings\pavement\corner\corner3\corner3.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\citybuildings\pavement\corner\corner3\corner3.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\citybuildings\pavement\corner\corner3\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/citybuildings/pavement/divider/12m_1/12m_1.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/citybuildings/pavement/divider/12m_1/12m_1.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/citybuildings/pavement/divider/12m_1/Meshes/

Including objects\staticobjects\pr\citybuildings\pavement\divider\12m_1\12m_1.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\citybuildings\pavement\divider\12m_1\12m_1.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\citybuildings\pavement\divider\12m_1\12m_1.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\citybuildings\pavement\divider\12m_1\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/citybuildings/pavement/plain/4m_1/4m_1.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/citybuildings/pavement/plain/4m_1/4m_1.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/citybuildings/pavement/plain/4m_1/Meshes/

Including objects\staticobjects\pr\citybuildings\pavement\plain\4m_1\4m_1.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\citybuildings\pavement\plain\4m_1\4m_1.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\citybuildings\pavement\plain\4m_1\4m_1.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\citybuildings\pavement\plain\4m_1\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/citybuildings/pavement/divider/end_1/end_1.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/citybuildings/pavement/divider/end_1/end_1.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/citybuildings/pavement/divider/end_1/Meshes/

Including objects\staticobjects\pr\citybuildings\pavement\divider\end_1\end_1.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\citybuildings\pavement\divider\end_1\end_1.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\citybuildings\pavement\divider\end_1\end_1.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\citybuildings\pavement\divider\end_1\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/fences/bgf_ironfence1_short/bgf_ironfence1_short.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/fences/bgf_ironfence1_short/bgf_ironfence1_short.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/fences/bgf_ironfence1_short/Meshes/

Including objects\staticobjects\fences\bgf_ironfence1_short\bgf_ironfence1_short.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\bgf_ironfence1_short\bgf_ironfence1_short.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\bgf_ironfence1_short\bgf_ironfence1_short.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\bgf_ironfence1_short\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/deciduous_bush_v1/deciduous_bush_v1.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/deciduous_bush_v1/deciduous_bush_v1.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/deciduous_bush_v1/Meshes/

Including objects\vegitation\pr\deciduous_bush_v1\deciduous_bush_v1.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\deciduous_bush_v1\deciduous_bush_v1.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\deciduous_bush_v1\deciduous_bush_v1.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\deciduous_bush_v1\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/deciduous_bush_v1/deciduous_bush_v1_lod.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/deciduous_bush_v1/deciduous_bush_v1_lod.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/deciduous_bush_v1/Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/shrubs/largeshrub_low_10m.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/shrubs/largeshrub_low_10m.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/shrubs/Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/shrubs/largeshrub_low_10m_lod.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/shrubs/largeshrub_low_10m_lod.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/shrubs/Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/fences/bgf_2m_irongate_big/bgf_2m_irongate_big.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/fences/bgf_2m_irongate_big/bgf_2m_irongate_big.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/fences/bgf_2m_irongate_big/Meshes/

Including objects\staticobjects\fences\bgf_2m_irongate_big\bgf_2m_irongate_big.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\bgf_2m_irongate_big\bgf_2m_irongate_big.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\bgf_2m_irongate_big\bgf_2m_irongate_big.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\bgf_2m_irongate_big\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/carts/2whl_cart/2whl_cart.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/carts/2whl_cart/2whl_cart.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/carts/2whl_cart/Meshes/

Including objects\staticobjects\carts\2whl_cart\2whl_cart.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\carts\2whl_cart\2whl_cart.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\carts\2whl_cart\2whl_cart.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\carts\2whl_cart\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/walls/b_wall_15ft_dest/b_wall_15ft_dest.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/walls/b_wall_15ft_dest/b_wall_15ft_dest.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/walls/b_wall_15ft_dest/Meshes/

Including objects\staticobjects\walls\b_wall_15ft_dest\b_wall_15ft_dest.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\walls\b_wall_15ft_dest\b_wall_15ft_dest.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\walls\b_wall_15ft_dest\b_wall_15ft_dest.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\walls\b_wall_15ft_dest\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/bgf_haystack_huge/bgf_haystack_huge.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/bgf_haystack_huge/bgf_haystack_huge.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/bgf_haystack_huge/Meshes/

Including objects\staticobjects\common\bgf_haystack_huge\bgf_haystack_huge.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\bgf_haystack_huge\bgf_haystack_huge.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\bgf_haystack_huge\bgf_haystack_huge.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\bgf_haystack_huge\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/birch_green_2/birch_green_2.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/birch_green_2/birch_green_2.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/birch_green_2/Meshes/

Including objects\vegitation\pr\birch_green_2\birch_green_2.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\birch_green_2\birch_green_2.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\birch_green_2\birch_green_2.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\birch_green_2\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/birch_green_2/birch_green_2_lod.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/birch_green_2/birch_green_2_lod.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/birch_green_2/Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/birch_green_1/birch_green_1.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/birch_green_1/birch_green_1.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/birch_green_1/Meshes/

Including objects\vegitation\pr\birch_green_1\birch_green_1.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\birch_green_1\birch_green_1.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\birch_green_1\birch_green_1.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\birch_green_1\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/birch_green_1/birch_green_1_lod.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/birch_green_1/birch_green_1_lod.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/birch_green_1/Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/bgf_haystack/bgf_haystack.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/bgf_haystack/bgf_haystack.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/bgf_haystack/Meshes/

Including objects\staticobjects\common\bgf_haystack\bgf_haystack.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\bgf_haystack\bgf_haystack.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\bgf_haystack\bgf_haystack.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\bgf_haystack\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/bgf_haybale01/bgf_haybale01.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/bgf_haybale01/bgf_haybale01.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/bgf_haybale01/Meshes/

Including objects\staticobjects\common\bgf_haybale01\bgf_haybale01.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\bgf_haybale01\bgf_haybale01.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\bgf_haybale01\bgf_haybale01.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\bgf_haybale01\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/plow/plow.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/plow/plow.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/plow/Meshes/

Including objects\staticobjects\common\plow\plow.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\plow\plow.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\plow\plow.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\plow\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/work_table/work_table.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/work_table/work_table.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/work_table/Meshes/

Including objects\staticobjects\common\work_table\work_table.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\work_table\work_table.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\work_table\work_table.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\work_table\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/wagon/wagon.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/wagon/wagon.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/wagon/Meshes/

Including objects\staticobjects\common\wagon\wagon.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\wagon\wagon.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\wagon\wagon.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\wagon\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/wells/rus_well_roof/rus_well_roof.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/wells/rus_well_roof/rus_well_roof.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/wells/rus_well_roof/Meshes/

Including objects\staticobjects\wells\rus_well_roof\rus_well_roof.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\wells\rus_well_roof\rus_well_roof.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\wells\rus_well_roof\rus_well_roof.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\wells\rus_well_roof\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/common/cloth_line/cloth_line.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/common/cloth_line/cloth_line.con )
-- Skipping: AnimatedBundle cloth_line
-- Skipping because first template in file is: animatedbundle
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/bgf_haystack_big/bgf_haystack_big.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/bgf_haystack_big/bgf_haystack_big.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/bgf_haystack_big/Meshes/

Including objects\staticobjects\common\bgf_haystack_big\bgf_haystack_big.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\bgf_haystack_big\bgf_haystack_big.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\bgf_haystack_big\bgf_haystack_big.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\bgf_haystack_big\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/bunker/woodbunker/woodbunker_beam/woodbunker_beam.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/bunker/woodbunker/woodbunker_beam/woodbunker_beam.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/bunker/woodbunker/woodbunker_beam/Meshes/

Including objects\staticobjects\pr\bunker\woodbunker\woodbunker_beam\woodbunker_beam.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\bunker\woodbunker\woodbunker_beam\woodbunker_beam.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\bunker\woodbunker\woodbunker_beam\woodbunker_beam.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\bunker\woodbunker\woodbunker_beam\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/bunker/woodbunker/woodbunker_roof_12m/woodbunker_roof_12m.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/bunker/woodbunker/woodbunker_roof_12m/woodbunker_roof_12m.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/bunker/woodbunker/woodbunker_roof_12m/Meshes/

Including objects\staticobjects\pr\bunker\woodbunker\woodbunker_roof_12m\woodbunker_roof_12m.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\bunker\woodbunker\woodbunker_roof_12m\woodbunker_roof_12m.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\bunker\woodbunker\woodbunker_roof_12m\woodbunker_roof_12m.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\bunker\woodbunker\woodbunker_roof_12m\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/rocks/rock01/rock01.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/rocks/rock01/rock01.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/rocks/rock01/Meshes/

Including objects\staticobjects\pr\rocks\rock01\rock01.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\rocks\rock01\rock01.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\rocks\rock01\rock01.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\rocks\rock01\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/rocks/rock02/rock02.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/rocks/rock02/rock02.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/rocks/rock02/Meshes/

Including objects\staticobjects\pr\rocks\rock02\rock02.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\rocks\rock02\rock02.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\rocks\rock02\rock02.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\rocks\rock02\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/bunker/woodbunker/woodbunker_wall_4m_1m/woodbunker_wall_4m_1m.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/bunker/woodbunker/woodbunker_wall_4m_1m/woodbunker_wall_4m_1m.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/bunker/woodbunker/woodbunker_wall_4m_1m/Meshes/

Including objects\staticobjects\pr\bunker\woodbunker\woodbunker_wall_4m_1m\woodbunker_wall_4m_1m.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\bunker\woodbunker\woodbunker_wall_4m_1m\woodbunker_wall_4m_1m.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\bunker\woodbunker\woodbunker_wall_4m_1m\woodbunker_wall_4m_1m.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\bunker\woodbunker\woodbunker_wall_4m_1m\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/trench/trench_15m_v2/trench_15m_v2.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/trench/trench_15m_v2/trench_15m_v2.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/trench/trench_15m_v2/Meshes/

Including objects\staticobjects\pr\trench\trench_15m_v2\trench_15m_v2.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\trench\trench_15m_v2\trench_15m_v2.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\trench\trench_15m_v2\trench_15m_v2.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\trench\trench_15m_v2\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/trench/trench_corner_v2/trench_corner_v2.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/trench/trench_corner_v2/trench_corner_v2.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/trench/trench_corner_v2/Meshes/

Including objects\staticobjects\pr\trench\trench_corner_v2\trench_corner_v2.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\trench\trench_corner_v2\trench_corner_v2.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\trench\trench_corner_v2\trench_corner_v2.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\trench\trench_corner_v2\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/trench/trench_end_v2/trench_end_v2.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/trench/trench_end_v2/trench_end_v2.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/trench/trench_end_v2/Meshes/

Including objects\staticobjects\pr\trench\trench_end_v2\trench_end_v2.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\trench\trench_end_v2\trench_end_v2.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\trench\trench_end_v2\trench_end_v2.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\trench\trench_end_v2\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/trench/trench_5m_v2/trench_5m_v2.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/trench/trench_5m_v2/trench_5m_v2.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/trench/trench_5m_v2/Meshes/

Including objects\staticobjects\pr\trench\trench_5m_v2\trench_5m_v2.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\trench\trench_5m_v2\trench_5m_v2.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\trench\trench_5m_v2\trench_5m_v2.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\trench\trench_5m_v2\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/ruins/city_ruin_01/city_ruin_01.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/ruins/city_ruin_01/city_ruin_01.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/ruins/city_ruin_01/Meshes/

Including objects\staticobjects\buildings\ruins\city_ruin_01\city_ruin_01.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\ruins\city_ruin_01\city_ruin_01.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\ruins\city_ruin_01\city_ruin_01.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\ruins\city_ruin_01\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/ruins/city_ruin_07/city_ruin_07.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/ruins/city_ruin_07/city_ruin_07.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/ruins/city_ruin_07/Meshes/

Including objects\staticobjects\buildings\ruins\city_ruin_07\city_ruin_07.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\ruins\city_ruin_07\city_ruin_07.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\ruins\city_ruin_07\city_ruin_07.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\ruins\city_ruin_07\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/city_oldhouse_closed/city_oldhouse_closed.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/city_oldhouse_closed/city_oldhouse_closed.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/city_oldhouse_closed/Meshes/

Including objects\staticobjects\buildings\city_oldhouse_closed\city_oldhouse_closed.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\city_oldhouse_closed\city_oldhouse_closed.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\city_oldhouse_closed\city_oldhouse_closed.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\city_oldhouse_closed\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/bgf_house01c/bgf_house01c.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/bgf_house01c/bgf_house01c.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/bgf_house01c/Meshes/

Including objects\staticobjects\buildings\bgf_house01c\bgf_house01c.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bgf_house01c\bgf_house01c.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bgf_house01c\bgf_house01c.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bgf_house01c\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/city_oldhouse_open/city_oldhouse_open.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/city_oldhouse_open/city_oldhouse_open.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/city_oldhouse_open/Meshes/

Including objects\staticobjects\buildings\city_oldhouse_open\city_oldhouse_open.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\city_oldhouse_open\city_oldhouse_open.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\city_oldhouse_open\city_oldhouse_open.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\city_oldhouse_open\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/ruins/city_ruin_06/city_ruin_06.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/ruins/city_ruin_06/city_ruin_06.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/ruins/city_ruin_06/Meshes/

Including objects\staticobjects\buildings\ruins\city_ruin_06\city_ruin_06.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\ruins\city_ruin_06\city_ruin_06.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\ruins\city_ruin_06\city_ruin_06.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\ruins\city_ruin_06\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/ruins/city_ruin_05/city_ruin_05.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/ruins/city_ruin_05/city_ruin_05.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/ruins/city_ruin_05/Meshes/

Including objects\staticobjects\buildings\ruins\city_ruin_05\city_ruin_05.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\ruins\city_ruin_05\city_ruin_05.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\ruins\city_ruin_05\city_ruin_05.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\ruins\city_ruin_05\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/ruins/city_ruin_07a/city_ruin_07a.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/ruins/city_ruin_07a/city_ruin_07a.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/ruins/city_ruin_07a/Meshes/

Including objects\staticobjects\buildings\ruins\city_ruin_07a\city_ruin_07a.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\ruins\city_ruin_07a\city_ruin_07a.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\ruins\city_ruin_07a\city_ruin_07a.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\ruins\city_ruin_07a\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/ruins/city_ruin_06a/city_ruin_06a.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/ruins/city_ruin_06a/city_ruin_06a.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/ruins/city_ruin_06a/Meshes/

Including objects\staticobjects\buildings\ruins\city_ruin_06a\city_ruin_06a.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\ruins\city_ruin_06a\city_ruin_06a.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\ruins\city_ruin_06a\city_ruin_06a.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\ruins\city_ruin_06a\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/ruins/city_ruin_04a/city_ruin_04a.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/ruins/city_ruin_04a/city_ruin_04a.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/ruins/city_ruin_04a/Meshes/

Including objects\staticobjects\buildings\ruins\city_ruin_04a\city_ruin_04a.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\ruins\city_ruin_04a\city_ruin_04a.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\ruins\city_ruin_04a\city_ruin_04a.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\ruins\city_ruin_04a\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/ruins/city_ruin_05a/city_ruin_05a.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/ruins/city_ruin_05a/city_ruin_05a.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/ruins/city_ruin_05a/Meshes/

Including objects\staticobjects\buildings\ruins\city_ruin_05a\city_ruin_05a.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\ruins\city_ruin_05a\city_ruin_05a.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\ruins\city_ruin_05a\city_ruin_05a.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\ruins\city_ruin_05a\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/ruins/city_ruin_03a/city_ruin_03a.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/ruins/city_ruin_03a/city_ruin_03a.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/ruins/city_ruin_03a/Meshes/

Including objects\staticobjects\buildings\ruins\city_ruin_03a\city_ruin_03a.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\ruins\city_ruin_03a\city_ruin_03a.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\ruins\city_ruin_03a\city_ruin_03a.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\ruins\city_ruin_03a\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/trench/trench_5m_v1/trench_5m_v1.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/trench/trench_5m_v1/trench_5m_v1.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/trench/trench_5m_v1/Meshes/

Including objects\staticobjects\pr\trench\trench_5m_v1\trench_5m_v1.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\trench\trench_5m_v1\trench_5m_v1.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\trench\trench_5m_v1\trench_5m_v1.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\trench\trench_5m_v1\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/trench/trench_corner_v1/trench_corner_v1.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/trench/trench_corner_v1/trench_corner_v1.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/trench/trench_corner_v1/Meshes/

Including objects\staticobjects\pr\trench\trench_corner_v1\trench_corner_v1.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\trench\trench_corner_v1\trench_corner_v1.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\trench\trench_corner_v1\trench_corner_v1.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\trench\trench_corner_v1\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/trench/trench_15m_v1/trench_15m_v1.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/trench/trench_15m_v1/trench_15m_v1.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/trench/trench_15m_v1/Meshes/

Including objects\staticobjects\pr\trench\trench_15m_v1\trench_15m_v1.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\trench\trench_15m_v1\trench_15m_v1.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\trench\trench_15m_v1\trench_15m_v1.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\trench\trench_15m_v1\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/_asia/village/village_objects/ch_stnwalls_30m_up/ch_stnwalls_30m_up.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/_asia/village/village_objects/ch_stnwalls_30m_up/ch_stnwalls_30m_up.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/_asia/village/village_objects/ch_stnwalls_30m_up/Meshes/

Including objects\staticobjects\_asia\village\village_objects\ch_stnwalls_30m_up\ch_stnwalls_30m_up.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\_asia\village\village_objects\ch_stnwalls_30m_up\ch_stnwalls_30m_up.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\_asia\village\village_objects\ch_stnwalls_30m_up\ch_stnwalls_30m_up.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\_asia\village\village_objects\ch_stnwalls_30m_up\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/citybuildings/pavement/divider/12m_2/12m_2.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/citybuildings/pavement/divider/12m_2/12m_2.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/citybuildings/pavement/divider/12m_2/Meshes/

Including objects\staticobjects\pr\citybuildings\pavement\divider\12m_2\12m_2.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\citybuildings\pavement\divider\12m_2\12m_2.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\citybuildings\pavement\divider\12m_2\12m_2.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\citybuildings\pavement\divider\12m_2\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/_asia/village/village_objects/ch_stnwalls_20m_up/ch_stnwalls_20m_up.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/_asia/village/village_objects/ch_stnwalls_20m_up/ch_stnwalls_20m_up.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/_asia/village/village_objects/ch_stnwalls_20m_up/Meshes/

Including objects\staticobjects\_asia\village\village_objects\ch_stnwalls_20m_up\ch_stnwalls_20m_up.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\_asia\village\village_objects\ch_stnwalls_20m_up\ch_stnwalls_20m_up.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\_asia\village\village_objects\ch_stnwalls_20m_up\ch_stnwalls_20m_up.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\_asia\village\village_objects\ch_stnwalls_20m_up\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/wagon_wheel/wagon_wheel.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/wagon_wheel/wagon_wheel.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/wagon_wheel/Meshes/

Including objects\staticobjects\common\wagon_wheel\wagon_wheel.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\wagon_wheel\wagon_wheel.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\wagon_wheel\wagon_wheel.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\wagon_wheel\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/barrels/barrel_w/barrel_w.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/barrels/barrel_w/barrel_w.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/barrels/barrel_w/Meshes/

Including objects\staticobjects\barrels\barrel_w\barrel_w.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\barrels\barrel_w\barrel_w.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\barrels\barrel_w\barrel_w.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\barrels\barrel_w\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/barrels/barrel_w_open/barrel_w_open.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/barrels/barrel_w_open/barrel_w_open.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/barrels/barrel_w_open/Meshes/

Including objects\staticobjects\barrels\barrel_w_open\barrel_w_open.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\barrels\barrel_w_open\barrel_w_open.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\barrels\barrel_w_open\barrel_w_open.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\barrels\barrel_w_open\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/bkcase01/bkcase01.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/bkcase01/bkcase01.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/bkcase01/Meshes/

Including objects\staticobjects\furniture\bkcase01\bkcase01.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\bkcase01\bkcase01.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\bkcase01\bkcase01.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\bkcase01\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/bkcase02/bkcase02.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/bkcase02/bkcase02.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/bkcase02/Meshes/

Including objects\staticobjects\furniture\bkcase02\bkcase02.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\bkcase02\bkcase02.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\bkcase02\bkcase02.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\bkcase02\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/table_w04/table_w04.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/table_w04/table_w04.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/table_w04/Meshes/

Including objects\staticobjects\furniture\table_w04\table_w04.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\table_w04\table_w04.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\table_w04\table_w04.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\table_w04\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/chair_w/chair_w.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/chair_w/chair_w.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/chair_w/Meshes/

Including objects\staticobjects\furniture\chair_w\chair_w.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\chair_w\chair_w.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\chair_w\chair_w.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\chair_w\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/bench/bench.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/bench/bench.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/bench/Meshes/

Including objects\staticobjects\furniture\bench\bench.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\bench\bench.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\bench\bench.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\bench\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/closet01/closet01.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/closet01/closet01.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/closet01/Meshes/

Including objects\staticobjects\furniture\closet01\closet01.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\closet01\closet01.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\closet01\closet01.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\closet01\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/kit_cab_01_pans/kit_cab_01_pans.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/kit_cab_01_pans/kit_cab_01_pans.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/kit_cab_01_pans/Meshes/

Including objects\staticobjects\furniture\kit_cab_01_pans\kit_cab_01_pans.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\kit_cab_01_pans\kit_cab_01_pans.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\kit_cab_01_pans\kit_cab_01_pans.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\kit_cab_01_pans\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/poutre/poutre.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/poutre/poutre.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/poutre/Meshes/

Including objects\staticobjects\common\poutre\poutre.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\poutre\poutre.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\poutre\poutre.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\poutre\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/log/log.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/log/log.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/log/Meshes/

Including objects\staticobjects\log\log.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\log\log.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\log\log.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\log\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/ruins/city_ruin_04/city_ruin_04.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/ruins/city_ruin_04/city_ruin_04.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/ruins/city_ruin_04/Meshes/

Including objects\staticobjects\buildings\ruins\city_ruin_04\city_ruin_04.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\ruins\city_ruin_04\city_ruin_04.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\ruins\city_ruin_04\city_ruin_04.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\ruins\city_ruin_04\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/rubble03/rubble03.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/rubble03/rubble03.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/rubble03/Meshes/

Including objects\staticobjects\common\rubble03\rubble03.tweak
currentType: bundle
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\rubble03\rubble03.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\rubble03\rubble03.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\rubble03\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/rubble02/rubble02.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/rubble02/rubble02.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/rubble02/Meshes/

Including objects\staticobjects\common\rubble02\rubble02.tweak
currentType: bundle
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\rubble02\rubble02.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\rubble02\rubble02.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\rubble02\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/rubble01/rubble01.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/rubble01/rubble01.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/rubble01/Meshes/

Including objects\staticobjects\common\rubble01\rubble01.tweak
currentType: bundle
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\rubble01\rubble01.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\rubble01\rubble01.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\rubble01\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/ruins/ruine_05/ruine_05_s/ruine_05_s.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/ruins/ruine_05/ruine_05_s/ruine_05_s.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/ruins/ruine_05/ruine_05_s/Meshes/

Including objects\staticobjects\buildings\ruins\ruine_05\ruine_05_s\ruine_05_s.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\ruins\ruine_05\ruine_05_s\ruine_05_s.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\ruins\ruine_05\ruine_05_s\ruine_05_s.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\ruins\ruine_05\ruine_05_s\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/america/xp2_oaktree_01/xp2_oaktree_01.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/america/xp2_oaktree_01/xp2_oaktree_01.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/america/xp2_oaktree_01/Meshes/

Including objects\vegitation\america\xp2_oaktree_01\xp2_oaktree_01.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\america\xp2_oaktree_01\xp2_oaktree_01.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\america\xp2_oaktree_01\xp2_oaktree_01.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\america\xp2_oaktree_01\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/america/xp2_oaktree_01/xp2_oaktree_01_lod.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/america/xp2_oaktree_01/xp2_oaktree_01_lod.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/america/xp2_oaktree_01/Meshes/

Including objects\vegitation\america\xp2_oaktree_01\xp2_oaktree_01_lod.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\america\xp2_oaktree_01\xp2_oaktree_01_lod.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\america\xp2_oaktree_01\xp2_oaktree_01_lod.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\america\xp2_oaktree_01\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/america/xp2_oaktree_03/xp2_oaktree_03.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/america/xp2_oaktree_03/xp2_oaktree_03.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/america/xp2_oaktree_03/Meshes/

Including objects\vegitation\america\xp2_oaktree_03\xp2_oaktree_03.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\america\xp2_oaktree_03\xp2_oaktree_03.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\america\xp2_oaktree_03\xp2_oaktree_03.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\america\xp2_oaktree_03\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/america/xp2_oaktree_03/xp2_oaktree_03_lod.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/america/xp2_oaktree_03/xp2_oaktree_03_lod.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/america/xp2_oaktree_03/Meshes/

Including objects\vegitation\america\xp2_oaktree_03\xp2_oaktree_03_lod.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\america\xp2_oaktree_03\xp2_oaktree_03_lod.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\america\xp2_oaktree_03\xp2_oaktree_03_lod.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\america\xp2_oaktree_03\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/bunker/r611/r611b/r611b.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/bunker/r611/r611b/r611b.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/bunker/r611/r611b/Meshes/

Including objects\staticobjects\bunker\r611\r611b\r611b.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\bunker\r611\r611b\r611b.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\bunker\r611\r611b\r611b.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\bunker\r611\r611b\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/bunkertp/bunkertp.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/bunkertp/bunkertp.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/bunkertp/Meshes/

Including objects\staticobjects\buildings\bunkertp\bunkertp.tweak
currentType: bundle
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bunkertp\bunkertp.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bunkertp\bunkertp.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bunkertp\Meshes/
Looking for template: bunker_light01 starting in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bunkertp\ 
End result: C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\bunker_light01\bunker_light01.con
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\bunker_light01\bunker_light01.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\bunker_light01\bunker_light01.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\bunker_light01\Meshes/

Including objects\staticobjects\common\bunker_light01\bunker_light01.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\bunker_light01\bunker_light01.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\bunker_light01\bunker_light01.tweak )
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/bunker_light01/bunker_light01.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/bunker_light01/bunker_light01.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/bunker_light01/Meshes/

Including objects\staticobjects\common\bunker_light01\bunker_light01.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\bunker_light01\bunker_light01.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\bunker_light01\bunker_light01.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\bunker_light01\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/farmhouse/farmhouse.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/farmhouse/farmhouse.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/farmhouse/Meshes/

Including objects\staticobjects\buildings\farmhouse\farmhouse.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\farmhouse\farmhouse.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\farmhouse\farmhouse.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\farmhouse\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/barrel_stove/barrel_stove.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/barrel_stove/barrel_stove.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/barrel_stove/Meshes/

Including objects\staticobjects\furniture\barrel_stove\barrel_stove.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\barrel_stove\barrel_stove.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\barrel_stove\barrel_stove.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\barrel_stove\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/bunker/ww2_bunkers/bunker_l_shape_covered/bunker_l_shape_covered.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/bunker/ww2_bunkers/bunker_l_shape_covered/bunker_l_shape_covered.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/bunker/ww2_bunkers/bunker_l_shape_covered/Meshes/

Including objects\staticobjects\pr\bunker\ww2_bunkers\bunker_l_shape_covered\bunker_l_shape_covered.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\bunker\ww2_bunkers\bunker_l_shape_covered\bunker_l_shape_covered.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\bunker\ww2_bunkers\bunker_l_shape_covered\bunker_l_shape_covered.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\bunker\ww2_bunkers\bunker_l_shape_covered\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/trench/trench_end_v1/trench_end_v1.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/trench/trench_end_v1/trench_end_v1.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/trench/trench_end_v1/Meshes/

Including objects\staticobjects\pr\trench\trench_end_v1\trench_end_v1.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\trench\trench_end_v1\trench_end_v1.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\trench\trench_end_v1\trench_end_v1.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\trench\trench_end_v1\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/camouflagenets/zeltbahn_01/zeltbahn_01.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/camouflagenets/zeltbahn_01/zeltbahn_01.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/camouflagenets/zeltbahn_01/Meshes/

Including objects\staticobjects\camouflagenets\zeltbahn_01\zeltbahn_01.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\zeltbahn_01\zeltbahn_01.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\zeltbahn_01\zeltbahn_01.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\zeltbahn_01\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/camouflagenets/camo_net_01/camo_net_01.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/camouflagenets/camo_net_01/camo_net_01.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/camouflagenets/camo_net_01/Meshes/

Including objects\staticobjects\camouflagenets\camo_net_01\camo_net_01.tweak
currentType: bundle
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_01\camo_net_01.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_01\camo_net_01.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_01\Meshes/
Looking for template: net_01 starting in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_01\ 
End result: C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_01\net_01\net_01.con
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_01\net_01\net_01.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_01\net_01\net_01.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_01\net_01\Meshes/

Including objects\staticobjects\camouflagenets\camo_net_01\net_01\net_01.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_01\net_01\net_01.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_01\net_01\net_01.tweak )
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/camouflagenets/camo_net_01/net_01/net_01.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/camouflagenets/camo_net_01/net_01/net_01.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/camouflagenets/camo_net_01/net_01/Meshes/

Including objects\staticobjects\camouflagenets\camo_net_01\net_01\net_01.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_01\net_01\net_01.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_01\net_01\net_01.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_01\net_01\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/camouflagenets/camo_net_02/camo_net_02.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/camouflagenets/camo_net_02/camo_net_02.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/camouflagenets/camo_net_02/Meshes/

Including objects\staticobjects\camouflagenets\camo_net_02\camo_net_02.tweak
currentType: bundle
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_02\camo_net_02.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_02\camo_net_02.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_02\Meshes/
Looking for template: net_02 starting in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_02\ 
End result: C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_02\net_02\net_02.con
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_02\net_02\net_02.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_02\net_02\net_02.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_02\net_02\Meshes/

Including objects\staticobjects\camouflagenets\camo_net_02\net_02\net_02.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_02\net_02\net_02.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_02\net_02\net_02.tweak )
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/camouflagenets/camo_net_02/net_02/net_02.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/camouflagenets/camo_net_02/net_02/net_02.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/camouflagenets/camo_net_02/net_02/Meshes/

Including objects\staticobjects\camouflagenets\camo_net_02\net_02\net_02.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_02\net_02\net_02.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_02\net_02\net_02.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_02\net_02\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/camouflagenets/camo_net_03/camo_net_03.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/camouflagenets/camo_net_03/camo_net_03.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/camouflagenets/camo_net_03/Meshes/

Including objects\staticobjects\camouflagenets\camo_net_03\camo_net_03.tweak
currentType: bundle
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_03\camo_net_03.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_03\camo_net_03.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_03\Meshes/
Looking for template: net_03 starting in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_03\ 
End result: C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_03\net_03\net_03.con
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_03\net_03\net_03.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_03\net_03\net_03.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_03\net_03\Meshes/

Including objects\staticobjects\camouflagenets\camo_net_03\net_03\net_03.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_03\net_03\net_03.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_03\net_03\net_03.tweak )
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/camouflagenets/camo_net_03/net_03/net_03.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/camouflagenets/camo_net_03/net_03/net_03.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/camouflagenets/camo_net_03/net_03/Meshes/

Including objects\staticobjects\camouflagenets\camo_net_03\net_03\net_03.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_03\net_03\net_03.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_03\net_03\net_03.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\camouflagenets\camo_net_03\net_03\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/armament/ger_75mm_ammo_box_open/ger_75mm_ammo_box_open.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/armament/ger_75mm_ammo_box_open/ger_75mm_ammo_box_open.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/armament/ger_75mm_ammo_box_open/Meshes/

Including objects\staticobjects\armament\ger_75mm_ammo_box_open\ger_75mm_ammo_box_open.tweak
currentType: bundle
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\armament\ger_75mm_ammo_box_open\ger_75mm_ammo_box_open.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\armament\ger_75mm_ammo_box_open\ger_75mm_ammo_box_open.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\armament\ger_75mm_ammo_box_open\Meshes/

Including objects\staticobjects\armament\supplyobjects.con
currentType: bundle
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\armament\supplyobjects.con
ERROR!!! Unable to open C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\bf2\objects\staticobjects\armament\supplyobjects.con
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/armament/pak40_ammo_box/pak40_ammo_box.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/armament/pak40_ammo_box/pak40_ammo_box.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/armament/pak40_ammo_box/Meshes/

Including objects\staticobjects\armament\pak40_ammo_box\pak40_ammo_box.tweak
currentType: bundle
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\armament\pak40_ammo_box\pak40_ammo_box.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\armament\pak40_ammo_box\pak40_ammo_box.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\armament\pak40_ammo_box\Meshes/

Including objects\staticobjects\armament\supplyobjects.con
currentType: bundle
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\armament\supplyobjects.con
ERROR!!! Unable to open C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\bf2\objects\staticobjects\armament\supplyobjects.con
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/hosp_bed_ger/hosp_bed_ger.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/hosp_bed_ger/hosp_bed_ger.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/hosp_bed_ger/Meshes/

Including objects\staticobjects\furniture\hosp_bed_ger\hosp_bed_ger.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\hosp_bed_ger\hosp_bed_ger.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\hosp_bed_ger\hosp_bed_ger.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\hosp_bed_ger\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/barrels/barrel_c01/barrel_c01.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/barrels/barrel_c01/barrel_c01.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/barrels/barrel_c01/Meshes/

Including objects\staticobjects\barrels\barrel_c01\barrel_c01.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\barrels\barrel_c01\barrel_c01.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\barrels\barrel_c01\barrel_c01.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\barrels\barrel_c01\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/barrels/barrel_c02/barrel_c02.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/barrels/barrel_c02/barrel_c02.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/barrels/barrel_c02/Meshes/

Including objects\staticobjects\barrels\barrel_c02\barrel_c02.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\barrels\barrel_c02\barrel_c02.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\barrels\barrel_c02\barrel_c02.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\barrels\barrel_c02\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/animals/cow_dead/cow_dead.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/animals/cow_dead/cow_dead.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/animals/cow_dead/Meshes/

Including objects\staticobjects\animals\cow_dead\cow_dead.tweak
currentType: bundle
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\animals\cow_dead\cow_dead.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\animals\cow_dead\cow_dead.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\animals\cow_dead\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/animals/cow_dead_b/cow_dead_b.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/animals/cow_dead_b/cow_dead_b.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/animals/cow_dead_b/Meshes/

Including objects\staticobjects\animals\cow_dead_b\cow_dead_b.tweak
currentType: bundle
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\animals\cow_dead_b\cow_dead_b.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\animals\cow_dead_b\cow_dead_b.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\animals\cow_dead_b\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/fireplace_new/fireplace_new.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/fireplace_new/fireplace_new.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/fireplace_new/Meshes/

Including objects\staticobjects\fireplace_new\fireplace_new.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fireplace_new\fireplace_new.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fireplace_new\fireplace_new.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fireplace_new\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/fences/bg_villagefence_damaged/bg_villagefence_damaged.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/fences/bg_villagefence_damaged/bg_villagefence_damaged.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/fences/bg_villagefence_damaged/Meshes/

Including objects\staticobjects\fences\bg_villagefence_damaged\bg_villagefence_damaged.tweak
currentType: bundle
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\bg_villagefence_damaged\bg_villagefence_damaged.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\bg_villagefence_damaged\bg_villagefence_damaged.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\bg_villagefence_damaged\Meshes/
Looking for template: bg_villagefence_post starting in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\bg_villagefence_damaged\ 
End result: C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\BG_VillageFence_Post\bg_villagefence_post.con
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\BG_VillageFence_Post\bg_villagefence_post.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\BG_VillageFence_Post\bg_villagefence_post.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\BG_VillageFence_Post\Meshes/

Including objects\staticobjects\fences\BG_VillageFence_Post\bg_villagefence_post.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\BG_VillageFence_Post\bg_villagefence_post.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\BG_VillageFence_Post\bg_villagefence_post.tweak )
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/obstacles/belgian_gate/belgian_gate.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/obstacles/belgian_gate/belgian_gate.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/obstacles/belgian_gate/Meshes/

Including objects\staticobjects\obstacles\belgian_gate\belgian_gate.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\obstacles\belgian_gate\belgian_gate.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\obstacles\belgian_gate\belgian_gate.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\obstacles\belgian_gate\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/fences/bgf_ironfence1_long/bgf_ironfence1_long.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/fences/bgf_ironfence1_long/bgf_ironfence1_long.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/fences/bgf_ironfence1_long/Meshes/

Including objects\staticobjects\fences\bgf_ironfence1_long\bgf_ironfence1_long.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\bgf_ironfence1_long\bgf_ironfence1_long.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\bgf_ironfence1_long\bgf_ironfence1_long.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\fences\bgf_ironfence1_long\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/houses/house04/house04.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/houses/house04/house04.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/houses/house04/Meshes/

Including objects\staticobjects\houses\house04\house04.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\houses\house04\house04.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\houses\house04\house04.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\houses\house04\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/barbwirefence/brb_wire02/brb_wire02.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/barbwirefence/brb_wire02/brb_wire02.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/barbwirefence/brb_wire02/Meshes/

Including objects\staticobjects\barbwirefence\brb_wire02\brb_wire02.tweak
currentType: bundle
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\barbwirefence\brb_wire02\brb_wire02.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\barbwirefence\brb_wire02\brb_wire02.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\barbwirefence\brb_wire02\Meshes/
Looking for template: wire02 starting in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\barbwirefence\brb_wire02\ 
End result: C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\barbwirefence\brb_wire02\wire02\wire02.con
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\barbwirefence\brb_wire02\wire02\wire02.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\barbwirefence\brb_wire02\wire02\wire02.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\barbwirefence\brb_wire02\wire02\Meshes/

Including objects\staticobjects\barbwirefence\brb_wire02\wire02\wire02.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\barbwirefence\brb_wire02\wire02\wire02.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\barbwirefence\brb_wire02\wire02\wire02.tweak )
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/barbwirefence/brb_wire02/wire02/wire02.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/barbwirefence/brb_wire02/wire02/wire02.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/barbwirefence/brb_wire02/wire02/Meshes/

Including objects\staticobjects\barbwirefence\brb_wire02\wire02\wire02.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\barbwirefence\brb_wire02\wire02\wire02.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\barbwirefence\brb_wire02\wire02\wire02.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\barbwirefence\brb_wire02\wire02\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/_asia/village/village_objects/ch_stnwalls_innersloope_30m_invert/ch_stnwalls_innersloope_30m_invert.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/_asia/village/village_objects/ch_stnwalls_innersloope_30m_invert/ch_stnwalls_innersloope_30m_invert.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/_asia/village/village_objects/ch_stnwalls_innersloope_30m_invert/Meshes/

Including objects\staticobjects\_asia\village\village_objects\ch_stnwalls_innersloope_30m_invert\ch_stnwalls_innersloope_30m_invert.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\_asia\village\village_objects\ch_stnwalls_innersloope_30m_invert\ch_stnwalls_innersloope_30m_invert.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\_asia\village\village_objects\ch_stnwalls_innersloope_30m_invert\ch_stnwalls_innersloope_30m_invert.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\_asia\village\village_objects\ch_stnwalls_innersloope_30m_invert\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/_asia/village/village_objects/ch_stnwalls_10m_stairs/ch_stnwalls_10m_stairs.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/_asia/village/village_objects/ch_stnwalls_10m_stairs/ch_stnwalls_10m_stairs.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/_asia/village/village_objects/ch_stnwalls_10m_stairs/Meshes/

Including objects\staticobjects\_asia\village\village_objects\ch_stnwalls_10m_stairs\ch_stnwalls_10m_stairs.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\_asia\village\village_objects\ch_stnwalls_10m_stairs\ch_stnwalls_10m_stairs.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\_asia\village\village_objects\ch_stnwalls_10m_stairs\ch_stnwalls_10m_stairs.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\_asia\village\village_objects\ch_stnwalls_10m_stairs\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/_asia/village/village_objects/ch_stnwalls_corner_10m/ch_stnwalls_corner_10m.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/_asia/village/village_objects/ch_stnwalls_corner_10m/ch_stnwalls_corner_10m.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/_asia/village/village_objects/ch_stnwalls_corner_10m/Meshes/

Including objects\staticobjects\_asia\village\village_objects\ch_stnwalls_corner_10m\ch_stnwalls_corner_10m.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\_asia\village\village_objects\ch_stnwalls_corner_10m\ch_stnwalls_corner_10m.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\_asia\village\village_objects\ch_stnwalls_corner_10m\ch_stnwalls_corner_10m.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\_asia\village\village_objects\ch_stnwalls_corner_10m\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/citybuildings/pavement/corner/45out_long/45out_long.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/citybuildings/pavement/corner/45out_long/45out_long.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/citybuildings/pavement/corner/45out_long/Meshes/

Including objects\staticobjects\pr\citybuildings\pavement\corner\45out_long\45out_long.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\citybuildings\pavement\corner\45out_long\45out_long.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\citybuildings\pavement\corner\45out_long\45out_long.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\citybuildings\pavement\corner\45out_long\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/citybuildings/pavement/special/driveway_1/driveway_1.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/citybuildings/pavement/special/driveway_1/driveway_1.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/citybuildings/pavement/special/driveway_1/Meshes/

Including objects\staticobjects\pr\citybuildings\pavement\special\driveway_1\driveway_1.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\citybuildings\pavement\special\driveway_1\driveway_1.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\citybuildings\pavement\special\driveway_1\driveway_1.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\citybuildings\pavement\special\driveway_1\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/fences/wooden_fences/wooden_fence_004m/wooden_fence_004m.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/fences/wooden_fences/wooden_fence_004m/wooden_fence_004m.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/fences/wooden_fences/wooden_fence_004m/Meshes/

Including objects\staticobjects\pr\fences\wooden_fences\wooden_fence_004m\wooden_fence_004m.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\fences\wooden_fences\wooden_fence_004m\wooden_fence_004m.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\fences\wooden_fences\wooden_fence_004m\wooden_fence_004m.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\fences\wooden_fences\wooden_fence_004m\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/piano/piano.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/piano/piano.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/piano/Meshes/

Including objects\staticobjects\furniture\piano\piano.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\piano\piano.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\piano\piano.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\piano\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/piano/pianochair/pianochair.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/piano/pianochair/pianochair.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/piano/pianochair/Meshes/

Including objects\staticobjects\furniture\piano\pianochair\pianochair.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\piano\pianochair\pianochair.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\piano\pianochair\pianochair.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\piano\pianochair\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/bed_l01/bed_l01.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/bed_l01/bed_l01.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/bed_l01/Meshes/

Including objects\staticobjects\furniture\bed_l01\bed_l01.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\bed_l01\bed_l01.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\bed_l01\bed_l01.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\bed_l01\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/bed_l02/bed_l02.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/bed_l02/bed_l02.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/bed_l02/Meshes/

Including objects\staticobjects\furniture\bed_l02\bed_l02.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\bed_l02\bed_l02.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\bed_l02\bed_l02.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\bed_l02\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/bunkertp3/bunkertp3.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/bunkertp3/bunkertp3.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/bunkertp3/Meshes/

Including objects\staticobjects\buildings\bunkertp3\bunkertp3.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bunkertp3\bunkertp3.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bunkertp3\bunkertp3.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bunkertp3\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/trench/terrain_cover_v1/terrain_cover_v1.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/trench/terrain_cover_v1/terrain_cover_v1.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/trench/terrain_cover_v1/Meshes/

Including objects\staticobjects\pr\trench\terrain_cover_v1\terrain_cover_v1.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\trench\terrain_cover_v1\terrain_cover_v1.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\trench\terrain_cover_v1\terrain_cover_v1.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\trench\terrain_cover_v1\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/com_objects/crates/woodencrate_1m/woodencrate_1m.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/com_objects/crates/woodencrate_1m/woodencrate_1m.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/com_objects/crates/woodencrate_1m/Meshes/

Including objects\staticobjects\common\com_objects\crates\woodencrate_1m\woodencrate_1m.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\com_objects\crates\woodencrate_1m\woodencrate_1m.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\com_objects\crates\woodencrate_1m\woodencrate_1m.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\com_objects\crates\woodencrate_1m\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/obstacles/obst_02_field_02/obst_02_field_02.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/obstacles/obst_02_field_02/obst_02_field_02.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/obstacles/obst_02_field_02/Meshes/

Including objects\staticobjects\obstacles\obst_02_field_02\obst_02_field_02.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\obstacles\obst_02_field_02\obst_02_field_02.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\obstacles\obst_02_field_02\obst_02_field_02.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\obstacles\obst_02_field_02\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/bkr_aa01/bkr_aa01.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/bkr_aa01/bkr_aa01.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/bkr_aa01/Meshes/

Including objects\staticobjects\buildings\bkr_aa01\bkr_aa01.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bkr_aa01\bkr_aa01.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bkr_aa01\bkr_aa01.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\bkr_aa01\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/hedgerow_10m_v2/hedgerow_10m_v2.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/hedgerow_10m_v2/hedgerow_10m_v2.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/hedgerow_10m_v2/Meshes/

Including objects\vegitation\pr\hedgerow_10m_v2\hedgerow_10m_v2.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\hedgerow_10m_v2\hedgerow_10m_v2.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\hedgerow_10m_v2\hedgerow_10m_v2.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\hedgerow_10m_v2\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/hedgerow_10m_v2/hedgerow_10m_v2_lod.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/hedgerow_10m_v2/hedgerow_10m_v2_lod.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/hedgerow_10m_v2/Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/com_objects/fences/fence_corrugated_3x12m_end/fence_corrugated_3x12m_end.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/com_objects/fences/fence_corrugated_3x12m_end/fence_corrugated_3x12m_end.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/com_objects/fences/fence_corrugated_3x12m_end/Meshes/

Including objects\staticobjects\common\com_objects\fences\fence_corrugated_3x12m_end\fence_corrugated_3x12m_end.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\com_objects\fences\fence_corrugated_3x12m_end\fence_corrugated_3x12m_end.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\com_objects\fences\fence_corrugated_3x12m_end\fence_corrugated_3x12m_end.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\com_objects\fences\fence_corrugated_3x12m_end\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/military/objects/sandbags/mi_sandbags_12m/mi_sandbags_12m.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/military/objects/sandbags/mi_sandbags_12m/mi_sandbags_12m.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/military/objects/sandbags/mi_sandbags_12m/Meshes/

Including objects\staticobjects\military\objects\sandbags\mi_sandbags_12m\mi_sandbags_12m.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\military\objects\sandbags\mi_sandbags_12m\mi_sandbags_12m.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\military\objects\sandbags\mi_sandbags_12m\mi_sandbags_12m.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\military\objects\sandbags\mi_sandbags_12m\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/military/objects/sandbags/mi_sandbags_end/mi_sandbags_end.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/military/objects/sandbags/mi_sandbags_end/mi_sandbags_end.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/military/objects/sandbags/mi_sandbags_end/Meshes/

Including objects\staticobjects\military\objects\sandbags\mi_sandbags_end\mi_sandbags_end.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\military\objects\sandbags\mi_sandbags_end\mi_sandbags_end.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\military\objects\sandbags\mi_sandbags_end\mi_sandbags_end.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\military\objects\sandbags\mi_sandbags_end\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/walls/b_wall_30ft_v2/b_wall_30ft_v2.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/walls/b_wall_30ft_v2/b_wall_30ft_v2.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/walls/b_wall_30ft_v2/Meshes/

Including objects\staticobjects\walls\b_wall_30ft_v2\b_wall_30ft_v2.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\walls\b_wall_30ft_v2\b_wall_30ft_v2.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\walls\b_wall_30ft_v2\b_wall_30ft_v2.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\walls\b_wall_30ft_v2\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/walls/b_wall_end_v2/b_wall_end_v2.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/walls/b_wall_end_v2/b_wall_end_v2.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/walls/b_wall_end_v2/Meshes/

Including objects\staticobjects\walls\b_wall_end_v2\b_wall_end_v2.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\walls\b_wall_end_v2\b_wall_end_v2.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\walls\b_wall_end_v2\b_wall_end_v2.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\walls\b_wall_end_v2\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/walls/b_wall_15ft_v2/b_wall_15ft_v2.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/walls/b_wall_15ft_v2/b_wall_15ft_v2.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/walls/b_wall_15ft_v2/Meshes/

Including objects\staticobjects\walls\b_wall_15ft_v2\b_wall_15ft_v2.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\walls\b_wall_15ft_v2\b_wall_15ft_v2.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\walls\b_wall_15ft_v2\b_wall_15ft_v2.tweak )
Template name and geometry name differ, looking in other folders as well.
Looking for template: b_wall_15ft starting in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\walls\b_wall_15ft_v2\Meshes/ 
End result: C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\walls\b_wall_15ft\Meshes\b_wall_15ft.staticmesh
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\walls\b_wall_15ft_v2\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/walls/b_wall_15ft_dest_v2/b_wall_15ft_dest_v2.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/walls/b_wall_15ft_dest_v2/b_wall_15ft_dest_v2.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/walls/b_wall_15ft_dest_v2/Meshes/

Including objects\staticobjects\walls\b_wall_15ft_dest_v2\b_wall_15ft_dest_v2.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\walls\b_wall_15ft_dest_v2\b_wall_15ft_dest_v2.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\walls\b_wall_15ft_dest_v2\b_wall_15ft_dest_v2.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\walls\b_wall_15ft_dest_v2\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/obstacles/obst_02_field_01/obst_02_field_01.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/obstacles/obst_02_field_01/obst_02_field_01.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/obstacles/obst_02_field_01/Meshes/

Including objects\staticobjects\obstacles\obst_02_field_01\obst_02_field_01.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\obstacles\obst_02_field_01\obst_02_field_01.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\obstacles\obst_02_field_01\obst_02_field_01.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\obstacles\obst_02_field_01\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/deathplank/deathplank.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/deathplank/deathplank.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/deathplank/Meshes/

Including objects\staticobjects\common\deathplank\deathplank.tweak
currentType: bundle
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\deathplank\deathplank.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\deathplank\deathplank.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\deathplank\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/militia/sewer/topblock_v1/topblock_v1.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/militia/sewer/topblock_v1/topblock_v1.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/militia/sewer/topblock_v1/Meshes/

Including objects\staticobjects\pr\militia\sewer\topblock_v1\topblock_v1.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\militia\sewer\topblock_v1\topblock_v1.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\militia\sewer\topblock_v1\topblock_v1.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\militia\sewer\topblock_v1\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/misc/dragons_teeth_30m/dragons_teeth_30m.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/misc/dragons_teeth_30m/dragons_teeth_30m.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/misc/dragons_teeth_30m/Meshes/

Including objects\staticobjects\pr\misc\dragons_teeth_30m\dragons_teeth_30m.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\misc\dragons_teeth_30m\dragons_teeth_30m.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\misc\dragons_teeth_30m\dragons_teeth_30m.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\misc\dragons_teeth_30m\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/misc/dragons_teeth_10m/dragons_teeth_10m.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/misc/dragons_teeth_10m/dragons_teeth_10m.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/misc/dragons_teeth_10m/Meshes/

Including objects\staticobjects\pr\misc\dragons_teeth_10m\dragons_teeth_10m.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\misc\dragons_teeth_10m\dragons_teeth_10m.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\misc\dragons_teeth_10m\dragons_teeth_10m.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\misc\dragons_teeth_10m\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/shrubs/largeshrub_low_40m.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/shrubs/largeshrub_low_40m.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/shrubs/Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/shrubs/largeshrub_low_40m_lod.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/shrubs/largeshrub_low_40m_lod.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/shrubs/Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/church_props/font/font.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/church_props/font/font.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/church_props/font/Meshes/

Including objects\staticobjects\buildings\church_props\font\font.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\church_props\font\font.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\church_props\font\font.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\church_props\font\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/church_props/lecturn/lecturn.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/church_props/lecturn/lecturn.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/church_props/lecturn/Meshes/

Including objects\staticobjects\buildings\church_props\lecturn\lecturn.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\church_props\lecturn\lecturn.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\church_props\lecturn\lecturn.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\church_props\lecturn\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/church_props/pew_3m/pew_3m.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/church_props/pew_3m/pew_3m.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/church_props/pew_3m/Meshes/

Including objects\staticobjects\buildings\church_props\pew_3m\pew_3m.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\church_props\pew_3m\pew_3m.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\church_props\pew_3m\pew_3m.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\church_props\pew_3m\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/church_props/tallcross/tallcross.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/church_props/tallcross/tallcross.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/church_props/tallcross/Meshes/

Including objects\staticobjects\buildings\church_props\tallcross\tallcross.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\church_props\tallcross\tallcross.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\church_props\tallcross\tallcross.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\church_props\tallcross\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/streetlamp_wall/streetlamp_wall.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/streetlamp_wall/streetlamp_wall.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/common/streetlamp_wall/Meshes/

Including objects\staticobjects\common\streetlamp_wall\streetlamp_wall.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\streetlamp_wall\streetlamp_wall.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\streetlamp_wall\streetlamp_wall.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\common\streetlamp_wall\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/closet02/closet02.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/closet02/closet02.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/closet02/Meshes/

Including objects\staticobjects\furniture\closet02\closet02.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\closet02\closet02.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\closet02\closet02.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\closet02\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/bath/bath.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/bath/bath.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/furniture/bath/Meshes/

Including objects\staticobjects\furniture\bath\bath.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\bath\bath.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\bath\bath.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\furniture\bath\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/crates/crate_l/crate_l.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/crates/crate_l/crate_l.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/crates/crate_l/Meshes/

Including objects\staticobjects\crates\crate_l\crate_l.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\crates\crate_l\crate_l.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\crates\crate_l\crate_l.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\crates\crate_l\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/crates/crate_m/crate_m.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/crates/crate_m/crate_m.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/crates/crate_m/Meshes/

Including objects\staticobjects\crates\crate_m\crate_m.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\crates\crate_m\crate_m.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\crates\crate_m\crate_m.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\crates\crate_m\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/crates/shell_crate_closed/shell_crate_closed.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/crates/shell_crate_closed/shell_crate_closed.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/crates/shell_crate_closed/Meshes/

Including objects\staticobjects\crates\shell_crate_closed\shell_crate_closed.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\crates\shell_crate_closed\shell_crate_closed.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\crates\shell_crate_closed\shell_crate_closed.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\crates\shell_crate_closed\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/crates/crate_medic/crate_medic.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/crates/crate_medic/crate_medic.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/crates/crate_medic/Meshes/

Including objects\staticobjects\crates\crate_medic\crate_medic.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\crates\crate_medic\crate_medic.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\crates\crate_medic\crate_medic.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\crates\crate_medic\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/crates/bg_box2/bg_box2.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/crates/bg_box2/bg_box2.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/crates/bg_box2/Meshes/

Including objects\staticobjects\crates\bg_box2\bg_box2.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\crates\bg_box2\bg_box2.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\crates\bg_box2\bg_box2.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\crates\bg_box2\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/crates/bg_box1/bg_box1.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/crates/bg_box1/bg_box1.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/crates/bg_box1/Meshes/

Including objects\staticobjects\crates\bg_box1\bg_box1.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\crates\bg_box1\bg_box1.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\crates\bg_box1\bg_box1.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\crates\bg_box1\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/military/objects/sandbags/mi_sandbags_corner_2m/mi_sandbags_corner_2m.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/military/objects/sandbags/mi_sandbags_corner_2m/mi_sandbags_corner_2m.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/military/objects/sandbags/mi_sandbags_corner_2m/Meshes/

Including objects\staticobjects\military\objects\sandbags\mi_sandbags_corner_2m\mi_sandbags_corner_2m.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\military\objects\sandbags\mi_sandbags_corner_2m\mi_sandbags_corner_2m.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\military\objects\sandbags\mi_sandbags_corner_2m\mi_sandbags_corner_2m.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\military\objects\sandbags\mi_sandbags_corner_2m\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/military/objects/sandbags/mi_sandbags_4m/mi_sandbags_4m.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/military/objects/sandbags/mi_sandbags_4m/mi_sandbags_4m.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/military/objects/sandbags/mi_sandbags_4m/Meshes/

Including objects\staticobjects\military\objects\sandbags\mi_sandbags_4m\mi_sandbags_4m.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\military\objects\sandbags\mi_sandbags_4m\mi_sandbags_4m.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\military\objects\sandbags\mi_sandbags_4m\mi_sandbags_4m.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\military\objects\sandbags\mi_sandbags_4m\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/military/objects/sandbags/mi_sandbags_circle_half/mi_sandbags_circle_half.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/military/objects/sandbags/mi_sandbags_circle_half/mi_sandbags_circle_half.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/military/objects/sandbags/mi_sandbags_circle_half/Meshes/

Including objects\staticobjects\military\objects\sandbags\mi_sandbags_circle_half\mi_sandbags_circle_half.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\military\objects\sandbags\mi_sandbags_circle_half\mi_sandbags_circle_half.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\military\objects\sandbags\mi_sandbags_circle_half\mi_sandbags_circle_half.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\military\objects\sandbags\mi_sandbags_circle_half\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/bunker/ww2_bunkers/tobruk58c_t1/tobruk58c_t1.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/bunker/ww2_bunkers/tobruk58c_t1/tobruk58c_t1.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/bunker/ww2_bunkers/tobruk58c_t1/Meshes/

Including objects\staticobjects\pr\bunker\ww2_bunkers\tobruk58c_t1\tobruk58c_t1.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\bunker\ww2_bunkers\tobruk58c_t1\tobruk58c_t1.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\bunker\ww2_bunkers\tobruk58c_t1\tobruk58c_t1.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\bunker\ww2_bunkers\tobruk58c_t1\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/shed01/shed01.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/shed01/shed01.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/shed01/Meshes/

Including objects\staticobjects\buildings\shed01\shed01.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\shed01\shed01.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\shed01\shed01.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\shed01\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/stable01/stable01.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/stable01/stable01.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/buildings/stable01/Meshes/

Including objects\staticobjects\buildings\stable01\stable01.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\stable01\stable01.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\stable01\stable01.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\buildings\stable01\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/fields/wheat_clump_01/wheat_clump_01.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/fields/wheat_clump_01/wheat_clump_01.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/fields/wheat_clump_01/Meshes/

Including objects\vegitation\pr\fields\wheat_clump_01\wheat_clump_01.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\fields\wheat_clump_01\wheat_clump_01.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\fields\wheat_clump_01\wheat_clump_01.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\fields\wheat_clump_01\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/fields/wheat_clump_01/wheat_clump_01_lod.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/fields/wheat_clump_01/wheat_clump_01_lod.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/fields/wheat_clump_01/Meshes/

Including objects\vegitation\pr\fields\wheat_clump_01\wheat_clump_01_lod.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\fields\wheat_clump_01\wheat_clump_01_lod.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\fields\wheat_clump_01\wheat_clump_01_lod.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\fields\wheat_clump_01\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/fields/corn/corn_maize_clump_01/corn_maize_clump_01.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/fields/corn/corn_maize_clump_01/corn_maize_clump_01.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/fields/corn/corn_maize_clump_01/Meshes/

Including objects\vegitation\pr\fields\corn\corn_maize_clump_01\corn_maize_clump_01.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\fields\corn\corn_maize_clump_01\corn_maize_clump_01.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\fields\corn\corn_maize_clump_01\corn_maize_clump_01.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\fields\corn\corn_maize_clump_01\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/fields/corn/corn_maize_clump_01/corn_maize_clump_01_lod.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/fields/corn/corn_maize_clump_01/corn_maize_clump_01_lod.con )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/pr/fields/corn/corn_maize_clump_01/Meshes/

Including objects\vegitation\pr\fields\corn\corn_maize_clump_01\corn_maize_clump_01_lod.tweak
currentType: simpleobject
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\fields\corn\corn_maize_clump_01\corn_maize_clump_01_lod.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\fields\corn\corn_maize_clump_01\corn_maize_clump_01_lod.tweak )
Looking for samples in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\vegitation\pr\fields\corn\corn_maize_clump_01\Meshes/
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/misc/base_protection/base_protection_100m/base_protection_100m.con
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/misc/base_protection/base_protection_100m/base_protection_100m.con )
Template name and geometry name differ, looking in other folders as well.
Looking for template: null_staticmesh starting in C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/misc/base_protection/base_protection_100m/Meshes/ 
End result: undefined
-- Error occurred in Bf2meshType loop; filename: C:\Program Files (x86)\Autodesk\3ds Max 9\scripts\bf2\statics\importFromGame.ms; position: 8930
--  Frame:
--   foundPath: undefined
--   Bf2meshType: ".staticmesh"
--   startFolder: "C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/misc/base_protection/base_protection_100m/Meshes/"
--   f1: undefined
--   geometryPath: ""
--   f2: undefined
--   geomPath: undefined
--   fileExists: false
--   called in modPathIt loop; filename: C:\Program Files (x86)\Autodesk\3ds Max 9\scripts\bf2\statics\importFromGame.ms; position: 9818
--  Frame:
--   iVal: 1
--   modPathIt: "C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\"
--   called in bf2LoadObjCon(); filename: C:\Program Files (x86)\Autodesk\3ds Max 9\scripts\bf2\statics\importFromGame.ms; position: 9865
--  Frame:
--   myItem: undefined
--   modPath: "C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\"
--   commenting: false
--   tmpObjType: "simpleobject"
--   fnameFullPath: "C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/misc/base_protection/base_protection_100m/Meshes/null_staticmesh"
--   skipChild: undefined
--   fname: "objects/staticobjects/pr/misc/base_protection/base_protection_100m/base_protection_100m.con"
--   includedFnames: #()
--   fullPath: "C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/pr/misc/base_protection/base_protection_100m/base_protection_100m.con"
--   f: <File:C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\pr\misc\base_protection\base_protection_100m\base_protection_100m.con>
--   firstType: "simpleobject"
--   s: 10.0
--   isRelativePath: undefined
--   myTable: undefined
--   fnameRelativePath: "objects/staticobjects/pr/misc/base_protection/base_protection_100m/Meshes/null_staticmesh"
--   currentType: "simpleobject"
--   includeFileName: undefined
--   objTemplates: #()
--   tmpLine: #("ObjectTemplate.geometry", "null_staticmesh")
--   currentObject: #("base_protection_100m", undefined, undefined, #(), "simpleobject", undefined, true, "null_staticmesh")
--   currentChild: undefined
--   tmpA: undefined
--   includeFileDir: undefined
--   foundValidFile: false
--   firstItem: "objecttemplate.geometry"
--   called in bf2ReadStaticObjectsCon(); filename: C:\Program Files (x86)\Autodesk\3ds Max 9\scripts\bf2\statics\importFromGame.ms; position: 19156
--  Frame:
--   forLm: true
--   rot1Str: undefined
--   rot2Str: undefined
--   commenting: false
--   rot3Str: undefined
--   fname: "C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\levels\pn_omaha_beach\StaticObjects.con"
--   f: <File:C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\levels\pn_omaha_beach\StaticObjects.con>
--   posStr: undefined
--   fnameAsFwd: "c:/program files (x86)/project reality/project reality bf2/mods/pr_repo/levels/pn_omaha_beach/staticobjects.con"
--   userAbort: false
--   rot1: undefined
--   s: 10.0
--   rot3: undefined
--   fStatics: undefined
--   t2: undefined
--   doGeom: true
--   allObjs: #()
--   progressMult: undefined
--   xformStr: undefined
--   tmpLine: #("run", "/objects/staticobjects/pr/misc/base_protection/base_protection_100m/base_protection_100m.con")
--   pntsStr: undefined
--   t1: 85337184
--   linea: "run /objects/staticobjects/pr/misc/base_protection/base_protection_100m/base_protection_100m.con"
--   findID: 72
--   currentObject: undefined
--   rot2: undefined
--   forOg: false
--   offset: [0,0,0]
--   fnameStatics: undefined
--   firstItem: "run"
--   timeToParseConFile: undefined
--   timeToLoadGeom: undefined
--   called in btnImportBuildings.pressed(); filename: C:\Program Files (x86)\Autodesk\3ds Max 9\scripts\bf2\statics\roll_lightmaps.ms; position: 18354
--  Frame:
--   forLightmaps: true
--   fname: "C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\levels\pn_omaha_beach\StaticObjects.con"
--   objSet: undefined
>> MAXScript Rollout Handler Exception: -- Unable to convert: undefined to type: FileName <<
Image
Harmonikater
PR:BF2 Contributor
Posts: 44
Joined: 2017-06-11 20:23

Re: Experimental updated 3dsMax Tools. Newer Max versions support and more.

Post by Harmonikater »

Ok, there's two issues at work here. For one there was an actual bug in that code when no geometry can be found.
However, having fixed that it still wouldn't load the "correct" geometry.
Since the geometry ("null_staticmesh") differs from the template name, the script iteratively looks for the mesh file by going up the folders. For now it's set up to terminate one level beneath the main objects folder (so /staticobjects/ for most cases). Since the geometry for null_staticmesh is in /common/ however, it terminates before finding it.
For null_staticmesh it's obviously no problem that it gives up and just shows the dummy. Question is, are there other static templates which load a different, visible geometry that requires changing folder all the way down to objects/ ?
B4rr3l
Posts: 259
Joined: 2017-01-19 20:44

Re: Experimental updated 3dsMax Tools. Newer Max versions support and more.

Post by B4rr3l »

any hint why the doubled vertices when importing? maybe precision settings?
Harmonikater
PR:BF2 Contributor
Posts: 44
Joined: 2017-06-11 20:23

Re: Experimental updated 3dsMax Tools. Newer Max versions support and more.

Post by Harmonikater »

Those double vertices are created during export. Basically bf2 meshes treat different smoothing groups as different subobjects. So wherever two smoothing groups meet, there will be double vertices. So it's not a precision issue at all, just the way that the bf2 files store mesh information.
B4rr3l
Posts: 259
Joined: 2017-01-19 20:44

Re: Experimental updated 3dsMax Tools. Newer Max versions support and more.

Post by B4rr3l »

Harmonikater wrote:Those double vertices are created during export. Basically bf2 meshes treat different smoothing groups as different subobjects. So wherever two smoothing groups meet, there will be double vertices. So it's not a precision issue at all, just the way that the bf2 files store mesh information.
ok thanks for explaining
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: Experimental updated 3dsMax Tools. Newer Max versions support and more.

Post by Outlawz7 »

Is there any way to fix that on import though? I figured it was smoothing groups as all imported objects are smoothed ok until you weld and then you have to go redo them.
Image
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Experimental updated 3dsMax Tools. Newer Max versions support and more.

Post by Rhino »

[R-DEV]Outlawz7 wrote:as all imported objects are smoothed ok until you weld and then you have to go redo them.
Na, you have a bunch of smoothing errors after importing with the separated verts as the way the separated vert smoothing works in BF2 doesn't totally translate back to 3DsMax. Hence why if you don't weld up the verts and export back to BF2 as was from importing it from BF2, you will lose a bunch of the smoothing that you had ingame originally.
Image
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