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Re: [Changelog] PR v0.851 first test build

Posted: 2008-11-25 04:18
by PRC_Heavy_Z
AAAAAAAAH hahahhahahahaha, keep guessing y'all :lol:

Re: [Changelog] PR v0.851 first test build

Posted: 2008-11-25 04:19
by DeltaFart
Waldo I'll help you if you want

Re: [Changelog] PR v0.851 first test build

Posted: 2008-11-25 04:35
by mp5punk
i am going to start reading on how to code and program for computers.

Re: [Changelog] PR v0.851 first test build

Posted: 2008-11-25 04:42
by AncientMan
Heh, this is funny... I'll help you with the first one.

HUD: Updated grenadier kit icon added to chuc's icons folder (chuc)

Re: [Changelog] PR v0.851 first test build

Posted: 2008-11-25 05:41
by Carter
Its really not all that hard. Just do makes makes sense or try what I do. Think like a dev, know the devs.....stalk the devs.....darn they closed the window :( .

I think they are replacing the american helmets. I managed to get a pic.
Image
I also heard them talking about replacing the Jdam with Chuck Norris.

Whoever came up with the idea to censor the changelog and release it is a genius when it comes to distracting people. I guess the tradition of spamming forums with questions on new content is gone.

Re: [Changelog] PR v0.851 first test build

Posted: 2008-11-25 06:08
by badmojo420
I give up, i have a lot done, but you hit a point where you`ll have to start decoding each line individually, and i`m not gonna start doing that :) heres some of the stuff i could get all of.....

WEAPONS: new pkm 1p reload animation added (chuc)
HUD: Added new kit icons (chuc)
VEHICLES: Set tow hmmwv to use a different weapon template with less damage (now 2 to take out a tank, 1 for an apc. (jaymz)
KITS: Added copy of mec kits to be used for "RF" faction (jaymz)
KITS: Added incendiary grenade x1 to all faction riflemen (fuzzhead)
KITS: Gave medic 1 x incendiary grenade (fuzzhead)
KITS: Gave engineer 2 x incendiary grenade (fuzzhead)
KITS: Gave militia medic incendiary grenade (fuzzhead)
KITS: Increased smoke count on most limited kits to 2 (ins 1) to help with ammo problem with only 1 in weapon (fuzzhead)
WEAPONS: M4 reload animation sound fix (chuc)
KITS: Gave insurgent rpg, sa7 and sniper kits smoke weapon (fuzzhead)
PYTHON: Fixed issue with insurgent hideouts limitationn of 2 insted of 4. (dbzao)
MENU: Updated main menu (ancientman)
MENU: Updated main menu audio (ancientman)
VEHICLES: Set hmmwv tow to use it's oxn tow varient with a longer reload time. (jaymz)
GENERAL: Added numerous ru assets (jaymz)
WEAPONS: Moved incendiary grenades to weapon space 6 (fuzzhead)
WEAPONS: Fixed issue where you had to reload the insurgent rpg twice sxxxxxxxs when you dont let the animation play all the way. (fuzzhead)
WEAPONS: Updated insurgent pkm pickup weapon (chuc)
ATLAS: Updated with new vehicle icons (chuc)
ATLAS: Updated with nicer minimap icons (chuc)
ATLAS: Updated with new icons (chuc)
ATLAS: Updated with new machine gun icon (chuc)
KITS: all insurgent kits with ak-47 new have ak-47 bayonet
KITS: Added med kit to collaborator (fuzzhead)
KITS: Added new insurgent g3 and insurgent sks carbine (fuzzhead)
KITS: militia medic new hxs ak47 and bayonet (fuzzhead)
KITS: Added type86 frag grenades to pla kits (fuzzhead)
KITS: Added incendiary grenade to most infantry kits (fuzzhead)




I`d like to know the rest of this one...

KITS: Added new pickup insurgent kit "xxxo exxxxx" with the axxy ixx (fuzzhead)


If anyone wants what i have done, send me a pm.

Re: [Changelog] PR v0.851 first test build

Posted: 2008-11-25 06:16
by ReaperMAC
I blame DB for making it too easy on some of these... :p

Re: [Changelog] PR v0.851 first test build

Posted: 2008-11-25 06:57
by shifty66
WEAPONS: Got rid of unwanted cake from insurgency gameplay (jaymz)


THE CAKE IS A LIE!!!!

Re: [Changelog] PR v0.851 first test build

Posted: 2008-11-25 07:27
by badmojo420
I figured it out, the arty ied will be coming. Can`t wait.

https://www.realitymod.com/forum/f66-pr ... d-wip.html


KITS: Added new pickup insurgent kit "xxxo exxxxx" with the arty ied (fuzzhead)

EFFECTS: Added artillery ied exxxxxxxn exxxxx (chuc)
WEAPONS: ied to use old .xx9 c4 animations (chuc)
WEAPONS: Added artillery ied from exxxxxxxxxxxxxxxx (chuc)
WEAPONS: arty ied Put to weapon slot #x (fuzzhead)
WEAPONS: Updated artillery ied mxxxxs and animations (chuc)
WEAPONS: Changed grenade txxp space to 5 so it can fit on sniper with ied (fuzzhead)
WEAPONS: Changed artillery ied space to 8 to protect cxxxxxxg with the ap ied (chuc)
KITS: Added arty ied to ambusher, txxxxxd insurgent kxxx (fuzzhead)

Re: [Changelog] PR v0.851 first test build

Posted: 2008-11-25 11:01
by ExisSellos
dude
decode it before you upload it
this is more then useless

Re: [Changelog] PR v0.851 first test build

Posted: 2008-11-25 11:04
by Rhino
ExisSellos wrote:dude
decode it before you upload it
this is more then useless
lolz, like said in this topic like 10 times already if you went though it, the list is only to give you guys an idea on the amount of changes we have done, not to show you what we have changed so far since many may be reverted etc.

Re: [Changelog] PR v0.851 first test build

Posted: 2008-11-25 11:13
by rough77
my present for the threadstarter: ThinkGeek :: Stuff for Smart Masses :mrgreen: :mrgreen: :mrgreen:

Re: [Changelog] PR v0.851 first test build

Posted: 2008-11-25 12:41
by Psyko
the testers have decided to be really lasy so you guys can wait while we play it for ourselves :P

Re: [Changelog] PR v0.851 first test build

Posted: 2008-11-25 12:52
by ClaudioPolez
I've really tried not to get drawn into this cos 'it'll be ready when it's ready' but it's drawing us in like moths to a flame.

I reckon KITS: Added new pickup insurgent kit "xxxo exxxxx" with the arty ied (fuzzhead)
may be,
KITS: Added new pickup insurgent kit "ammo expert" with the arty ied (fuzzhead)

Re: [Changelog] PR v0.851 first test build

Posted: 2008-11-25 12:54
by ClaudioPolez
actually, and I wish I thought of this before I posted above, maybe 'demo expert'.

Re: [Changelog] PR v0.851 first test build

Posted: 2008-11-25 14:07
by scandhi
rough77 wrote:my present for the threadstarter: ThinkGeek :: Stuff for Smart Masses :mrgreen: :mrgreen: :mrgreen:
lol

Re: [Changelog] PR v0.851 first test build

Posted: 2008-11-25 16:25
by rough77
Psykogundam wrote:the testers have decided to be really lasy so you guys can wait while we play it for ourselves :P
my girlfriend will LOVE that decision 8)

Re: [Changelog] PR v0.851 first test build

Posted: 2008-11-25 16:50
by AnRK
badmojo420 wrote:torture!!!
Aaaah, I did pretty well still considering I decoded it at 3 in the morning in a couple of minutes :p Maybe I should actually work on decoding some of the release stuff...

I'm gonna start a thread for this, let's see how long it takes before it gets locked...

Re: [Changelog] PR v0.851 first test build

Posted: 2008-11-25 23:06
by AnRK
Threads are up:

To help decode the list go 'ere

To talk about the changes we work out (not that they'll definitely be right when we "decode" them...) go 'ere

Re: [Changelog] PR v0.851 first test build

Posted: 2008-11-26 02:34
by Tomato-Rifle
[R-DEV]dbzao wrote:Rxxxxr oxxxr ixxn cxxxxxd to a sxxxxl
What did you say about my mom?