The ADF Progress

Discussion pertaining to the PR Australian Forces.
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TomG101
Posts: 20
Joined: 2009-10-08 04:49

Re: The ADF Progress

Post by TomG101 »

aussie forces r going to be so cool gsa should have a aussie forces sever it would be packed all the time.

do u think that ozzy forces will be in 0.9 ???


nice work keep it up
Kenny
Posts: 261
Joined: 2006-11-18 03:30

Re: The ADF Progress

Post by Kenny »

It would be nice if it was in 0.9 but theirs still heaps of bugs and testing to be done before its finished
You can see some of the problems here BigD Gaming Community
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TomG101
Posts: 20
Joined: 2009-10-08 04:49

Re: The ADF Progress

Post by TomG101 »

'[R-DEV wrote:Tonnie;1109335']hey Glimmerman small prezzy for you... I still have one last thing i need to fix on the mesh then i will send to you... will need a new reskin on the inside tho its really shotty but i say it sooo many times i am a modeler not a texture artist. Also note that my GFX settings are **** infact i had a 4 fps rate when i bumped them up a small bit to get those pics and there still **** lol...
Me admiring the bushy ingame
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Randomly taking shots at the ASLAV
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After hiting a small bump in the road
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is it useing the 7.62mm or the 50.cal
anglomanii
Posts: 701
Joined: 2008-12-20 10:38

Re: The ADF Progress

Post by anglomanii »

Ideally we will have several variants. but only the Devs will be able to say what actually makes it into the game.
as Thales currentlly supports 32 variants of the Busmaster series of vehicles, we have a very wide selection to take from.
current weapon fittings include 40mm AGL-RWS, 12.7mm HMG-RWS, 7.62mm MMG-RWS, 5.56mm LMG-RWS, a HMG+DFSW(javelin) RWS and a MMG+DFSW RWS.
two varients currently being discussed also include a 25mm gun and a 30mm gun, what these weapons will actually be (type/nomenculture) i dont know.
ADF is also testing out the 81mm morter carrier and a undisclosed IDFSW varient.
other designs available but not yet taken up by the ADF include a 155mm gun carrier and a 105mm gun carrier. a dual cabin vehicle and a number of support role systems includding a AA type and a Radar/ communications type.
we already have the Sapper-counter IED, command post, supply/logistic/engineering and ambulance vehicles in the ADF comming on line as they roll off the production line.



<22:31:15> "Supahpingi": i was actually mastrubating ferosiosly to mike meyers pictures
TomG101
Posts: 20
Joined: 2009-10-08 04:49

Re: The ADF Progress

Post by TomG101 »

thanks does that mean the bushmaster will be bullet proof lol ???





cheers from tomg101 and rickg100
TomG101
Posts: 20
Joined: 2009-10-08 04:49

Re: The ADF Progress

Post by TomG101 »

if there is a demo verion could u send it to



to try it out
Last edited by TomG101 on 2009-11-11 09:36, edited 1 time in total.
Kenny
Posts: 261
Joined: 2006-11-18 03:30

Re: The ADF Progress

Post by Kenny »

Tom you might want to take you email down (not all of us are trustworthy) and check out BigD Gaming Community thats really the heart of the Australian PR community I don't think their has been any public releases as of yet but good work takes time.
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Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Re: The ADF Progress

Post by Snazz »

There's a test version here: http://www.bigdgaming.net/showthread.php?t=8249

Just have to register and log in to access it.
Last edited by Snazz on 2009-11-09 23:40, edited 3 times in total.
Reason: NINJA'D!
MrBlackPenguin
Posts: 8
Joined: 2009-10-26 04:14

Re: The ADF Progress

Post by MrBlackPenguin »

looks like its almost done cant wait :D
lemminggtp
Posts: 5
Joined: 2009-10-06 10:52

Re: The ADF Progress

Post by lemminggtp »

You guys appear to be doing an excellent job, keep it up men!
shifty66
Posts: 309
Joined: 2008-09-06 01:40

Re: The ADF Progress

Post by shifty66 »

Any idea how to get this to work through steam?

Cheers.
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*14 sigs made for PR members Ingame name:supermannen6 Not making sigs anymore. Army life does not permit it! hah
anglomanii
Posts: 701
Joined: 2008-12-20 10:38

Re: The ADF Progress

Post by anglomanii »

dont know, if we could get tonnie away from playing soldier in the bush with LAZOR's we'ed probably get a heads up, untill then i think we will be waiting...



<22:31:15> "Supahpingi": i was actually mastrubating ferosiosly to mike meyers pictures
shifty66
Posts: 309
Joined: 2008-09-06 01:40

Re: The ADF Progress

Post by shifty66 »

No worries mate, duty calls.

Oh and anglo, again. Fcuk Mate your sig looks good. Best buy the bloke who gave it to you a beer ;)
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*14 sigs made for PR members Ingame name:supermannen6 Not making sigs anymore. Army life does not permit it! hah
anglomanii
Posts: 701
Joined: 2008-12-20 10:38

Re: The ADF Progress

Post by anglomanii »

if your in brisbane i am having drinks on the 9th of jan. i will have a cold one waitin for that most awesom bloke......



<22:31:15> "Supahpingi": i was actually mastrubating ferosiosly to mike meyers pictures
Truism
Posts: 1189
Joined: 2008-07-27 13:52

Re: The ADF Progress

Post by Truism »

So how's the ADF faction progressing?

Haven't seen any action in ages, starting to scare me v_v
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: The ADF Progress

Post by dtacs »

Truism wrote:So how's the ADF faction progressing?

Haven't seen any action in ages, starting to scare me v_v
Good work takes time, but its coming along nicely by the looks of what is done.

AFAIK air assets haven't been completely sorted out, the RAAF F/18 is almost skinned by Slavak (a bigdgaming member) and the tiger is coming along well too.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: The ADF Progress

Post by Rudd »

I think Tonnie is still in a drunken stupour somewhere? :P
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Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: The ADF Progress

Post by Tonnie »

[R-CON]Rudd wrote:I think Tonnie is still in a drunken stupour somewhere? :P
something like that mate :P

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
shifty66
Posts: 309
Joined: 2008-09-06 01:40

Re: The ADF Progress

Post by shifty66 »

Tonnie mate any idea how to get this to work for steam?

Cheers
Image[/img]
*14 sigs made for PR members Ingame name:supermannen6 Not making sigs anymore. Army life does not permit it! hah
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: The ADF Progress

Post by Tonnie »

yeah mate... you can add it as a non steam game.

In your menu theres a tab named "games" its at the bottom, then just find the exe file ;)

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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