Page 7 of 8

Re: [Weapon] Deployable Anti-Tank

Posted: 2010-01-14 11:22
by Herbiie
Imho the British should get the Milan - we used to use it, but now we just use the Javelin (not the TOW) so it would be more realistic.

Source on Javelin: Javelin anti-tank weapon - British Army Website
Javelin, the medium range anti-tank guided weapon replacement for Milan,
Once you have the Javelin all other AT because irrelevant :D

Re: [Weapon] Deployable Anti-Tank

Posted: 2010-01-14 12:50
by Nick_Gunar
Exite the supremacy of the armoured vehicles ^^.

is there the usual limited perimeter around the FOB like 50m to deploy or will it change?

Re: [Weapon] Deployable Anti-Tank

Posted: 2010-01-14 20:21
by MurderDogg
I especially like the hud. Looks like you give them the sour face before you blow them up. :x

Re: [Weapon] Deployable Anti-Tank

Posted: 2010-01-16 03:11
by tommytgun
sooooo lookin forward to this

Re: [Weapon] Deployable Anti-Tank

Posted: 2010-01-16 05:53
by tim8002
very nice, glad you guys listened to the community and added this :D

Re: [Weapon] Deployable Anti-Tank

Posted: 2010-01-16 07:33
by anglomanii
well now all we need are mortar pits, AGL position and wall of sandbags. and i think we will have a great selection.

great work to the team on this one. i can only just start to think how this is going to change some of my most loved maps.

Re: [Weapon] Deployable Anti-Tank

Posted: 2010-01-16 11:16
by jbgeezer
The most usefull emplacement came last :lol:

I'm so looking forward to seeing what effects this will have on armoured warfare! But one more thing, will the AT weapons get realistic sight pcitures? The one's currently ingame are vbf2 unrealistic stuff, take for example the TOW. It's sight looks like you're looking through a pair of binoculars, while the real life TOW has a missile sight which looks like a sniper rifle's crosshair.

Re: [Weapon] Deployable Anti-Tank

Posted: 2010-01-17 07:48
by Hunt3r
jbgeezer wrote:The most usefull emplacement came last :lol:

I'm so looking forward to seeing what effects this will have on armoured warfare! But one more thing, will the AT weapons get realistic sight pcitures? The one's currently ingame are vbf2 unrealistic stuff, take for example the TOW. It's sight looks like you're looking through a pair of binoculars, while the real life TOW has a missile sight which looks like a sniper rifle's crosshair.
See Combined Arms.

Re: [Weapon] Deployable Anti-Tank

Posted: 2010-01-17 16:11
by fishmuffins
looking good we've been needin this for a while

Re: [Weapon] Deployable Anti-Tank

Posted: 2010-01-19 02:50
by Dorkweed
[R-DEV]Rhino wrote: The TOW missile will be used by the US Army, USMC and the British ingame as there deployable Anti-Tank weapon.
hate to do this, but you used the wrong 'their' sry, it's just my pet peeve :)

Re: [Weapon] Deployable Anti-Tank

Posted: 2010-01-19 10:01
by MAC$DRE
looks great rhino! Ive always wanted to see these in the game!!!

Re: [Weapon] Deployable Anti-Tank

Posted: 2010-01-19 10:21
by Snazz
Is there a limit to how many different deployable assets we can have apart from filling up the screen with a list of options?

Anglomanii mentioned mortars, which have already been modeled and could be a useful light fire support asset.

I think foxholes already fulfill the role of sandbags, but hesco sangars would be better. Also Hesco barriers with razor wire on top should replace the current tank traps. Then they'd look more like forward operating bases.

Re: [Weapon] Deployable Anti-Tank

Posted: 2010-01-19 10:38
by motherdear
Snazz wrote: I think foxholes already fulfill the role of sandbags, but hesco sangars would be better. Also Hesco barriers with razor wire on top should replace the current tank traps. Then they'd look more like forward operating bases.
hesco barriers need a long time presence in an area to setup, the FB is a firebase and therefore a meeting point for the team.

it is not a build up compound like a FOB. hesco barriers would be unrealistic in regards to the FB setup that we use (these things are heavy as F&#¤)

Re: [Weapon] Deployable Anti-Tank

Posted: 2010-01-19 10:41
by Snazz
[R-DEV]motherdear wrote:hesco barriers need a long time presence in an area to setup, the FB is a firebase and therefore a meeting point for the team.

it is not a build up compound like a FOB. hesco barriers would be unrealistic in regards to the FB setup that we use (these things are heavy as F&#¤)
Fair enough.

A Sandbox-mod-style, 'build a fort' CnC mode with hesco barriers and sangars would be pretty awesome though.

Re: [Weapon] Deployable Anti-Tank

Posted: 2010-01-19 11:52
by JM/Maukka
I hope they add that you can't make that beyond 50m from fob, otherwise this will be too powerful tool.

Re: [Weapon] Deployable Anti-Tank

Posted: 2010-01-19 11:53
by ViktorMk
So, i guess 2 hats, and 6 lats aren't enough to handle armour? This really is going to unbalance the game, armour already has so much to worry about. Take Kashan for example, Infantry can Laze them and a Jet will fly over and shoot a missile at it. They can request armour support, or shoot it with one of their own hats.

Re: [Weapon] Deployable Anti-Tank

Posted: 2010-01-19 13:41
by x-spades-x
ViktorMk wrote:So, i guess 2 hats, and 6 lats aren't enough to handle armour? This really is going to unbalance the game, armour already has so much to worry about. Take Kashan for example, Infantry can Laze them and a Jet will fly over and shoot a missile at it. They can request armour support, or shoot it with one of their own hats.
HATs and LATs need to be on the font lines with the Infantry. Not sitting at a FB just waiting around... thats why they are MOBILE at compared to stationary.

Re: [Weapon] Deployable Anti-Tank

Posted: 2010-01-19 14:14
by Igloo35
JM/Maukka wrote:I hope they add that you can't make that beyond 50m from fob, otherwise this will be too powerful tool.
if you can see a tank from a fob at inside 50m you sir are already dead or the armor is umanned :mrgreen:



this is a good thing , it's about time

Re: [Weapon] Deployable Anti-Tank

Posted: 2010-01-20 06:39
by Bluedrake42
Finally!!! this will help so much

Re: [Weapon] Deployable Anti-Tank

Posted: 2010-01-20 08:34
by PLODDITHANLEY
Maybe armour crews would benefit with a sniper to shoot the TOW users!