Re: [Weapon] M7 Grenade Launcher (+ M9A1 rifle grenade)
Posted: 2014-06-19 10:08
Looks much better, though I dont get why on the hemisphere you got on top, why the first set of quads is much smaller then the rest of the hemisphere? Making the all "equally" big would give you an overall nicer result for the same amount of tris.
Please collapse the polygon you got on the end of the hollow tube, the resulting cone will give you a more "endless" feel, while costing less tris and significantly less UV space (you can just do a planar UV on it then).
Time to talk about optimization of the cylinders. The smaller cylinder shouldnt have the same amount of sides as the larger one, it doesnt need so many sides to appear "smooth" So either collapse every other edge on the smaller cylinder, or double the amount of sides on the larger one. I dont know which of the options is the right one, because I cant tell wether or not the model needs more smoothing without seeing it with smooth shading. Maybe try posting some screenshots?
Anyway here is a quick tut i put together on how to optimize cylinders/spheres:
optimizing cylinders, spheres - Imgur
Please collapse the polygon you got on the end of the hollow tube, the resulting cone will give you a more "endless" feel, while costing less tris and significantly less UV space (you can just do a planar UV on it then).
Time to talk about optimization of the cylinders. The smaller cylinder shouldnt have the same amount of sides as the larger one, it doesnt need so many sides to appear "smooth" So either collapse every other edge on the smaller cylinder, or double the amount of sides on the larger one. I dont know which of the options is the right one, because I cant tell wether or not the model needs more smoothing without seeing it with smooth shading. Maybe try posting some screenshots?
Anyway here is a quick tut i put together on how to optimize cylinders/spheres:
optimizing cylinders, spheres - Imgur