344 polys
![Image](http://i.imgur.com/PNLfXLc.jpg)
![Image](http://i.imgur.com/fNjcTKc.jpg)
![Image](http://i.imgur.com/Bn4IHWJ.jpg)
This should look better :lucky.BOY wrote:The locking mechanism has some smoothing issues
Does it mean all the faces of the model need to have not more than three sides ? Should I do it while I make the model or should I do it at the very end ? Does the moment I make it actually matter ?lucky.BOY wrote:Oh and btw, we measure the models in tris, not polys, as the engine too works with individual tris, not with polys.
You can just change the viewport statistics to show triangles as well as polysKaB wrote:Does it mean all the faces of the model need to have not more than three sides ? Should I do it while I make the model or should I do it at the very end ? Does the moment I make it actually matter ?
Like this ?lucky.BOY wrote:Um by welding I mean combining the two geometries into a single one, which means that you need to attach the objects together, and then, well, make them one piece of geometry, so that nothing intersects and there are no gaps.
Got it !lucky.BOY wrote: make a hard edge where there is a 90? angle between faces
Actually the high poly was made from this precise modellucky.BOY wrote:Other than this, I think you are putting too much tris into detailing the small cylinder, for it being a 6-sided cylinder it has too fine detailing near the base. Make it similar shape to what you showed me on the highpoly, thats how it looks on the refs. Maybe consider making the cylinder 8-sided?
I could optimize the bottom, but nothing I can do on the sides or the bottom change anything on the tris count :lucky.BOY wrote: I can also see some unneeded tris near where locking mechanism is, and also on that locking plate near the circular hole, as well. Try to optimize the thing a bit.
I must disagree. Even though it's very small, the slight curves really makes the difference... And I just love it like that ;'(lucky.BOY wrote:http://i.imgur.com/TXD0vML.png
Looks way too detailed for a thing that wont be seen all that much;
Or he could make the character removing the spin out of the field of viewlucky.BOY wrote:And dont worry about the animator, worst case scenario is that he cant be bothered to animate it and just deletes it from the scene![]()