PR:BF2 v1.5.5.0 Changelog

The changelogs for recently released Project Reality versions
TheOutlawGunner
Posts: 3
Joined: 2016-09-13 08:57

Re: PR:BF2 v1.5.5.0 Changelog

Post by TheOutlawGunner »

"Launch Error: 10060 A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond" Having this problem after the update not sure what to do??
Nightingale
Posts: 351
Joined: 2013-11-19 21:08

Re: PR:BF2 v1.5.5.0 Changelog

Post by Nightingale »

TheOutlawGunner wrote:"Launch Error: 10060 A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond" Having this problem after the update not sure what to do??
Same here. I played this version for a few minutes, left for an hour, and when I came back it was like this.
IGN: 1993 TOYOTA_PREVIA
Sapper28
Posts: 44
Joined: 2010-03-20 08:56

Re: PR:BF2 v1.5.5.0 Changelog

Post by Sapper28 »

nj Devs. Thank you for your efforts.
Since 0.85 i think... too long ago

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bamazam
Posts: 4
Joined: 2018-07-10 14:17

Re: PR:BF2 v1.5.5.0 Changelog

Post by bamazam »

I think this update broke the game for me i keep getting a stupid error 1006 now
B2P1
Posts: 215
Joined: 2014-07-31 20:53

Re: PR:BF2 v1.5.5.0 Changelog

Post by B2P1 »

Every vehicle I've been in or that I shot at got tracked. Something is definitely not right. On Yamalia we received one hit from a BMP-2's 30mm in the LAV-3 and it got us tracked immediatly.

Also main gun wouldn't fire for a minute until i shot coax first.
Singh408
Posts: 53
Joined: 2016-12-19 12:12

Re: PR:BF2 v1.5.5.0 Changelog

Post by Singh408 »

why's PR down?
transpilot123
Posts: 48
Joined: 2018-08-04 15:40

Re: PR:BF2 v1.5.5.0 Changelog

Post by transpilot123 »

I really like zwillings new damage model. feels almost as good as the bullet drop system
umop-3p!sdn
Posts: 12
Joined: 2008-04-17 02:49

Re: PR:BF2 v1.5.5.0 Changelog

Post by umop-3p!sdn »

This seemed the best thread to put this in for timestamp to the changelog.

I also get the "Launch Error: 10060 A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond" for last few hours at least.
=awnssv jaAau=
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Mineral
Retired PR Developer
Posts: 8533
Joined: 2012-01-02 12:37
Location: Belgium

Re: PR:BF2 v1.5.5.0 Changelog

Post by Mineral »

We are experiencing server issues. Sorry for the inconvience. ETA for a fix is 4/5 hours. We also plan a hotfix today to fix some issues found in 1.5.5 so far.
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Mats391
PR:BF2 Lead Developer
Posts: 7636
Joined: 2010-08-06 18:06

Re: PR:BF2 v1.5.5.0 Changelog

Post by Mats391 »

Server restarted
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Mineral: TIL that Wire-guided missiles actually use wire
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Mats391
PR:BF2 Lead Developer
Posts: 7636
Joined: 2010-08-06 18:06

Re: PR:BF2 v1.5.5.0 Changelog

Post by Mats391 »

PR:BF2 v1.5.5.1 Changelog (2018/August/10)
-----------------------
GENERAL:
  • Fixed vehicles staying disabled after respawning.
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Mineral: TIL that Wire-guided missiles actually use wire
T.E.D.F4257845
PR:BF2 QA Tester
Posts: 57
Joined: 2011-06-12 09:31

Re: PR:BF2 v1.5.5.0 Changelog

Post by T.E.D.F4257845 »

The damage system could use a bit more work and testing. Atm, the vehicles get disabled way too easily and it's quite frustrating. We had an insident on Yamalia where BMP's gun went down after 3 shots from the LAV.
And then the insident described by Sydney with the gun going down after first hit from either LAT or MBT.
At the moment, there's nearly no skill required to defeat the enemy armor, just basic luck on who gets the first shot off. The APC crews (and INF) don't need to be scared of enemy tanks anymore as the driver can just jump out, grab the LAT, disable the tank and roll away without any issues.

On the new Falcon map, the walkway on the radar dome is bulletproof which makes whoever is on top of it able to observe the entire area and feed the defending units intel while the enemies are unable to take out whoever's up there.
"Never underestimate the power of BRDMs in large groups"
Hunter291
Posts: 73
Joined: 2015-06-01 21:43

Re: PR:BF2 v1.5.5.0 Changelog

Post by Hunter291 »

T.E.D.F4257845 wrote: At the moment, there's nearly no skill required to defeat the enemy armor, just basic luck on who gets the first shot off.
Kinda like jets hmmmmmmm
PBAsydney
Posts: 369
Joined: 2016-10-15 22:14

Re: PR:BF2 v1.5.5.0 Changelog

Post by PBAsydney »

The new damage system is good in theory, but it needs some work.

Losing a tank battle not because you got outplayed, but because of a dice roll in a script...well it's frustrating to say the least.
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davo6233
Posts: 11
Joined: 2018-04-08 00:01

Re: PR:BF2 v1.5.5.0 Changelog

Post by davo6233 »

Why the "rcon debug" doesnt work anymore and I cant spawn vehicles anymore?????
AlonTavor
PR:BF2 Developer
Posts: 2991
Joined: 2009-08-10 18:58

Re: PR:BF2 v1.5.5.0 Changelog

Post by AlonTavor »

realityconfig_local.py, enable pr_debugall at the bottom, or tick that option in the launcher.
davo6233
Posts: 11
Joined: 2018-04-08 00:01

Re: PR:BF2 v1.5.5.0 Changelog

Post by davo6233 »

Oh thank you. :P it works now
baddude1337
Posts: 41
Joined: 2014-12-29 17:17

Re: PR:BF2 v1.5.5.0 Changelog

Post by baddude1337 »

Another great update as always!

As a mainly coop player I did notice one oddity: On the Iron Ridge map, a lot of the Polish troops just stand around with their knives equipped not moving.
Raklodder
Posts: 940
Joined: 2013-04-22 08:36

Re: PR:BF2 v1.5.5.0 Changelog

Post by Raklodder »

How did I not see this update? Let's go marines!
fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Re: PR:BF2 v1.5.5.0 Changelog

Post by fuzzhead »

Awesome work guys!!!

Looking forward to playing it
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