I'm going to be as cordial as I can given the passive-aggressive tone of your reply, Bastian.
Bastiannn wrote:Frontliner says he barely touched it, so it should essentially feel the same, right?
Smek was talking specifically about tap firing which are only dependant on the code lines I posted. None of these changed outside of the ADS modifier which I made
better. To reiterate once again, this is not about how it feels(however well this can be perceived by a human is an entirely different story given that previously everybody would just shoot until the target is dead), this is a simple mathematical calculation which can have three outcomes:
1. worse than before(however small)
2. the very same as before
3. better than before
Bastiannn wrote:Add to that the fact that deviation settles way faster now, the only sensible conclusion that can be drawn is that the AR is even more broken now than before and it should be nerfed further accordingly, no?
Nobody was claiming that the additional firing inaccuracy was anything but a nerf. And on the flipside the reduced settle time and increased tap accuracy is most assuredly a buff.
Why are you putting words in my/our mouth?
Bastiannn wrote:I mean just look at Frontliners in game screenshot of the scoreboard where he gets 30 kills with it, disgusting and impressive! Can someone really tell me with a straight face that the AR isn't as good or even better than before with proof like that?
Just like the above, you're being dishonest about the point you're trying to make and I wonder why? Again, is lying something you would want me to do to you on the regular from now on? Is that how we're treating one another here?
Bastiannn wrote:And the community's feedback to the changes are the typical arrogant responses, like Smek, get this guy, he bases his opinion of how the AR performs now from playing the actual game with it, haha! Maybe he should try to play BF2Editor or Notepad instead, look at the numbers and see they are basically still the same and nothings changed much?
Considering Smek and I were playing yesterday I'm sure he knows that I'm not angry with him at all regardless of what his opinion is. Nor do I downplay/belittle his viewpoint. If that were the case, don't you think I wouldn't bother responding to him in earnest at all? After all this is my time off after work which I could be doing w/e. Needless to say I'm doing the same with regards to this attempt of yours at an argument as well. I'm neither scared nor offended by however mean you're trying to be, I'm judging your argumentation
only - and so far I've yet to see anyone make a argument worth consideration.
And, as a fair bit of advice, let me just say that making passive-aggressive remarks and lying usually has the opposite effect of what you're trying to accomplish. You want something changed or altered? By all means, go ahead, convince me. But if you can't or won't do that, why not leave the discussion to others who are capable in doing so?
Danesh_italiano wrote:Adding overheating mechanic to AR is less worse than destroying/fucking AR deviation when firing at a moving target. For 50m+ moving targets, now you need pre aim 5s front of where the target gonna be and fire to MAYBE kill it (if the target does not go to a different direction).
Now a rifleman is more effective than AR for moving targets....
I have no idea where you're pulling this "5s(econds?!?)[in] front of the enemy" but considering that bullets in this game travel in excess of 800ms every second I can only guess that you're aiming way, wayyyy too far ahead at which point it's no wonder you're not hitting anything.
Even considering you're being wildly exaggerating with this claim then, this wouldn't be an issue with the added firing deviation but bullet travel speed which has remained unchanged for (I'd wager) a decade? - if not more. Complete bogus claim, stop wasting my time.
Danesh_italiano wrote:And yes, irl AR is one on the most OP weapon
I'm not going to debate IRL specs with someone who's never held a firearm before. Last time you were claiming machine gunners wouldn't ever stop firing because you somehow thought this would prove your argument - as if I needed more indications that your understanding of combat as a whole and firearms specifically is miniscule.