All these changes to the AR kit yet no one seems to get it right

UncleSmek
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Joined: 2008-09-02 05:07

All these changes to the AR kit yet no one seems to get it right

Post by UncleSmek »

Hi,

With all the recent changes to the AR kit nobody seems to get right.

Now you have rendered the AR kit useless and destroyed something that actually worked.
Sure, some changes to the accuracy shouldve been made but this is way too much. If you are dead-set on having this accuracy please increase the suppression effect. Also, when shooting single fire the weapon is still pretty useless even though you are perfectly still and hitting on the target. It feels more like the devs broke it rather than tweak or fix it -- that might explain the blanks. Maybe the wrong person has been touching it?

At this point you are just punishing people for becoming good with kits.
Nate.
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Re: All these changes to the AR kit yet no one seems to get it right

Post by Nate. »

I think deployed weapons are great now.
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saXoni
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Re: All these changes to the AR kit yet no one seems to get it right

Post by saXoni »

I'm with you Smek - I'd much rather have the accuracy over decreased time to settle.
Deployed weapons have always been great. It's funny how people have just now realised the sniper kit is useful when it's been such a good kit for the past 10 years.
Frontliner
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Re: All these changes to the AR kit yet no one seems to get it right

Post by Frontliner »

Hi Smek, the person you're looking for is me.
UncleSmek wrote:Also, when shooting single fire the weapon is still pretty useless even though you are perfectly still and hitting on the target.
You see, comments like this loose me right off the bat. I did not touch the base accuracy and stance modifiers whatsoever, the only one I touched was the ADS modifier which went up from 0.3 to 0.4. Suppose the old deviation would give you - for argument's sake - a firing cone diameter of 60 cm at 600m, this would now be 80cm. You're simply not actually firing single if you fail to hit a target at a distance you were once able to hit, if anything, the only thing that changes is how reliably a target can be hit.
To emphasize what actually happens I'm using the exact "for the sake of argument"-type situation with the above numbers:
Previously a 60cm diameter target will be hit 100% of the time. Currently this same target is not magically "un-hit-able" which is just complete nonsense, but you'll have to live with that about a fifth to a quarter of shots will not hit, meaning 75-80% do. This decrease in hit reliability somehow makes a 50 + / 100rd + capacity weapon useless.... how???
UncleSmek wrote:It feels more like the devs broke it rather than tweak or fix it
Feelings make for terrible arguments.
UncleSmek wrote:Maybe the wrong person has been touching it?
No. <3
UncleSmek wrote:At this point you are just punishing people for becoming good with kits.
Holding Mouse 1 means you're a skillful player, wow.

https://imgur.com/a/BfigHMM

Yeah, I nerfed "myself" and others because I was tired of this legitemate easy mode provided by the LMGs/GPMGs.
Because DMRs were utterly outclassed in what they are designed to accomplish IRL by a high-capacity almost recoilless fully automatic weapon system.
saXoni wrote:I'm with you Smek - I'd much rather have the accuracy over decreased time to settle.
Accuracy has barely been touched but w/e, let's not get game code in the way of how we would like to perceive things, right?
saXoni wrote:Deployed weapons have always been great. It's funny how people have just now realised the sniper kit is useful when it's been such a good kit for the past 10 years.
Before anybody else gets the idea wrong through these false statements let it be known that I bumped up sniper accuracy while making their "turn deviation" much less of a hindrance in order to allow for shots on moving targets when tracking them to be much more likely to hit. On top of the reduced settle time after running around similar to other deployed weapons.

Snipers previously did not have the long range accuracy you want them to have while their movement and turn deviation made them rather hard to score hits with any reliability when an enemy was moving and you had to track him.

I'm glad you're liking the change though.
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them

]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy

Just_Dave: i have a list about PR players, and they r categorized by their skill

Para: You sir are an arse and not what the game or our community needs.

AlonTavor: Is that a German trying to make me concentrate?

Heavy Death: join PRTA instead - Teamwork is a must there.
saXoni
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Re: All these changes to the AR kit yet no one seems to get it right

Post by saXoni »

Barely been touched still means it has been touched enough to notice a difference at long range.

Saying deployed weapons has always been great is not a false statement. Nor is it false to claim that the sniper kit has always been great.

How much did you bump the accuracy by, and at what distance does the target have to be for anyone to notice? I have never had issues with long range sniping.
UncleSmek
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Joined: 2008-09-02 05:07

Re: All these changes to the AR kit yet no one seems to get it right

Post by UncleSmek »

Whatever word I use such as "feels" is totally irrelevant, im not here to argue.

The AR as a kit has been ruined by these changes and it will have a negative effect on gameplay.

You are not the only one playing AR frontliner and you cant change a kit due to your own performance.
transpilot
Posts: 109
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Re: All these changes to the AR kit yet no one seems to get it right

Post by transpilot »

as the leader of the best clan by far I have to agree with smek.

The AR got nerfed a bit too much. 5% less accuracy would have been enough

If you wanted to buff the DMR than why not make it a proper kit compared to the rifleman?
Give a bit more zoom on the scope and make it super accurate when deployed.

Cheers,

#1clan
Nate.
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Re: All these changes to the AR kit yet no one seems to get it right

Post by Nate. »

- deployed weapons settle faster. This means you can re-position more easily and more often. The awkward 7-second waiting time to be on minimum deviation is gone. It simulates the time to put the bipod on something, nothing more. I think this feels much more realistic, smooth and less awkward than before

- AR's deviation penalty is higher - it's still very accurate with well-placed shots, but it's not a hold LMB and shoot away at 150m-kind of deal anymore, and I think that works really well and feels much more realistic than before. Now you need more skill to place shots and time your bursts better. With improved suppression (in the future maybe?) you have the choice between shooting to suppress and shooting to kill at long ranges. Short distances, the ARs are more deadly than before because the penality is not as noticeable and the settling time helps a lot when repositioning.

Marksmen and Snipers benefit greatly from the faster settling time and reduced movement deviation, compared to before.
Now there is actually a reason to pick DMR over AR, and the two work much better together than before, where the AR was the "ultimate DMR".

What I get from your arguments is that you want less deviation penalty, and more settling time again.
Last edited by Nate. on 2021-03-18 15:17, edited 1 time in total.
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UncleSmek
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Re: All these changes to the AR kit yet no one seems to get it right

Post by UncleSmek »

The weapon cant be this inaccurate thats all i am saying. If the weapon is this inaccurate increase the suppression otherwise its just a useless kit.
Nate.
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Re: All these changes to the AR kit yet no one seems to get it right

Post by Nate. »

Is it inaccurate when you 1-tap or quick-burst? No.
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UncleSmek
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Re: All these changes to the AR kit yet no one seems to get it right

Post by UncleSmek »

Nate. wrote:Is it inaccurate when you 1-tap or quick-burst? No.
Thats exactly what it is.

whether or not it was intentional to make it this way its just bad right now.
Cpt.Future
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Re: All these changes to the AR kit yet no one seems to get it right

Post by Cpt.Future »

I personally like the changes. The old deviation time was ridiculous.

The burst accuracy is fine, it's also not that bad at long ranges. I don't trust the hitreg of this game enough for 1-taps with AR anyway
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UncleSmek
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Joined: 2008-09-02 05:07

Re: All these changes to the AR kit yet no one seems to get it right

Post by UncleSmek »

Cpt.Future wrote:I personally like the changes. The old deviation time was ridiculous.

The burst accuracy is fine, it's also not that bad at long ranges. I don't trust the hitreg of this game enough for 1-taps with AR anyway
They do exist.
BRZbruh
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Location: Illinois

Re: All these changes to the AR kit yet no one seems to get it right

Post by BRZbruh »

AR is still a powerful kit regardless. I think its fine the way it is.
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Frontliner
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Re: All these changes to the AR kit yet no one seems to get it right

Post by Frontliner »

UncleSmek wrote:Whatever word I use such as "feels" is totally irrelevant, im not here to argue.
What you're doing here is arguing though.
UncleSmek wrote:You are not the only one playing AR frontliner and you cant change a kit due to your own performance.
Ok, so let me set the record straight on this one, you're already testing my patience again with this nonsense just the way you did yesterday:

You accused "whoever did this" of being "shit at the game", I merely raised my hand and said "Well, AKT-SHU-AL-LY it was me, what's the issue with it?". NOT EVEN 24 HOURS LATER you're doing a complete 180 with your argument from "Whoever did this MUST be bad at the game" to "NOFRONTDON'TDOTHIS, you're too good, you can't put up your own performance as a measuring stick for all others.".

I'll be blunt: I frankly have no idea what kind of argument you're trying to make if your entire baseline for it can be changed from one reply to the next. To me that's the sign of a poorly constructed argument being formed.
Next thing is you not being able to admit that single shot accuracy wasn't nerfed all that badly. This is not a matter of "arbitration", or "feels" or someone's "mood", it's a matter of the game files, which clearly do state the following:

ObjectTemplate.deviation.minDev 0.12
ObjectTemplate.deviation.devModStand 2
ObjectTemplate.deviation.devModCrouch 1.375
ObjectTemplate.deviation.devModLie 1
ObjectTemplate.deviation.devModZoom 0.3

You know what's even weirder? I'm actually wrong that I nerfed the zoom modifier by increasing it from 0.3 to 0.4, I actually DECREASED it from the original 0.4 down to the current 0.3 to bring it in line with the ADS modifier on all other weapon systems(snipers excluded).
This means that my example is actually the other way around. So while you might have had a point on extreme ranges using the example I gave before, me mistaking old values for new ones(and vice versa) means that this is literally just an incorrect perception that you have.

As far as I'm concerned this means that your "argument" has been disproven. I'm not going to entertain yours or anybody else's follow up claims of "single shot accuracy bad" with any kind of serious reply.

Now to you, Niko:

"Give a bit more zoom on the scope and make it super accurate when deployed."

wat.
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them

]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy

Just_Dave: i have a list about PR players, and they r categorized by their skill

Para: You sir are an arse and not what the game or our community needs.

AlonTavor: Is that a German trying to make me concentrate?

Heavy Death: join PRTA instead - Teamwork is a must there.
UncleSmek
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Re: All these changes to the AR kit yet no one seems to get it right

Post by UncleSmek »

Sigh.. stop taking it personal. The changes suck, thats that.
Bastiannn
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Re: All these changes to the AR kit yet no one seems to get it right

Post by Bastiannn »

Frontliner says he barely touched it, so it should essentially feel the same, right? Add to that the fact that deviation settles way faster now, the only sensible conclusion that can be drawn is that the AR is even more broken now than before and it should be nerfed further accordingly, no?
I mean just look at Frontliners in game screenshot of the scoreboard where he gets 30 kills with it, disgusting and impressive! Can someone really tell me with a straight face that the AR isn't as good or even better than before with proof like that?

And the community's feedback to the changes are the typical arrogant responses, like Smek, get this guy, he bases his opinion of how the AR performs now from playing the actual game with it, haha! Maybe he should try to play BF2Editor or Notepad instead, look at the numbers and see they are basically still the same and nothings changed much?

As a player you should instead use your game knowledge to adapt your own playstyle to the meta, come up with intelligent and thought out moves such as "drop AR, pick Sniper" or "enemy AR will miss you anyway, save stamina by walking instead of running". But let me guess, Smek, you didn't even try that first before complaining about the AR?
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Danesh_italiano
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Re: All these changes to the AR kit yet no one seems to get it right

Post by Danesh_italiano »

Adding overheating mechanic to AR is less worse than destroying/fucking AR deviation when firing at a moving target. For 50m+ moving targets, now you need pre aim 5s front of where the target gonna be and fire to MAYBE kill it (if the target does not go to a different direction).

Now a rifleman is more effective than AR for moving targets....

This deviation change was just another UNECESSARY change to the game....
And yes, irl AR is one on the most OP weapon
Last edited by Mats391 on 2021-03-23 08:50, edited 1 time in total.
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Nate.
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Re: All these changes to the AR kit yet no one seems to get it right

Post by Nate. »

I know you have fun writing sassy posts, Bastiann, and while Frontliner was not exactly friendly in his post, what you claim is simply wrong.
Bastiannn wrote:Frontliner says he barely touched it, so it should essentially feel the same, right?
He said accuracy was barely touched, which is correct. There is a difference between accuracy and deviation penalties.
Those were touched a lot.
And the community's feedback to the changes are the typical arrogant responses, like Smek, get this guy, he bases his opinion of how the AR performs now from playing the actual game with it, haha! Maybe he should try to play BF2Editor or Notepad instead, look at the numbers and see they are basically still the same and nothings changed much?
Smek said it became more inaccurate even if you one-tap, which it didnt (as shown by the files). How can an AR be less accurate than the value set? (Perceived) Changes in accuracy can only be due to the higher firing deviation penalty.



---
Keep this thread civilised please.
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WingWalker
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Re: All these changes to the AR kit yet no one seems to get it right

Post by WingWalker »

Frontliner wrote:Hi Smek, the person you're looking for is me.
Thanks for replying to your own "tweak" you did for PR.

I think these discussions really tend to get lost in the weeds on the forums because people do not understand the actual numbers in the files that have to be adjusted to mimic reality with this game.

And they really tend not to understand how the actual thing being discussed works and acts in real life.

People never like change, and the ones that hate it are always going to be the loudest.

UncleSmek wrote:Hi,

With all the recent changes to the AR
I have not shot the NEW AR in PR yet...

But, for some perspective...

The real HMG I've fired in real life was the most inaccurate piece of shit i have ever shot.

It literally spread from left to right over the target, like i was sweeping it.

Also, I was only shooting a paper target, at 25 yards, and I was laying prone with the heavy rifle on a bipod.

So all movement was from the rifle itself as it fired. People don't understand all the movement and forces swinging back and forth affecting accuracy as an auto firearm shoots.
Last edited by WingWalker on 2021-03-23 11:24, edited 3 times in total.
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