Mats391 wrote:PR:BF2 v1.7.3.1 Changelog (2022/12/29)
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SHADERS:
- Optimized particle shaders.
- Fixed black sky.
Thanks for such a quick fix. Sadly, it didn't help with the fps issues. Typical opinion exchange in the game now looks like this: (see attachment)
Me personally, I had consistent 15-30fps (where 30fps felt like 20 tops, btw) on Kunar, and 20-40 on Quan, it was also miserable on Grozny.
The "800x600 fps" solution is not for me, since I'm too used to play in FHD, or 1680x1050 at worst.
update: maps like Basra and Karbala run okay-ish.
Now, a big chunk of experienced PR players are low end PC users. The reasons vary, some don't want to invest any money into gaming, some are just content with what they have, etc.
Some of experienced players are actually playing PR
because their hardware can't run Arma/Squad/Hell Let Loose.
Some will just stop gaming, some will upgrade their hardware, but these might have a hard time coming back to PR because it still has less advanced graphics than the aforementioned games, and also because of the considerably lower server population. So by forcing the players to upgrade their hardware we might eventually lose them as PR players.
I would even go out on a limb and say that we can't afford losing MetaFigher, bu3nt and SwitchBlade, since they do squadlead, and there were already too many hours a day when there are simply no infantry SLs, so even if we lose 1-2 SLs (which is sadly not the case considering the number of players affected) this can produce a snowball effect for obvious reasons.
We also have a stable influx of low end PC players coming to the game, this is fresh blood that PR desperately needs (ofc after filtering players that don't fit the meta), and this change is very detrimental to this process.
Having said that, I didn't even touch on the fact that a great number of PR players come from poorer countries like Brazil, Russia, etc.
I want to sincerely thank you for all the effort you put in, and express hopes that the performance issues will be alleviated.