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Re: [Map] Beirut

Posted: 2010-01-26 10:58
by Guybrush
Aquiller wrote: Nice to see that you've used some statics from vBF2 - mainly the Sharqi Peninsula TV Station (ah, memories...) :D
First thing I noticed too, hadn't seen this building in PR in a long while.

Air mobility vs armour superiority : game on !

Re: [Map] Beirut

Posted: 2010-01-26 11:08
by Protector
[R-DEV]AfterDune wrote: I wouldn't say this is the new Muttrah, it's totally different, lol.
Sea & air assault from a ship off the coast of a city with a defending team coming from the edge of the city inwards.

If i knew nothing of Beirut I would say that description was Muttrah.

Re: [Map] Beirut

Posted: 2010-01-26 11:10
by Wakain
simply a most splendid map! love the detail and the benches :p

Re: [Map] Beirut

Posted: 2010-01-26 11:10
by AfterDune
Protector wrote:Sea & air assault from a ship off the coast of a city with a defending team coming from the edge of the city inwards.

If i knew nothing of Beirut I would say that description was Muttrah.
Force A vs Force B on a forest map. Oh gosh! Qinling, Dragonfly, Fools Road and all the other woodland maps are teh same!!

Re: [Map] Beirut

Posted: 2010-01-26 11:13
by Protector
[R-DEV]AfterDune wrote:Force A vs Force B on a forest map. Oh gosh! Qinling, Dragonfly, Fools Road and all the other woodland maps are teh same!!
See now your being petty, it quite obviously has its similarities in style of the way you attack, defend & layout to muttrah, I don't think this will replace Muttrah at all. Muttrah is a great map as i'm sure this will be.

Re: [Map] Beirut

Posted: 2010-01-26 11:25
by AfterDune
Petty? Well no, not at all, really :-\.

Similarities?
- Yes, like every other map has its similarities to other maps.
- Yes, both are awesome!

The new Muttrah? (which was the original comment)
- Not at all. Beirut is totally different from Muttrah and features two different factions.

Are we spending our precious time on useless discussions?
- Yes, we are :p .

Re: [Map] Beirut

Posted: 2010-01-26 11:26
by Protector
Ahhh just saw your edit, agreed all maps have some similarities this has alot of similarities to muttrah but you are right the original comment isn't correct it isn't a replacement for an old map.

Re: [Map] Beirut

Posted: 2010-01-26 11:56
by rampo
nice work deer! would have loved to see the boat though :D

Re: [Map] Beirut

Posted: 2010-01-26 12:02
by ZZEZ
If I'm not mistaken this map for now is the only map thats going to feature 2 community factions with custom kit geoms :)

Re: [Map] Beirut

Posted: 2010-01-26 12:03
by marcoelnk
[R-DEV]ZZEZ wrote:If I'm not mistaken this map for now is the only map thats going to feature 2 community factions with custom kit geoms :)
pffff... what an argument :D

wicked map anyway, you will all like it :)

Re: [Map] Beirut

Posted: 2010-01-26 12:12
by Titan
[R-DEV]ZZEZ wrote:If I'm not mistaken this map for now is the only map thats going to feature 2 community factions with custom kit geoms :)
mh.. what happend to this CF vs. Russia map?

Re: [Map] Beirut

Posted: 2010-01-26 12:13
by motherdear
Titan wrote:mh.. what happend to this CF vs. Russia map?
that would be yamalia.

but the canadians do not have custom kit geoms yet

Re: [Map] Beirut

Posted: 2010-01-26 12:17
by Titan
[R-DEV]motherdear wrote:that would be yamalia.

but the canadians do not have custom kit geoms yet
ok .. then nevermind^^

btw: seeing this map in detail, i am now in OMG status...

Re: [Map] Beirut

Posted: 2010-01-26 12:22
by KeksTerror
Amazing work. Amazing Screenshots. :mrgreen:

Re: [Map] Beirut

Posted: 2010-01-26 12:24
by Amok@ndy
one of the maps im really waiting for :)

great work

Re: [Map] Beirut

Posted: 2010-01-26 12:38
by NightFalcon
Russian invasion using cargo ships, sounds like World in Conflict :razz:

Re: [Map] Beirut

Posted: 2010-01-26 12:39
by andy1123
Waow...to be honest I'm lebenese and Beirut does not look anything at all like that but nice try xD...lebenese army faction anyone? =D


Thx russia for the troops ^^ lol...hope it's one good map ;)

Re: [Map] Beirut

Posted: 2010-01-26 12:49
by google
Firstly, the map and its concept are really cool!

Buuut, must DEVs always resort to the TOW vs Tank setup. While I appreciate assymetrical balance, it seems that the DEVs are constantly resorting to this kind of setup for assymetrical balance. Why not try something different, like giving the IDF a tank or two but no APCs. Russia could then get a BMP and some BTRs. Just something different.

Re: [Map] Beirut

Posted: 2010-01-26 12:52
by M4TsE91
[R-DEV]ZZEZ wrote:If I'm not mistaken this map for now is the only map thats going to feature 2 community factions with custom kit geoms :)
what about us army vs russia? :)

Re: [Map] Beirut

Posted: 2010-01-26 13:02
by sakils2
Whats wrong with the IDF...?