[Faction Concept] IS force (daesh, TROSI etc)

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CaptMiller
Posts: 405
Joined: 2016-04-14 16:15

Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by CaptMiller »

Ready to f*ck nusairee army xD . waiting for export
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Last edited by CaptMiller on 2016-12-12 13:00, edited 2 times in total.
Jacksonez__
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Joined: 2013-07-28 13:19

Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by Jacksonez__ »

SyriousT wrote:*looks at your signature*





+1 , F* Da Press
I wish I got money for each click on my signature :D But ISIS is a taboo, but maybe next year there will be new terrorist faction after ISIS gets wiped.
Madar_al_Fakar
Posts: 225
Joined: 2015-04-02 20:28

Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by Madar_al_Fakar »

Imo USA is in my opinion about as controversial as ISIS so lol. ISIS in this game would not be breaking any records. ;p
CaptMiller
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Joined: 2016-04-14 16:15

Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by CaptMiller »

variants of kits, texture WIP
Officer(Alt) (there is likely to be a dessert camouflage)
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Officer(std)
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Rifleman(alt) or Breacher
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Rifleman(std) Texture WIP
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RiflemanAT or Heavy AT
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it is not final, may be i will change some kits

refs
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Last edited by CaptMiller on 2016-12-14 17:13, edited 1 time in total.
CaptMiller
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Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by CaptMiller »

[ATGM] 9k111 Spigot

AO, NormalMap ready, unfortunately after baking display the not all parts of the highpoly, for some strange reason

LowPoly 1,9k Polys, 4,1k tris
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Mineral
Retired PR Developer
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Location: Belgium

Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by Mineral »

Looking very nice, I wonder if we can ever fix the animations though, that's gonna be rough :( Maybe SPG animations?
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Rhino
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Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by Rhino »

Got a pic of just the normals, also the HP model and an edged frame of the LP model?
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CaptMiller
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Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by CaptMiller »

thx Mineral Rihno for feedback))
initially thought that the cover will open at a shot therefore it is separated from the main pipe
LowPoly WireFrame
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HP WireFrame
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Normals(no metal belts on the main pipe, also a few small details) hasn't noticed that there was not filled space, but if that, can fix after)
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about animations, I think possible to use simple sceleton lying position, and spg rotation animations
(P.S. There are about 10 types of missiles for him, as well as several versions of the spigot, depending on the year of release, so some parts may be different)
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Last edited by CaptMiller on 2016-12-19 20:56, edited 7 times in total.
CaptMiller
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Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by CaptMiller »

in connection with a set of the acts of terrorism which have happened in Europe and other atrocities of terrorists I declare that this fraction won't be considered as ISIL any more. The name will definitely have nothing in common. Fuck terrorists.


the request to associate this fraction with the Jabhat an Nusra
CaptMiller
Posts: 405
Joined: 2016-04-14 16:15

Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by CaptMiller »

Hi all devs, can I use silencer for some kit for my faction ? only one, for m16a2
https://youtu.be/rQzun9sUiLw
Madar_al_Fakar
Posts: 225
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Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by Madar_al_Fakar »

CaptMiller wrote:in connection with a set of the acts of terrorism which have happened in Europe and other atrocities of terrorists I declare that this fraction won't be considered as ISIL any more. The name will definitely have nothing in common. Fuck terrorists.


the request to associate this fraction with the Jabhat an Nusra
But both of those are terrorists. :P just that Nusra (Jabat Fatheh al Sham being their new brand) isn't quite as globally ambitious (at the moment) as ISIS.
https://www.almasdarnews.com/article/sh ... overnment/

I suggest a simple name such as "The Caliphate", give them some random black flag that you can make up yourself and that's it. A bit too late to start thinking of who's a terrorist or not now after so long in the works. xD
Last edited by Madar_al_Fakar on 2016-12-21 14:28, edited 1 time in total.
PGT_Hubbard
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Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by PGT_Hubbard »

CaptMiller wrote:in connection with a set of the acts of terrorism which have happened in Europe and other atrocities of terrorists I declare that this fraction won't be considered as ISIL any more. The name will definitely have nothing in common. Fuck terrorists.


the request to associate this fraction with the Jabhat an Nusra
You're just now declaring that ISIL is too evil to have their own faction in-game? Where have you been for the past few years that you now consider them too bad? Whatever floats your boat, dude, but you really ought to just stick with them being ISIL.
camo
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Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by camo »

Miller did you open a newspaper for the first time in 2 years?
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Mully
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Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by Mully »

[R-DEV]camo wrote:Miller did you open a newspaper for the first time in 2 years?
Maybe he caught a glimpse of the New York Times for the first time, rather than reading what's on Sputnik or RT.
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Mineral
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Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by Mineral »

Oh look it's community modding section, not political debate.
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CaptMiller
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Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by CaptMiller »

Improvised APS (3.7k tris) As small apc with open DSHKm gunner and VBIED

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types
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rPoXoTauJIo
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Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by rPoXoTauJIo »

Abu hajaar likes it.
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assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.

Time to give up and respawn.
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Hokunin
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Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by Hokunin »

You keep making these models like pancakes, good job. I wonder when we'll see them in game already
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MaxP
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Joined: 2008-09-08 19:18

Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by MaxP »

I've also made some improvements for bomber cars driven by AI.
Added invisible turret with appropriate ai template changes, increased speed, with some new sounds.
Last edited by Max_ on 2016-12-27 21:17, edited 2 times in total.
Reason: Fixed youtube.
CaptMiller
Posts: 405
Joined: 2016-04-14 16:15

Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by CaptMiller »

Improvised APC UV is ready + AO map. 5 places - 1 gunner 1 driver 3 passenger
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