[Faction Concept] IS force (daesh, TROSI etc)
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Re: [Faction Concept] IS force (daesh, TROSI etc)
Ready to f*ck nusairee army xD . waiting for export
Last edited by CaptMiller on 2016-12-12 13:00, edited 2 times in total.
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Re: [Faction Concept] IS force (daesh, TROSI etc)
I wish I got money for each click on my signature But ISIS is a taboo, but maybe next year there will be new terrorist faction after ISIS gets wiped.SyriousT wrote:*looks at your signature*
+1 , F* Da Press
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Re: [Faction Concept] IS force (daesh, TROSI etc)
Imo USA is in my opinion about as controversial as ISIS so lol. ISIS in this game would not be breaking any records. ;p
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Re: [Faction Concept] IS force (daesh, TROSI etc)
variants of kits, texture WIP
Officer(Alt) (there is likely to be a dessert camouflage)
Officer(std)
Rifleman(alt) or Breacher
Rifleman(std) Texture WIP
RiflemanAT or Heavy AT
it is not final, may be i will change some kits
refs
Officer(Alt) (there is likely to be a dessert camouflage)
Officer(std)
Rifleman(alt) or Breacher
Rifleman(std) Texture WIP
RiflemanAT or Heavy AT
it is not final, may be i will change some kits
refs
Last edited by CaptMiller on 2016-12-14 17:13, edited 1 time in total.
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Re: [Faction Concept] IS force (daesh, TROSI etc)
[ATGM] 9k111 Spigot
AO, NormalMap ready, unfortunately after baking display the not all parts of the highpoly, for some strange reason
LowPoly 1,9k Polys, 4,1k tris
AO, NormalMap ready, unfortunately after baking display the not all parts of the highpoly, for some strange reason
LowPoly 1,9k Polys, 4,1k tris
- Mineral
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Re: [Faction Concept] IS force (daesh, TROSI etc)
Looking very nice, I wonder if we can ever fix the animations though, that's gonna be rough Maybe SPG animations?
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Re: [Faction Concept] IS force (daesh, TROSI etc)
Got a pic of just the normals, also the HP model and an edged frame of the LP model?
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Re: [Faction Concept] IS force (daesh, TROSI etc)
thx Mineral Rihno for feedback))
initially thought that the cover will open at a shot therefore it is separated from the main pipe
LowPoly WireFrame
HP WireFrame
Normals(no metal belts on the main pipe, also a few small details) hasn't noticed that there was not filled space, but if that, can fix after)
about animations, I think possible to use simple sceleton lying position, and spg rotation animations
(P.S. There are about 10 types of missiles for him, as well as several versions of the spigot, depending on the year of release, so some parts may be different)
initially thought that the cover will open at a shot therefore it is separated from the main pipe
LowPoly WireFrame
HP WireFrame
Normals(no metal belts on the main pipe, also a few small details) hasn't noticed that there was not filled space, but if that, can fix after)
about animations, I think possible to use simple sceleton lying position, and spg rotation animations
(P.S. There are about 10 types of missiles for him, as well as several versions of the spigot, depending on the year of release, so some parts may be different)
Last edited by CaptMiller on 2016-12-19 20:56, edited 7 times in total.
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Re: [Faction Concept] IS force (daesh, TROSI etc)
in connection with a set of the acts of terrorism which have happened in Europe and other atrocities of terrorists I declare that this fraction won't be considered as ISIL any more. The name will definitely have nothing in common. Fuck terrorists.
the request to associate this fraction with the Jabhat an Nusra
the request to associate this fraction with the Jabhat an Nusra
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Re: [Faction Concept] IS force (daesh, TROSI etc)
Hi all devs, can I use silencer for some kit for my faction ? only one, for m16a2
https://youtu.be/rQzun9sUiLw
https://youtu.be/rQzun9sUiLw
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Re: [Faction Concept] IS force (daesh, TROSI etc)
But both of those are terrorists. just that Nusra (Jabat Fatheh al Sham being their new brand) isn't quite as globally ambitious (at the moment) as ISIS.CaptMiller wrote:in connection with a set of the acts of terrorism which have happened in Europe and other atrocities of terrorists I declare that this fraction won't be considered as ISIL any more. The name will definitely have nothing in common. Fuck terrorists.
the request to associate this fraction with the Jabhat an Nusra
https://www.almasdarnews.com/article/sh ... overnment/
I suggest a simple name such as "The Caliphate", give them some random black flag that you can make up yourself and that's it. A bit too late to start thinking of who's a terrorist or not now after so long in the works. xD
Last edited by Madar_al_Fakar on 2016-12-21 14:28, edited 1 time in total.
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Re: [Faction Concept] IS force (daesh, TROSI etc)
You're just now declaring that ISIL is too evil to have their own faction in-game? Where have you been for the past few years that you now consider them too bad? Whatever floats your boat, dude, but you really ought to just stick with them being ISIL.CaptMiller wrote:in connection with a set of the acts of terrorism which have happened in Europe and other atrocities of terrorists I declare that this fraction won't be considered as ISIL any more. The name will definitely have nothing in common. Fuck terrorists.
the request to associate this fraction with the Jabhat an Nusra
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Re: [Faction Concept] IS force (daesh, TROSI etc)
Miller did you open a newspaper for the first time in 2 years?
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Re: [Faction Concept] IS force (daesh, TROSI etc)
Maybe he caught a glimpse of the New York Times for the first time, rather than reading what's on Sputnik or RT.[R-DEV]camo wrote:Miller did you open a newspaper for the first time in 2 years?
- Mineral
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Re: [Faction Concept] IS force (daesh, TROSI etc)
Oh look it's community modding section, not political debate.
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Re: [Faction Concept] IS force (daesh, TROSI etc)
Improvised APS (3.7k tris) As small apc with open DSHKm gunner and VBIED
types
types
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Re: [Faction Concept] IS force (daesh, TROSI etc)
Abu hajaar likes it.
assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.
Time to give up and respawn.
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Re: [Faction Concept] IS force (daesh, TROSI etc)
You keep making these models like pancakes, good job. I wonder when we'll see them in game already
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Re: [Faction Concept] IS force (daesh, TROSI etc)
I've also made some improvements for bomber cars driven by AI.
Added invisible turret with appropriate ai template changes, increased speed, with some new sounds.
Added invisible turret with appropriate ai template changes, increased speed, with some new sounds.
Last edited by Max_ on 2016-12-27 21:17, edited 2 times in total.
Reason: Fixed youtube.
Reason: Fixed youtube.
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Re: [Faction Concept] IS force (daesh, TROSI etc)
Improvised APC UV is ready + AO map. 5 places - 1 gunner 1 driver 3 passenger