[Map] Eyl Somalia (A pirate influenced map)
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Re: [Map] Eyl Somalia (A pirate influenced map)
Can't wait to defend or attack that ship!
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Re: [Map] Eyl Somalia (A pirate influenced map)
Obviously still WIP (vehicles, no lighting, **** areas) but wanted to give you guys a look at what the map will looks like.
Last edited by CodeRedFox on 2010-04-15 09:33, edited 4 times in total.
"apcs, like dogs can't look up" - Dr2B Rudd
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Re: [Map] Eyl Somalia (A pirate influenced map)
Looks good man, and nice gaming with you the other night.
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Re: [Map] Eyl Somalia (A pirate influenced map)
wow nice i want to play that map
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Re: [Map] Eyl Somalia (A pirate influenced map)
great map, very promissing since its so different form all current maps
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Re: [Map] Eyl Somalia (A pirate influenced map)
should be pretty epic if maps like Jabal 2 get done at the same time it would be nice to see a comfac like the French get this
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Re: [Map] Eyl Somalia (A pirate influenced map)
well, the netherlands seam to be good at fighting pirates (in opposit to us germans obviously, don't know, if its been on your news, but netherlands soldiers freed a german ship, thats been captured by pirates)
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Re: [Map] Eyl Somalia (A pirate influenced map)
it would indeed be pretty cool to have the dutch korps mariniers subfaction on this map
map is taking to take good shape, I'm only curious on the rebel uncapable base on the other side of the cargo ship
I'm looking forward to see an updated minimap of this
map is taking to take good shape, I'm only curious on the rebel uncapable base on the other side of the cargo ship
I'm looking forward to see an updated minimap of this
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Re: [Map] Eyl Somalia (A pirate influenced map)
It all WIP, I probably forgot to unlock that flag.Wakain wrote: map is taking to take good shape, I'm only curious on the rebel uncapable base on the other side of the cargo ship
"apcs, like dogs can't look up" - Dr2B Rudd
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Re: [Map] Eyl Somalia (A pirate influenced map)
that map looks pretty awesome, now we need fastr.... ah ****
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Re: [Map] Eyl Somalia (A pirate influenced map)
Do we know who the pirates are going to be fighting yet?
"Death is only one aspect of life"
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Re: [Map] Eyl Somalia (A pirate influenced map)
no, factions will not be chosen until...really the map is done. I dont normally worry about it as its PR has the factions I want great, if it doesnt yet then I work with what I got. For all my tests I'm using US vs Insurgents which sorta closely match the loadouts of what the map should have.
Also for those that were fan of my old Korengal "asset reward system" this map will have the same. And being a large map I will try to incorporate a large amount of "fun" assets. The more and more I work on it I dont think I will be making this a INS gamemode. Instead I will be looking into random CP's
For example BLUFOR assets(only a example):
CP Order:
Also for those that were fan of my old Korengal "asset reward system" this map will have the same. And being a large map I will try to incorporate a large amount of "fun" assets. The more and more I work on it I dont think I will be making this a INS gamemode. Instead I will be looking into random CP's
For example BLUFOR assets(only a example):
CP Order:
- BLUFOR carrier: (minimal starting assets: a small chopper and allot of PT boats)
- Random 1-4 cargoship CP (Medium size choppers)
- Eyl Fishing village (light vehicles supports)
- Random 1-4 land based CP (Ship based APC supports)
- Desert landing strip (some sorta jet)
- City of Ely (end)
Last edited by CodeRedFox on 2010-04-16 01:46, edited 5 times in total.
"apcs, like dogs can't look up" - Dr2B Rudd
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Re: [Map] Eyl Somalia (A pirate influenced map)
Desert landing strip with Mi-28 for somali.
Kinky
Kinky
[NO] Bounty
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Re: [Map] Eyl Somalia (A pirate influenced map)
well see, everything is WIP......
"apcs, like dogs can't look up" - Dr2B Rudd
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Re: [Map] Eyl Somalia (A pirate influenced map)
dont think anybody else than russians got Mi28 helos, but a piper, cessnar, or something similar for somalis would be cool
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Re: [Map] Eyl Somalia (A pirate influenced map)
ALRIGHT you eagle eye mofo's dont take anything on the map as being final.
Sometimes we place things for testing reasons.
Sometimes we place things for testing reasons.
"apcs, like dogs can't look up" - Dr2B Rudd
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Re: [Map] Eyl Somalia (A pirate influenced map)
Yay![R-DEV]CodeRedFox wrote: Also for those that were fan of my old Korengal "asset reward system" this map will have the same.
That sort of system really makes it a point to capture flags. As it stands, we just zoom around and capture insigficant hills and/or villages.
"Sir, why are we taking that village? Because Jerry wants it."
Random mumble talk between maps
Dude1-Ive heard that people, through gaming, satisfy their need for social life.
Dude2-LOL
Dude3-Thats why I play, to make friends.
Dude4- I play for the chicks.
-silence-
Dude5- Bourgh-bourgh-bourgh-booorghurK?
Dude1-Ive heard that people, through gaming, satisfy their need for social life.
Dude2-LOL
Dude3-Thats why I play, to make friends.
Dude4- I play for the chicks.
-silence-
Dude5- Bourgh-bourgh-bourgh-booorghurK?
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Re: [Map] Eyl Somalia (A pirate influenced map)
Hopefully this weekend I'll post up my experimental boat for the Somalians and a tweaked BLUFOR boat which should allow when exiting a boat to exit on top of it instead of in the water and allow you to throw a grappling hook from the boat.
There are allot of thing to do to get this map going.
There are allot of thing to do to get this map going.
"apcs, like dogs can't look up" - Dr2B Rudd
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Re: [Map] Eyl Somalia (A pirate influenced map)
Navy SEAL fraction?????? <object width="1300" height="765"><param name="movie" value="http://www.youtube.com/v/ApEQ92ol8iU&hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/ApEQ92ol8iU&hl ... b&border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="1300" height="765"></embed></object>[/youtube]
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Re: [Map] Eyl Somalia (A pirate influenced map)
Still promising, I am really eager to know a bit more about this new game mode.