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Re: [WIP] Muttrah City in CryEngine3 (image heavy)
Posted: 2012-09-01 13:16
by BigNaptizzle
Re: [WIP] Muttrah City in CryEngine3 (image heavy)
Posted: 2012-09-01 14:24
by Doc.Pock
Quite pretty indeed
Re: [WIP] Muttrah City in CryEngine3 (image heavy)
Posted: 2012-09-02 00:26
by ShockUnitBlack
Google SketchUp is win.
Re: [WIP] Muttrah City in CryEngine3 (image heavy)
Posted: 2012-09-02 05:00
by ledo1222
So the Cryengine 3 let you import Google sketch up models, into it?!
I SWEET JESUSE
I CAN MAKE ANYTHING
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Posted: 2012-09-02 09:29
by K_Rivers
Sketchup has the ability to export models as .obj which is common place global format now, that's how
Re: [WIP] Muttrah City in CryEngine3 (image heavy)
Posted: 2012-09-02 09:48
by Zemciugas
ledo1222 wrote:So the Cryengine 3 let you import Google sketch up models, into it?!
I SWEET JESUSE
I CAN MAKE ANYTHING
There's even a whole massive in-depth tutorial going from 0 to fully ingame, covering everything in the sdk forums.
Crydev.net • View topic - SketchUp for CryENGINE 3 | Extensive tutorials
Re: [WIP] Muttrah City in CryEngine3 (image heavy)
Posted: 2012-09-03 11:26
by baltimore
good job , keep doing
Re: [WIP] Muttrah City in CryEngine3 (image heavy)
Posted: 2012-09-03 18:59
by Doc.Pock
If you wish i have some models unfinished in sketchup that i can finish and export for your use.
an example of an unfinished model
![Image](http://i1108.photobucket.com/albums/h417/Luka_Prebil/house.png)
Re: [WIP] Muttrah City in CryEngine3 (image heavy)
Posted: 2012-09-03 19:01
by rodrigoma
just imagine if we could sketchup for bf2 PR...
Custom statics for everyone!
Re: [WIP] Muttrah City in CryEngine3 (image heavy)
Posted: 2012-09-03 19:17
by Doc.Pock
haha would be awesome
![Smile :)](./images/smilies/icon_e_smile.gif)
Re: [WIP] Muttrah City in CryEngine3 (image heavy)
Posted: 2012-09-03 23:04
by ShockUnitBlack
You can but it involves retrograding from 3DSMax 12 or something down to Max 7, which is, to my limited knowledge, extremely difficult.
Re: [WIP] Muttrah City in CryEngine3 (image heavy)
Posted: 2012-09-04 04:33
by Doc.Pock
No need for max here you can use sketchup
Re: [WIP] Muttrah City in CryEngine3 (image heavy)
Posted: 2012-09-04 17:57
by Doc.Pock
'[USF wrote:Doc.Pock;1810795']If you wish i have some models unfinished in sketchup that i can finish and export for your use.
an example of an unfinished model
![Image](%5Burl%5Dhttp%3A//i1108.photobucket.com/albums/h417/Luka_Prebil/house.png%5B/url%5D%20%5B%20/IMG%5D%5B/quote%5D%0A%0Afixed%20this%20up%20a%20bit%20and%20textured%20it.%20damn%20it%20looks%20awesome%20in%20editor.%20i%20think%20im%20in%20love%20with%20CE3%20as%20of%20today%0A%5Bimg%5Dhttp://www.graphicsfuel.com/wp-content/uploads/2011/02/heart-512x512.png)
fixed this up a bit and textured it. damn it looks awesome in editor. i think im in love with CE3 as of today
![Image](http://www.graphicsfuel.com/wp-content/uploads/2011/02/heart-512x512.png)
Re: [WIP] Muttrah City in CryEngine3 (image heavy)
Posted: 2012-09-04 20:33
by Bluedrake42
lol @ bignaptizzle trying to pretend this isn't for PR2 ;P
Re: [WIP] Muttrah City in CryEngine3 (image heavy)
Posted: 2012-09-04 22:00
by Spush
Cryengine 3 is lame, refractor 2 engine is where it's at
![Cool :cool:](./images/smilies/icon_cool.gif)
.
Re: [WIP] Muttrah City in CryEngine3 (image heavy)
Posted: 2012-09-05 00:41
by sharpie
Yeaaaaaaaaaaaaaaaaaa buddeh
Re: [WIP] Muttrah City in CryEngine3 (image heavy)
Posted: 2012-09-13 11:08
by KiloJules
OP you are fucking awesome! Good luck with the project - looking forward to see the whole thing!