First and foremost: I know that the idea isn't very original, but I've always been interested in how the Project Reality maps would look in a more advanced engine. Thats the reason I decided to start the attempt to recreate the well-liked by everyone Muttrah City(no pun intended) using the CryEngine3 Free SDK. All credit goes to [R-Dev]Rhino, who created that awesome piece of map <3.
As I was certainly not going to rip-off any of PRs original assets, I had (and still have to) build and create everything from scratch. I've started modeling just some months ago, so viewer discretion is advised
![Smile :)](./images/smilies/icon_e_smile.gif)
Here is some of the work I've done lately:
(THIS IS WIP CONTENT; SO PLEASE DON'T POINT OUT STUFF LIKE MISSING TEXTURES)
T-Building:
![Image](http://img215.imageshack.us/img215/552/frontviewfull.png)
![Image](http://img24.imageshack.us/img24/9903/isoviewfull.png)
![Image](http://img9.imageshack.us/img9/1553/87740059.jpg)
![Image](http://img29.imageshack.us/img29/6064/72386393.jpg)
(definately needs some more texture work, I'm aware of that)
L-Building:
![Image](http://img708.imageshack.us/img708/2451/sidebysided.jpg)
![Image](http://img812.imageshack.us/img812/6550/showcase02.jpg)
![Image](http://img137.imageshack.us/img137/2741/showcase01.jpg)
House of Pain:
![Image](http://img232.imageshack.us/img232/8792/fullytextured.jpg)
![Image](http://img401.imageshack.us/img401/3387/arbeitsprobe2.jpg)
Appartment-Building:
![Image](http://img42.imageshack.us/img42/5761/muttrah.jpg)
![Image](http://img706.imageshack.us/img706/4025/enginef.jpg)
Appartment-Building 2:
![Image](http://img696.imageshack.us/img696/7623/58100974.jpg)
![Image](http://img12.imageshack.us/img12/3987/16935998.jpg)
![Image](http://img213.imageshack.us/img213/660/93866951.jpg)
![Image](http://img222.imageshack.us/img222/5245/73980749.jpg)
![Image](http://img594.imageshack.us/img594/3456/13577674.jpg)
MEC-spawn Buildings:
![Image](http://img706.imageshack.us/img706/6420/building1u.jpg)
![Image](http://img99.imageshack.us/img99/8387/building2.jpg)
![Image](http://img100.imageshack.us/img100/6861/building3.jpg)
MEC-spawn Layout:
![Image](http://img33.imageshack.us/img33/6890/mecspawn1.jpg)
MEC spawn in CE3:
![Image](http://img189.imageshack.us/img189/804/mecspawn3.jpg)
![Image](http://img528.imageshack.us/img528/535/mecspawn2.jpg)
![Image](http://img687.imageshack.us/img687/4299/mecspawn.jpg)
_______________________________________________
UPDATE:
Playing around with lighting/TOD a bit
![Image](http://img513.imageshack.us/img513/1221/test3ut.jpg)
![Image](http://img41.imageshack.us/img41/4315/test2nje.jpg)
![Image](http://img442.imageshack.us/img442/8514/testas.jpg)
______________________________________________________________
UPDATE 2:
![Image](http://img854.imageshack.us/img854/8462/17099442.jpg)
![Image](http://img109.imageshack.us/img109/4296/19531576.jpg)
![Image](http://img593.imageshack.us/img593/2520/19359951.jpg)
![Image](http://img442.imageshack.us/img442/5390/70071567.jpg)
Feedback and/or other contributions are appreciated.
+ It would be nice to know if this kind of work is considered plagiarism or if its ok to do.
Best regards,
BigNaptizzle