[WIP] Muttrah City in CryEngine3 (image heavy)

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BigNaptizzle
Posts: 38
Joined: 2011-04-11 11:13

[WIP] Muttrah City in CryEngine3 (image heavy)

Post by BigNaptizzle »

Hey guys,

First and foremost: I know that the idea isn't very original, but I've always been interested in how the Project Reality maps would look in a more advanced engine. Thats the reason I decided to start the attempt to recreate the well-liked by everyone Muttrah City(no pun intended) using the CryEngine3 Free SDK. All credit goes to [R-Dev]Rhino, who created that awesome piece of map <3.

As I was certainly not going to rip-off any of PRs original assets, I had (and still have to) build and create everything from scratch. I've started modeling just some months ago, so viewer discretion is advised :) .


Here is some of the work I've done lately:
(THIS IS WIP CONTENT; SO PLEASE DON'T POINT OUT STUFF LIKE MISSING TEXTURES)


T-Building:

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(definately needs some more texture work, I'm aware of that)

L-Building:

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House of Pain:

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Appartment-Building:

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Appartment-Building 2:

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MEC-spawn Buildings:

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MEC-spawn Layout:

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MEC spawn in CE3:

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_______________________________________________
UPDATE:

Playing around with lighting/TOD a bit

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UPDATE 2:

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Feedback and/or other contributions are appreciated.
+ It would be nice to know if this kind of work is considered plagiarism or if its ok to do.

Best regards,

BigNaptizzle
Last edited by BigNaptizzle on 2012-09-01 13:17, edited 5 times in total.
Reason: Changed name to "House of Pain" by request.
CTRifle
Retired PR Developer
Posts: 1056
Joined: 2011-01-03 14:57

Re: [WIP] Muttrah City in CryEngine3 (image heavy)

Post by CTRifle »

wow.... just wow. You remade all the structures? That must have taken a while. Keep it up, cant wait to see it when its near completion.
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Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: [WIP] Muttrah City in CryEngine3 (image heavy)

Post by Psyrus »

Seems great!
Kevokpo
Posts: 282
Joined: 2011-09-25 14:40

Re: [WIP] Muttrah City in CryEngine3 (image heavy)

Post by Kevokpo »

BEAUTIFUL, now I can see that PR statics are not so bad looking compared with the same statics in that excellent engine.
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Trek762
Posts: 42
Joined: 2012-07-03 16:54

Re: [WIP] Muttrah City in CryEngine3 (image heavy)

Post by Trek762 »

This make me think how awesome PR would be on CryEngine 3...
Doc.Pock
Posts: 2899
Joined: 2010-08-23 14:53

Re: [WIP] Muttrah City in CryEngine3 (image heavy)

Post by Doc.Pock »

Trek762 wrote:This make me think how awesome PR will be on CryEngine 3...
fix'd it for ya
BigNaptizzle
Posts: 38
Joined: 2011-04-11 11:13

Re: [WIP] Muttrah City in CryEngine3 (image heavy)

Post by BigNaptizzle »

Thanks for all the positive comments, I'm gonna update the OP as soon as I've got additional stuff to show you :) .
ShockUnitBlack
Posts: 2100
Joined: 2010-01-27 20:59

Re: [WIP] Muttrah City in CryEngine3 (image heavy)

Post by ShockUnitBlack »

You have a pretty massive job ahead of you... Good luck (this could get extremely interesting, by the way).

IMO if you're going to remake all the buildings, you might as well make more of them enterable.
sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

Re: [WIP] Muttrah City in CryEngine3 (image heavy)

Post by sweedensniiperr »

HOW CAN YOU NOT CALL IT THE HOUSE OF PAIN?
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lucky.BOY
Posts: 1438
Joined: 2010-03-03 13:25

Re: [WIP] Muttrah City in CryEngine3 (image heavy)

Post by lucky.BOY »

sweedensniiperr wrote:HOW CAN YOU NOT CALL IT THE HOUSE OF PAIN?
Which one is that? I know im noob and all, but I have to find out, eventually :)
HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Re: [WIP] Muttrah City in CryEngine3 (image heavy)

Post by HughJass »

wow that looks cool. i totally want to see how the mountains will turn out with the view distance.
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BroCop
Posts: 4155
Joined: 2008-03-08 12:28

Re: [WIP] Muttrah City in CryEngine3 (image heavy)

Post by BroCop »

lucky.BOY wrote:Which one is that? I know im noob and all, but I have to find out, eventually :)
Its this one

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Popularly called House of Pain due to allot of people dying in that building in BF2
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Arc_Shielder
Retired PR Developer
Posts: 1621
Joined: 2010-09-15 06:39

Re: [WIP] Muttrah City in CryEngine3 (image heavy)

Post by Arc_Shielder »

You did all of this by yourself?

Now, that's astonishing. Looking forward to the final result.
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Furrealz_22
Posts: 15
Joined: 2012-04-21 18:06

Re: [WIP] Muttrah City in CryEngine3 (image heavy)

Post by Furrealz_22 »

Dude, I think I speak for the rest of the PR community when I say that this is some seriously impressive stuff! Keep it up!
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: [WIP] Muttrah City in CryEngine3 (image heavy)

Post by Pvt.LHeureux »

WOW, impressive!

The thing is that IF PR moves on CryEngine 3, your work could be used as one of the first map for PR "2" :razz:

A real legacy map!
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
Hunterman0101
Posts: 122
Joined: 2011-10-02 15:12

Re: [WIP] Muttrah City in CryEngine3 (image heavy)

Post by Hunterman0101 »

Awesome
Shovel
Posts: 860
Joined: 2010-08-26 14:23

Re: [WIP] Muttrah City in CryEngine3 (image heavy)

Post by Shovel »

Wow, awesome.
Shovel009
PoisonBill
Posts: 682
Joined: 2010-10-11 14:25

Re: [WIP] Muttrah City in CryEngine3 (image heavy)

Post by PoisonBill »

Makes me smile this, beautiful work!
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