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Re: [Map] Beirut

Posted: 2010-01-26 13:10
by Rudd
M4TsE91 wrote:what about us army vs russia? :)
US Army isn't a community faction

Re: [Map] Beirut

Posted: 2010-01-26 14:21
by Bagger
cant wait to get a squad on the streets hunting for the Cow

Re: [Map] Beirut

Posted: 2010-01-26 14:26
by Protector
Bagger wrote:cant wait to get a squad on the streets hunting for the Cow
The 1969 Iranian movie directed by Dariush Mehrjui?

The Cow (film) - Wikipedia, the free encyclopedia

Re: [Map] Beirut

Posted: 2010-01-26 14:51
by Outlawz7
- made in ~1 month
No wai, you're a genius, I never seem to get anything done :(
Proceed wrote: But why a civil cargo ship ?
1. Because we don't have a Russian aircraft carrier static
2. I'd assume it would be easier to sneak in the invasion force in civilian ships

Re: [Map] Beirut

Posted: 2010-01-26 15:01
by BorEDeviL
Proceed wrote:Great work !
But why a civil cargo ship ?

It's a lot of work to make a new ship model...
Let's not ask too much of our dear Devs :wink:

Think of it this way: Maybe there was a Russian force stationed somewhere on the coast of the Mediterranean. The call comes through to the CO from Moscow that the IDF are moving on Beirut and that they are to be stopped. Now, since the commander has nothing to transport his troops to such a location with, he comandeers a civilan freighter along with it's Captain and crew, tethers the helicopters at his disposal to the deck and sails for Beirut.

Re: [Map] Beirut

Posted: 2010-01-26 15:04
by Protector
I have a more realistic story. BF2 Editor: File > Import > Cargo Ship Mesh. Mapper places ship in sea on Beirut and the community get what they are bloody given ;)

Re: [Map] Beirut

Posted: 2010-01-26 15:27
by 0blivi0us
OMG, I lovezors it.

This is my Favorite map already.

Re: [Map] Beirut

Posted: 2010-01-26 15:35
by Bamtoman
Btr-80's here I come

Re: [Map] Beirut

Posted: 2010-01-26 15:39
by evya
israely badass vs russian badass.
its pretty, pretty badass.

Re: [Map] Beirut

Posted: 2010-01-26 15:53
by hiberNative
no disrespect, but i'm not liking this.
my first reaction is that the roads are too broad and it's too empty. what were your reference pictures?

i've got a friend who has relatives in beirut and she didn't feel as if the screenshots were a representation of beirut at all. she sent me some typical streets of beirut (click them):

Image

Image

Image

most roads in the city are small like that. the houses in the maps should be a lot tighter. i think the little town area @ jabal al burj is more like beirut.

Re: [Map] Beirut

Posted: 2010-01-26 15:59
by bosco_
As far as I remember, the map only got the name 'Beirut' after it was done. As in, not mapped with any references.

Re: [Map] Beirut

Posted: 2010-01-26 16:02
by Amok@ndy
why does anyone take anything so literally ? its a game ! its fictive

Re: [Map] Beirut

Posted: 2010-01-26 16:26
by hiberNative
[R-DEV]bosco wrote:As far as I remember, the map only got the name 'Beirut' after it was done. As in, not mapped with any references.
i refuse to believe that. what would be the point of that? with other maps like muttrah having such a lush portfolio of reference pictures.

Re: [Map] Beirut

Posted: 2010-01-26 16:29
by bosco_
hiberNative wrote:i refuse to believe that. what would be the point of that? with other maps like muttrah having such a lush portfolio of reference pictures.
Just checked, when Deer showed the map for the first time in the DEV forums it was just called Dirtytown.

Re: [Map] Beirut

Posted: 2010-01-26 16:36
by Maxfragg
why has every map to be a exact rebuild of an existing locaton? muttrah is the only one that build like that, all other maps show areas like that and not certain places

Re: [Map] Beirut

Posted: 2010-01-26 16:40
by RedWater
Made in one month?! Wow, get a life dude ...

wait, now when i think about it: DONT GET A LIFE!!! ILL KILL YOU!!

Re: [Map] Beirut

Posted: 2010-01-26 16:46
by hiberNative
[quote=""'[R-DEV"]bosco;1244260']Just checked, when Deer showed the map for the first time in the DEV forums it was just called Dirtytown.[/quote]
ok. so deer didn't have any directions? he just made an urban map he'd like to play?
then who in the world thought "hey, this looks like beirut!" and purposed that name? what were his reference pictures?
[quote="Amok@ndy""]why does anyone take anything so literally ? its a game ! its fictive[/quote]
sure, then let's call the tar-21 rifle "famas". it's still just a fictive model made in a computer, right?
Maxfragg wrote:why has every map to be a exact rebuild of an existing locaton? muttrah is the only one that build like that, all other maps show areas like that and not certain places
not "exact", and because everything else in the mod seems to bear a resemblance to its real life counterpart.

Re: [Map] Beirut

Posted: 2010-01-26 16:59
by BloodBane611
hiberNative wrote: not "exact", and because everything else in the mod seems to bear a resemblance to its real life counterpart.
Why waste your time debating a name?

Deer, my head is literally exploding knowing you did this in 1 month. Great job!