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Re: are people still careless in v0.9?

Posted: 2010-02-24 01:54
by glowjack177
With the new spawn system it is easier to force teamwork under two assumptions:

People will spawn as close to the enemy as possible and run in a straight line towards them.
People will grab all assets even if they don't need it.

Working on these 2 assumptions I will:

Park all transports and logis 300m away from a spawn point, if they really need it they will walk for it, otherwise they'll get in and only stop when they're shot at or on the objective(less likely) this would improve their survival rate as they're not storming in in an unarmed tranport and save assets.

Build FOBs/hideouts in flanking positions, blue players are dumb sheep, they can't flank, even if they die everytime they'll go back, just like ants, so you have to direct them by building a flanking spawn point from which they can run striaght at the enemy's flank .

It's good manners to put ur toys back after playing with them, but snipers and hats never do. Do your team a favour and take the sniper/hat's logi truck or transport back to a safe location.

It doesn't change the fact that people are stupid, but it marginalizes the effect.

Re: are people still careless in v0.9?

Posted: 2010-02-24 15:33
by @bsurd
for me or lets say the clan (im not playing alone) its not that bad like i read it here.

Building FB is fun for me and my clan because its very good for the team.

I myself make more then one time a one man build sq.

Get an officer kit, hop in the chopper, place the fb, switch kit shovel it up (alone) switch kit back and wait 4 pickup. And then to the next good spot, all over the map.

It was fun to see that my team could spawn on different directions from the target that they have to get. And the game was over very quick...

And the other thing i missed here. Someone tried to give the other sq a lead?

The clan SL is very good so whats the problem to chat with other sq and ask them or tell them what to do.

Sq 1 sq 2 here, we almost got the flag, u attack or defend? It dont need mutch time to get response and also a planed game.


Some ppl are new and have no clue how to play it right, but if you give them a hand they feel, oh if we do what he say (or the team says) we get success of our mission.

Try it and the games get better and better. And you get new guys you play more often with. Some ppl. say: hey guys its so much fun to play with you, can i join your ts?

Dont talk about the stuff thats going wrong, just try to change it.

I or we have not seen such things u guys here talk about.

Re: are people still careless in v0.9?

Posted: 2010-02-27 02:00
by TheOnlylars
Same or worse.

Re: are people still careless in v0.9?

Posted: 2010-02-28 09:04
by maarit
KEIOS wrote:People are already looking at their ingame points and do care about being the "best" squad or having a good K/D. Sure a vanilla-like rewardsystem, where you get badges and medals for useless actions would damage the game, but as the OP explained: a positive reward always gets peoples attention and motivates to act the right way. Some sort of Ranking could even restrict the access to important assets, so an absolute newbie would have to play some time and reach some pointlevel playing as a rifleman before he can request a pilot kit or other assets of higher importance.
im not sure about this beeing best squad thing cos it may harm the whole teams teamwork.
so,every squad just are alone in the field and try to be best but they dont try to do they BEST that the whole team wins.

"a positive reward always gets peoples attention and motivates to act the right way"

and that is exactly my point.
like i many times wroted that theres no reward at the end off the round,but what happens if i promise to give 1000euros to the winning team?(what im not gonna do)
how gameplay change?
do apc transport troops at the field more often?
do they bring ammos if you ask it?(even in chat 5 times?)
do you push the give up button cos you know that you have fob 200 meters away?
do you fly your choppers to the middle of city of muttrah with that risk that the city is full of aa guns and you might get your asset wasted and your passengers dead?
do you fallback to set up rally if you are taking heavy casualties?
or do you just run towards to enemy and losing your team tickets.
do you defend flags?
do you spot enemies to your team?
yeah,ranks are not 1000euros but it would be something and maybe making teamwork better.
players are not hardcoded,you just have to give them right direction.
there are hardcore players who dont give a dam about stats etc,but they are propably playing game right allready and dont be a careless but then are rest 1000 players who waste assets and dont care,those kind of players are ruining others gaming.

MAKE THE TICKETS MATTER!!!

Re: are people still careless in v0.9?

Posted: 2010-02-28 09:20
by Qaiex
should remove the kill stats..

Re: are people still careless in v0.9?

Posted: 2010-02-28 09:49
by maarit
qaiex wrote:should remove the kill stats..
are people still careless after that?

Re: are people still careless in v0.9?

Posted: 2010-02-28 10:40
by BrownBadger
maarit wrote:are people still careless after that?
If you don't have to worry about dying due to there being no scoreboard people wouldn't really take it any easier...

Re: are people still careless in v0.9?

Posted: 2010-02-28 11:44
by Qaiex
People wouldn't obsess over getting "epic kills" if you can't see how many kills you have.
Wouldn't fix the problem with the infantry soldiers. But maybe the APCs wouldn't play mini-tank that way and transport people instead like they're supposed to.


But to work they'd have to remove kills from the final score-page.
Maybe just having the deaths would make people care more.

Re: are people still careless in v0.9?

Posted: 2010-03-11 17:13
by RVN210
I think this is depend on wat time u play ^^ , I have the same prob , my teamate killing me for no reason then 2 day later I see myself on youtube ....wat was the point of killing ur mates and record it?

A 5 yrs old Kid ?

We need more trainning for squadleader ppls are scare to be 1 , then 1 jerk jump in take control and act like a rambo, sometime we dont even have a commander for the Intel.

Re: are people still careless in v0.9?

Posted: 2010-03-12 02:36
by TristanYockell
My only gripe is people using the mic as a phucking chat service like they are having a cup of coffee, either shut the phuck up or only say something useful.

extra noise from your flapping mouth preventing us from hearing what is going on around us gets our squads killed more than anything else.

All those times when if you would have shut up, we would have heard the enemy walking on the other side of that wall, or when a sniper was taking pop shots at us but cant hear what direction because someones too busy talking to his friend about how awesome some other game is.

Re: are people still careless in v0.9?

Posted: 2010-03-12 10:28
by MikeDude
Too be honest, I think its going great.
Its been way way WAY worse before.
If you play on the good servers, its all fine.
I havnt seen a REAL noob since 0.9 came out.
Ofcourse people can learn stuff but thats always.

peace

Re: are people still careless in v0.9?

Posted: 2010-04-25 13:28
by myles
I dont think ppl are carlees in 0.9 but in 0.87 everbody was acting like a goodam a noob i nearly taught i was going to quit PR forevey cuz it was so bad. 0.9 is running good ppl arent noobs as much. but o.8 to 0.86 everyone played the game the way it was ment to be played there was sooo much TW

Re: are people still careless in v0.9?

Posted: 2010-04-28 06:13
by Sneak Attack
i think people are starting to get bored with all the waiting and such so they are just doing there own thing, kind of annoying but speeds up the game sometimes too