[Map] Feyzabad - discontinued

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xatu miller
Posts: 431
Joined: 2008-05-01 12:38

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by xatu miller »

Where did u take these photos?


Just kitting... It looks amazing :D I am looking forward to fly on this map and hopefully also set off some artillery IED's. This surely is a new generation of PR maps(more realistic).


"Intermolecular interactions in the flake's matrix could be weakened by the plasticizer [water], leading to the solubilization of some components, and to a decrease in mechanical integrity."
READ: Water makes cereal soggy.
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by McBumLuv »

Wow, that sky is AMAZING. Your map is currently at an unstable level of WIN.

:)
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Cptkanito
Posts: 384
Joined: 2008-08-31 12:06

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by Cptkanito »

Wow, thats just epic :D
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CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by CodeRedFox »

yeah I'm beginning to like the look more and more. Player Silhouetting will become a huge issue. Along with IED traps
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"apcs, like dogs can't look up" - Dr2B Rudd
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by McBumLuv »

[R-DEV]CodeRedFox wrote:yeah I'm beginning to like the look more and more. Player Silhouetting will become a huge issue. Along with IED traps
What do you mean by that? As an ingame issue, a gameplay issue, a mapping pain, or an issue coalition forces will have to overcome?
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CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by CodeRedFox »

an issue coalition forces will have to overcome?
Bingo....goes both ways...just like the problem with tracers.
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"apcs, like dogs can't look up" - Dr2B Rudd
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by McBumLuv »

[R-DEV]CodeRedFox wrote:Bingo....goes both ways...just like the problem with tracers.
Nice :p , I sooo want to play this now :)
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ghOst819
Posts: 209
Joined: 2008-10-16 22:10

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by ghOst819 »

The darker ground looks great,it will give concealment to the opfor from the a-10.the second pic looks amazing.Good work
PFunk
Posts: 1072
Joined: 2008-03-31 00:09

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by PFunk »

Hopefully it'll encourage combined arms. APCs supporting Infantry, spotters for CAS, infantry being forced to call in CAS to overcome an enemy difficult to nail down.

Can't wait!
[PR]NATO|P*Funk
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Drude
Posts: 98
Joined: 2008-01-03 07:19

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by Drude »

ahhhh A10.
be_quick
Posts: 13
Joined: 2007-02-07 18:37

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by be_quick »

=Romagnolo= wrote:I cant write what I'm feeling, just show:
Itch in the *** again? OMG, LOL !!!!! :razz:


GJ on all maps guys ... this version are the best ever!!!

Please, just don't change anything about AIM SYSTEM ... the last was horrible but now it's OK again.


cya.
Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by Jigsaw »

McLuv wrote:Wow, that sky is AMAZING. Your map is currently at an unstable level of WIN.
Lols, x2 :D
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
rangedReCon
Posts: 880
Joined: 2007-05-28 04:14

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by rangedReCon »

Eye sex.
[img][IMG]http://i188.photobucket.com/albums/z120/rangedReCon/12303-willbomb.gif[/img][/IMG]
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by CodeRedFox »

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Sun Rise in Afghanistan

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More images to stir the pot :-D
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"apcs, like dogs can't look up" - Dr2B Rudd
HeXeY
Posts: 1160
Joined: 2008-06-28 18:03

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by HeXeY »

Gaaaaaaah! Finish it already!!!
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=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by =Romagnolo= »

Make a video :D
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
xatu miller
Posts: 431
Joined: 2008-05-01 12:38

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by xatu miller »

=Romagnolo= wrote:Make a video :D
Pleeeaaasee :smile: Will we also see Apaches? Oh and the sky looks amazing with the surrounding! My most anticipated map ever ;-)


"Intermolecular interactions in the flake's matrix could be weakened by the plasticizer [water], leading to the solubilization of some components, and to a decrease in mechanical integrity."
READ: Water makes cereal soggy.
rampo
Posts: 2914
Joined: 2009-02-10 12:48

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by rampo »

!!!eleven1eleven111 cant wait till 0.9 comes out :m1helmet:
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by Rudd »

https://www.realitymod.com/forum/member ... ure483.jpg

looks lovely

are you thinking of releasing this as a stand alone map ad-on?

I imagine .9 is a long way away, or do you think ur map will take that long to finish?
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Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by Alex6714 »

If that last ppictures stays as is, without every insurgent and his dog having 2 uber SA-7s each, then this could be a level of realistic win ever seen in PR. :smile:
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
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