Cool, but I still find it amusing your making it straight after my PR:BF2 version and not after what is there in r/l
As I said before, if I was making this with making pretty much every static from scratch, I would be making what is really there, rather than re-making the BF2 statics that I just used because they where the best things available without having to make something new from scratch
Anyways your rock armour isn't actually what is around Muttrah or like the ones I made (although they where really crappy I will admit
![Razz :p](./images/smilies/imported_icon_razz.gif)
), they should be a lot less rounded and more sharp edged etc:
http://i.imgur.com/6QpU2T6.jpg
Your road block is also super low poly, we have even higher poly ones in PR:BF2 and would say that the wire on the top is really thin also, but texture looks good but really you should have slits in the sides where multiple ones link together.
Street light is also looking good but the lamp looks like it could do with a few more faces and missing quite a few details:
Also as for the fence around the docks, the one ingame was a vBF2 one I used and made an open version for, the one in r/l that goes around the docks looks more like this:
As for the dock edges, guess you could do worse than remaking the vBF2 ones but they where designed to cover up BF2's terrain lods, dunno if CE3 has the same problem but if not, I would reconsider their design myself to work better with the engine as they do tend to zfight with the terrain a lot with just overlapping it and I doubt CE3 would be an exception here.