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Re: PR:BF2 v1.6.0.0 Changelog

Posted: 2020-04-30 18:00
by SergioSA
Mineral wrote:Try retrieving your old PR account names with username/password. You can also contact the server you want to play on to be whitelisted. That way you can still join that server.
I retrieved one of the oldest ones, but it still doesn't work.
I doubt that servers will whitelist some random dudes :(

Re: PR:BF2 v1.6.0.0 Changelog

Posted: 2020-04-30 18:12
by SergioSA
Mineral wrote:Try retrieving your old PR account names with username/password. You can also contact the server you want to play on to be whitelisted. That way you can still join that server.
Phew, I linked my other Steam account that has other games on it, and it works now, Account Level 2. :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-)

I wanted to ask, my friend linked his Steam account with VAC on CSGO, and he also got Level 2, does VAC matter or no?

Re: PR:BF2 v1.6.0.0 Changelog

Posted: 2020-04-30 19:43
by ALADE3N
SergioSA wrote:Phew, I linked my other Steam account that has other games on it, and it works now, Account Level 2. :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-)

I wanted to ask, my friend linked his Steam account with VAC on CSGO, and he also got Level 2, does VAC matter or no?
i think it depends on the whitelist also

Re: PR:BF2 v1.6.0.0 Changelog

Posted: 2020-04-30 21:19
by AnimalMother.
Having fun flying around on different maps offline to get a feel for it again, so much nostalgia coming through.


Haven't found the Lynx Mk9A yet, is their any logic behind when the 9A or 7 is used on a map?


New flight characteristics are a bit different from what I remember.

Re: PR:BF2 v1.6.0.0 Changelog [Pre-release]

Posted: 2020-04-30 22:07
by XAHTEP39
InfantryGamer42 wrote:I know for sure that Pz IVD was used in Normandy, specially because I was surprised to see it in Steel Division: Normandy. I am not so sure about Stug IIIB, but I would not be surprised if it was still used. Wehrmacht used any vehicle they can make run, and old tanks were used in occupation panzer battalions and panzer schools.
I don`t demand heavy german technics - Pz.V, VI , etc ; just largescale Pz.IV ausf.H/J , StuG.III ausf.G - it is reasonably for PR:WW2 gameplay

Maybe, it is only few early Pz.IV and early StuGs; but what is the reason to implement this in gameplay? Only one - only this models are available for DEVs :cry:

Re: PR:BF2 v1.6.0.0 Changelog [Pre-release]

Posted: 2020-04-30 23:18
by xpugur
Outlawz7 wrote:Yes, 2 is highest possible level right now.
thank you :)

Re: PR:BF2 v1.6.0.0 Changelog [Pre-release]

Posted: 2020-04-30 23:23
by xpugur
BlackGus wrote:Hey, you relax, it is not a skill level it is indicated if you are a safe player or probably a new player at risk of being a cheat, troll, spammer.
yea i know but the thing i was worried about is not able to play on some servers because there are not muech active servers available (becasue of low amount of active players) .. but apperently 2 is the highest level and i can play on all of them :)

Re: PR:BF2 v1.6.0.0 Changelog

Posted: 2020-04-30 23:32
by WeeGeez
Was playing FH2 past week (first time) and I was very impressed with the content there so the Ww2 PR has a bit to live up to but FH2 is ww2 specifc so no complaints really.

Aout of curiosity, is any of the PR ww2 content loaned from FH2? they have so many adorable / detailed statics for example tile-less houses are incredible. A cross-over (optional) FH2 map pack for PR would be mental.

Congrats to the dev team for 1.6 either way!

p.s working on some tweaks for PR I think might impress the devs, perhaps for a future release ;)

Re: PR:BF2 v1.6.0.0 Changelog

Posted: 2020-05-01 01:14
by Trekkie
So for new players who don't have other games on Steam, or for current players who don't manage to recover their legacy accounts because they've been playing with their passwords saved for super long now... how is this going to work? If they can't join a server, they can't get a reputation good or bad.

Re: PR:BF2 v1.6.0.0 Changelog

Posted: 2020-05-01 03:33
by Tony_AbbottPBUH
Trekkie wrote:So for new players who don't have other games on Steam, or for current players who don't manage to recover their legacy accounts because they've been playing with their passwords saved for super long now... how is this going to work? If they can't join a server, they can't get a reputation good or bad.
current/former players shouldn't have a problem contacting server admin and applying directly for whitelisting

Re: PR:BF2 v1.6.0.0 Changelog

Posted: 2020-05-01 03:54
by Trekkie
Whew... the retrieve feature retains whatever password has been saved... so yay I still don't know what my password is but the program knows so I just gotta never change this computer in any way :D

Re: PR:BF2 v1.6.0.0 Changelog

Posted: 2020-05-01 07:21
by Mineral
We have released a small patch with some of the first fixes for this release:

PR:BF2 v1.6.0.1 Changelog (2020/05/01)
-----------------------
General:
  • Fixed potential cause for frequent unintentional kicks from server.
  • Fixed potential cause for a player's score being reset when reconnecting to a server.
  • Fixed players being able to request certain limited kits beyond what they should be able to.
  • Fixed a crash when applying Options in the Launcher.
  • Fixed server list filters not working.
Levels:
  • Merville
    • Lowered view distance on day sky settings for performance.
  • Omaha Beach
    • AAS: Fixed some US assets not spawning.
    • AAS64: Removed one German mortar. Removed German logistics trucks. Added one more German support truck.
    • AAS32: Removed two German mortars. Removed German logistics trucks. Added one more German support truck.
    • AAS16: Removed one German logistics truck.
  • Reichswald
    • AAS16/32: Fixed respawning rallypoints.
  • Ulyanovsk
    • AAS32: Fixed being set to Russian Forces instead of Militia.

Re: PR:BF2 v1.6.0.0 Changelog

Posted: 2020-05-01 07:52
by _Rogue_Assassin_
Thank you! can the hotfix be updated automatically on servers or do we need someone with server administration powers to update it?

Re: PR:BF2 v1.6.0.0 Changelog [Pre-release]

Posted: 2020-05-01 07:52
by InfantryGamer42
XAHTEP39 wrote:I don`t demand heavy german technics - Pz.V, VI , etc ; just largescale Pz.IV ausf.H/J , StuG.III ausf.G - it is reasonably for PR:WW2 gameplay
There is Tiger in works. Maybe we will get more modern Pz IV and StuG III.
XAHTEP39 wrote:Maybe, it is only few early Pz.IV and early StuGs; but what is the reason to implement this in gameplay? Only one - only this models are available for DEVs :cry:
Not true. If I remember right, they can now use models from BattleGroup42 mod for BF42. That is mod from which we got M10 Wolverine. Having older models is not unhistorical and it is better for game in long run if someone wants to make other theatres of war.

Re: PR:BF2 v1.6.0.0 Changelog

Posted: 2020-05-01 07:52
by Mineral
server admins need to update their servers. Some already have, some are working on it, some will do it later :)

Re: PR:BF2 v1.6.0.0 Changelog

Posted: 2020-05-01 07:54
by _Rogue_Assassin_
Thanks for the quick hotfix! Really loving the new maps and fixes

Re: PR:BF2 v1.6.0.0 Changelog

Posted: 2020-05-01 09:10
by akilmaf
Keep PR alive!

Respect your efforts.

Re: PR:BF2 v1.6.0.0 Changelog

Posted: 2020-05-01 09:12
by Yokanos
Just want to say great job on the quick hotfix. Great new maps and as a medic I am loving the dragging mechanism.

Respect!

Re: PR:BF2 v1.6.0.0 Changelog

Posted: 2020-05-01 09:40
by Menuen
_Rogue_Assassin_ wrote:Thanks for the quick hotfix! Really loving the new maps and fixes
Rouge yesterday (I can't f.....g distinguish friendly's from enemy's, this ww2 is s...t) :D

Re: PR:BF2 v1.6.0.0 Changelog

Posted: 2020-05-01 09:43
by _Rogue_Assassin_
hahahahahaha