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Re: [Weapons] "OMG is that a claymore!!!1!!"
Posted: 2008-12-13 19:19
by Outlawz7
LeChuck wrote:how very inhumane
Don't worry, they respawn.
..?
Re: [Weapons] "OMG is that a claymore!!!1!!"
Posted: 2008-12-13 19:36
by G.Drew
this is exactly what i want in place instead of claymores. im happy
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
ofc i cant see this being used by conventional factions, but the idea is sound
![Thumbsup :thumbsup:](./images/smilies/imported_thumbsup.gif)
Re: [Weapons] "OMG is that a claymore!!!1!!"
Posted: 2008-12-13 19:47
by baptist_christian
There's nothing like being in combat and watching your every step for booby traps.
great work team, I eagerly await .85
Re: [Weapons] "OMG is that a claymore!!!1!!"
Posted: 2008-12-13 19:51
by Dude388
A very interesting update gonna be some fun times on INSURGENCY!
However I am still a little worried about the initial mass TKs that will happen with this (I 100% guarantee it will happen at least once a round).
To counter this in some way, will you be adding a map marker ability like you have on the engineers mines? Maybe a claymore icon in red? I know this because not everyone on the team always reads the text crawl. Just something so that the trap placer can say "I gave fair warning, should have checked the map".
Other than that little issue, kudos on the new addition to the INSURGENT arsenal
![Thumbsup :thumbsup:](./images/smilies/imported_thumbsup.gif)
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Re: [Weapons] "OMG is that a claymore!!!1!!"
Posted: 2008-12-13 19:56
by McBumLuv
Very nice. I agree with exiled though, trip it, and it spawns a nade to blow in a sec or two.
Re: [Weapons] "OMG is that a claymore!!!1!!"
Posted: 2008-12-13 20:15
by Royal_marine_machine
Looks amazing, will make people be more cautious and probably work as a team more.
as for Tking with it, as long as you say that it's mined if you see some one coming near then it's their own goddam fault, but an icon on the minimap would be nice.
Re: [Weapons] "OMG is that a claymore!!!1!!"
Posted: 2008-12-13 20:26
by single.shot (nor)
=O AWESOME INDEED!
Re: [Weapons] "OMG is that a claymore!!!1!!"
Posted: 2008-12-13 21:23
by AgentMongoose
wouldn't make more sense if there where a delay in going off? by about 3-5 sec
Re: [Weapons] "OMG is that a claymore!!!1!!"
Posted: 2008-12-13 21:30
by sakils2
wouldn't make more sense if there where a delay in going off? by about 3-5 sec
So the guys going over could run to safety?
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Re: [Weapons] "OMG is that a claymore!!!1!!"
Posted: 2008-12-13 21:44
by ReaperMAC
AgentMongoose wrote:wouldn't make more sense if there where a delay in going off? by about 3-5 sec
I'm pretty sure they tried, and don't think it can be done.
Re: [Weapons] "OMG is that a claymore!!!1!!"
Posted: 2008-12-13 22:15
by rangedReCon
Very nice!
Re: [Weapons] "OMG is that a claymore!!!1!!"
Posted: 2008-12-13 22:25
by Fox_Naturalist
please tell me a specific release date on v .85!!
Re: [Weapons] "OMG is that a claymore!!!1!!"
Posted: 2008-12-13 22:59
by Waaah_Wah
Fox_Naturalist wrote:please tell me a specific release date on v .85!!
December 24th under your tree.
Re: [Weapons] "OMG is that a claymore!!!1!!"
Posted: 2008-12-14 00:26
by LeChuckle
[R-COM]Outlawz wrote:Don't worry, they respawn.
..?
what?
Re: [Weapons] "OMG is that a claymore!!!1!!"
Posted: 2008-12-14 05:59
by Chuc
You can attempt to disable it by shovelling, though 9 times out of 10 it doesn't work. Best to just avoid it.
Re: [Weapons] "OMG is that a claymore!!!1!!"
Posted: 2008-12-14 06:35
by Conman51
'[R-DEV wrote:Chuc;870345']You can attempt to disable it by shovelling, though 9 times out of 10 it doesn't work. Best to just avoid it.
i thought teh bf2 engine cant do probabilities...if so we could of had jaming
thats preety cool tho..sucks if u dont have a shovel tho :/
Re: [Weapons] "OMG is that a claymore!!!1!!"
Posted: 2008-12-14 06:36
by Chuc
We didn't code in the randomness, its just that.. sometimes its very fickly.
Re: [Weapons] "OMG is that a claymore!!!1!!"
Posted: 2008-12-14 07:07
by Rambo Hunter
AgentMongoose wrote:wouldn't make more sense if there where a delay in going off? by about 3-5 sec
Well I think I read that the Viet Cong would make traps like this by arming the grenade and them pressing the safety lever a few seconds later and then rigging them like this, so right when it's tripped it explodes
Re: [Weapons] "OMG is that a claymore!!!1!!"
Posted: 2008-12-14 16:50
by Waaah_Wah
Btw, whats the kill radius on this? Does it blow up everything in 360 deg around it?