
Still I want to ask one thing. I cant remember is tank spawing 20 min on Carentan? Can somebody tall me that.
It's updated in our repo, works fine theremectus11 wrote:Is this going to get updated to 1.4 anytime soon? or is the development in a stand still?
It wouldn't be a PRWW2 thread with BFK advertising on every page lolAnthony817 wrote:Not sure how PR feels about using content from DODS, but Valve is pretty friendly and whitelists a lot of their content for modding use so long as it is not a commercial product. Somebody ported the Springfield from it to BF2, and we will actually be using it in BFK with our next update as an alternative to our M1C Garand sniper.
The best part about it, is he gave it crawling animations just like our mods have, so it fits in perfectly for PR or ours.
DoD:S Bolt Action Rifles Pack ***FINAL FIX*** addon - Battlefield 2 - Mod DB
lol i was just giving you a hard time since i see you every once in a while on this thread honestly i think your producing a great mod wish more games did the korean war its less touched than WW1Anthony817 wrote:I don't see how it is advertising when I only mentioned that I added to the mod so I have fully tested the weapon... People were talking about the Springfield and I was letting them know it has crawling animations which both mods use. Literally every PR weapon just about has a crawling animation. As such I thought it only appropriate to mention that fact since this weapon happens to be a perfect fit for PR:WW2.
you mean they never used it just because it's better than the '03. ?Wing Walker wrote:That wouldn't be historically accurate at all, the M1 Garand was the standard issue main battle rifle.
It was also better than the '03. It was the only semi auto main battle rifle fielded, everyone else used bolt actions.
really nice to hear that[R-DEV]AfterDune wrote:It's updated in our repo, works fine there. Don't think you'll get another 'beta'-ish event, next release of PR:WW2 is most likely when it's part of core PR.
Dunno about map screens, but I'm finishing a tutorial tonight/tomorrow for something so you'll get a sneak peak at somethingCaptMiller wrote:Devs said earlier, two maps are ready, may be show us some screens ?![]()
This is M4A3 right?'[R-DEV wrote:Ratface;2159430']Quick bump, but for anyone who didn't catch the tutorial. This is still in WIP, could use some decals and such on the texture and for this tutorial I didn't create the teeth for the tracks yet. So keep that in mind.
Only thing I've done are the tracks, credit to the model goes to Zemciugas and textures to CTRifle