Page 5 of 6
Re: [Map] Korengal Valley update
Posted: 2008-08-24 19:02
by CodeRedFox
new settings squeeze 5-10 fps out of the map. Cant go much more
![Very Happy :-D](./images/smilies/icon_e_biggrin.gif)
Re: [Map] Korengal Valley update
Posted: 2008-08-24 19:12
by Outlawz7
Is the map using some uber detailed trees? If so, some optimization or smaller texture size dwouldn't hurt.
Just a thought.
Re: [Map] Korengal Valley update
Posted: 2008-08-24 20:12
by M_Striker
I get around 90+ FPS, on fools road. I would think you'd get the worse FPS, when flying the littlebird?
Re: [Map] Korengal Valley update
Posted: 2008-08-24 20:13
by hall0
Plz not again a map i cant play
![Sad :(](./images/smilies/icon_e_sad.gif)
Re: [Map] Korengal Valley update
Posted: 2008-08-24 20:37
by Ironcomatose
I think its time a lot of us just get with the program and upgrade the old PC.
Re: [Map] Korengal Valley update
Posted: 2008-08-24 20:45
by Mile5
[R-DEV]coderedfox wrote:new settings squeeze 5-10 fps out of the map. Cant go much more
A minimum of 15 frames per second should do just fine. I sure hope this doesn't make the map disappear from the .8 release..
![Neutral :-|](./images/smilies/icon_neutral.gif)
Re: [Map] Korengal Valley update
Posted: 2008-08-24 21:05
by CodeRedFox
Ironcomatose wrote:I think its time a lot of us just get with the program and upgrade the old PC.
Yeah no poo! I wish I could release the HD version of the map
![Razz :-P](./images/smilies/icon_razz.gif)
It lags my computer to about 40 FPS : View Dist to 1000, tree LOD distance to 700 the maps look so nice, Like a new engine. But we have to cater to lower end computers (anything built in 2008 )
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
Re: [Map] Korengal Valley update
Posted: 2008-08-24 21:08
by Rudd
omgz, would be nice if you released that version as well, just for fun
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Re: [Map] Korengal Valley update
Posted: 2008-08-24 21:27
by Waaah_Wah
My PC will explode...
Re: [Map] Korengal Valley update
Posted: 2008-08-24 21:51
by -*^DOS3^*-
Cant wait to play it!
![Cool 8)](./images/smilies/imported_icon_cool.gif)
Re: [Map] Korengal Valley update
Posted: 2008-08-24 21:53
by CodeRedFox
Mile5 wrote: I sure hope this doesn't make the map disappear from the .8 release..
LOL no. The only down side is that the map may not be in regular rotations on
some servers. The map will play differently with the amount of players.
Re: [Map] Korengal Valley update
Posted: 2008-08-25 00:32
by greenfire07
as long as texas teamplayers runs it im happy
![Smile :)](./images/smilies/icon_e_smile.gif)
this is possibly my most anticipated mod release of all time..
Re: [Map] Korengal Valley update
Posted: 2008-08-27 08:30
by Teek
[R-DEV]coderedfox wrote:Yeah no poo! I wish I could release the HD version of the map
![Razz :-P](./images/smilies/icon_razz.gif)
It lags my computer to about 40 FPS : View Dist to 1000, tree LOD distance to 700 the maps look so nice, Like a new engine. But we have to cater to lower end computers (anything built in 2008 )
can we gets a Screenshot?
![Razz :-P](./images/smilies/icon_razz.gif)
Re: [Map] Korengal Valley update
Posted: 2008-08-27 09:17
by CodeRedFox
nope
![Razz :-P](./images/smilies/icon_razz.gif)
lets let the map come out first.
Re: [Map] Korengal Valley update
Posted: 2008-08-27 21:24
by Sabre_tooth_tigger
[R-DEV]coderedfox wrote:Just some FYI to all you wondering about FPS on Korengal. This is a very demanding map for being 1km. If you've had issues playing Fools Road and Bi Ming you will have the same here. These numbers are the lowest average testers got and mostly coming from looking down the valley.
8% - 10 fps and below
42% - 20 - 40 fps
17% - 50 - 60 fps
33% - 70 fps and above
Were trying to fix some FPS lag, so soon we will see if the changes improve anything. I currently get 90+ most of the time here my specs :
Core 2 Duo E6600 @ 3 Ghz
4 GB mem @ 400MHz
8800 GTX
What resolution do you play at and with AA or not?
Re: [Map] Korengal Valley update
Posted: 2008-08-27 22:37
by SocketMan
[R-DEV]coderedfox wrote:Just some FYI to all you wondering about FPS on Korengal. This is a very demanding map for being 1km. If you've had issues playing Fools Road and Bi Ming you will have the same here. These numbers are the lowest average testers got and mostly coming from looking down the valley.
8% - 10 fps and below
42% - 20 - 40 fps
17% - 50 - 60 fps
33% - 70 fps and above
Were trying to fix some FPS lag, so soon we will see if the changes improve anything. I currently get 90+ most of the time here my specs :
Core 2 Duo E6600 @ 3 Ghz
4 GB mem @ 400MHz
8800 GTX
At what resolution? Any AA/AF used? What cards? Which drivers?
I assume that's on the single cards and not SLI/CF. Lots of variables for getting
one or the other FPS (low/high) Just increasing the resolution from 1280x1024 to
1600x1200 will drop your FPS like a jdam.
Anyhow I've noticed that going from 1 to 2 VGA cards scales very,very good for
both NV and ATI. There isn't really a need to buy a brand new PC for PR 0.8 like some
people say.
Re: [Map] Korengal Valley update
Posted: 2008-08-27 22:53
by CodeRedFox
The testers setting were mixed and so where mine. So I cant give you a solid figure
![Very Happy :-D](./images/smilies/icon_e_biggrin.gif)
You will all know very soon how well it runs
Re: [Map] Korengal Valley update
Posted: 2008-08-27 23:03
by Scot
Looks absolutely amazing in that teaser mate, from what it started, to what it looks like now, its a whole new level! Would just like to say that is a fantastic effort and I'm sure I will thoroughly enjoy playing it!
Re: [Map] Korengal Valley update
Posted: 2008-08-27 23:34
by CodeRedFox
Its funny the teaser was done before the recent static change. If you look the walls in the teaser are white, they were replaced with newer statics and textures.