Why is edit disabled?
Anyhow, started some decryption
Note that most of them are probably faaar from correct
HUD: Uxxxxxd gxxxxxxxr kxt ixxn axxxd to cxxxxs ixxxs fxxxxx (chuc)
"Updated grenadier kit icon added to civies incas flairs (YAY! an civie/inca faction)
HUD: Txxxxxd bxxxk on txe cxxxxxs to be a gxxxxxr 7x% gxxx (chuc)
"Tweaked black?on the civvies to be a greener 72% gray (ok, make any sense?)
HUD: Txxxd dxxn rxd sxxxxn oxxxxxy in txe hxt bxxxd txxxxxx (chuc)
Toned down red sangin opacity in the hat broad thawing (makes no sense either)
HUD: Fxxxd 3d hxd mxxxxxs nxt uxxxg nxw rxxxxr axd dxxxxxy mxxxxxx (chuc)
Fixed 3d hud markers not using new repair and destroy markers (that was easy)
HUD: Rxxxxr oxxxr ixxn cxxxxxd to a sxxxxl (xxxxs nxxxs to be uxxxxxxx (chuc)
Render opfor icon command to a simple (makes noobs to be underway (or something like that)
HUD: Mxxe oxxxr ixxn cxxxxxd to an exe (xxxxs nxxxs to be uxxxxxxx (chuc)
More opfor icon command to an eve (makes noobs to be underway (or something like that)
HUD: Axxxd hxd ixxn fxr 9xxxx (jaymz)
Added hud icon for
90210 (link pretty much explains everything)
HUD: Axxxd nxw hxd fxr bxxx3 at mxxxxxx (falkun)
Added new hud for bmp13 at markers (makes no sense at all to me - there is no bmp13)
HUD: Uxxxxxd axxxs wxxh nxw cxxxxxn axd lxt ixxxs (xxxxl nxxd sxxxxxe exxe to pxt in nxw hxx, rxxxx, axd ixxxxxxxt vxxxxxt ixxxxx (chuc)
Updated andys with new cannnon and lat icons (We'll need softere edge to put in new hax, rolex, and interneet v-----t iconsz (aaah-to unfocused - need help with this - seems we'll get hax and rolexes in .85...niiiice)
HUD: Axxxd nxw kxt ixxxx (chuc)
Added new kit icons (to easy)
HUD: Txxxxxd axxxxk ixxn fxxm a sxxxd to a cxxxxxxxx (chuc)
Tweaked attack icon from a sword to a
cytoplasm (okay? seems reasonable to me)
That's all im gonna do for now, feel free to continue by adding or correcting more material so we can show those hard-working devs that they can't fool us MUAHAHAHAHAHAHA