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Re: Local RCON Commands

Posted: 2013-08-05 08:53
by Jolly
Well, dunno how prbot's gonna work in PR1.0 now.

Re: [Tutorial] Local RCON Commands

Posted: 2013-08-05 08:56
by Spook
___sangue-ruim___ wrote:prbot3? awesome
There is also prbot4 which can be used to fire every ammunition type....including napalm.

As far as i remember: prbot = invisible probt. shoots flares with weapon slot "3"

prbot2 = invisible. causes flares to stick on the prbot and make it glow and "visible" on slot "3"

prbot3= Very fast prbot with ultra fast derp turbo

prbot4= controls are different. you have an aimpoint and you can aim with your mouse. weapons 1-8 are all explosion types. Starting with Small Arms on 1, 50cal on 2, ending with arty on 7 and napalm on 8


Btw isn't it possible to make the prbot go invisible with the commo rose? Onil did this for his Survival Games Event. if you jump into a prbot you can make it visible/invisible with the commo rose.

Re: Local RCON Commands

Posted: 2013-08-08 21:29
by LITOralis.nMd
can update factions please

v_arg2 == "arf"
v_arg2 == "fr"
v_arg2 == "vnusa"
v_arg2 == "vnusmc"
v_arg2 == "vnnva"

Re: Local RCON Commands

Posted: 2013-08-12 19:42
by Tunechi
I can't run PR mumble, so I have to play SP, and in SP I'd like to try some Rcon commands but when I go with the rcon debug one it says "Rcon: Error: not authenticated. You can only invoke 'login'." . And yes, C['PRDEBUG_ALL'] = 1 already.

Any tips please ?

Re: Local RCON Commands

Posted: 2013-08-12 22:10
by Gracler
Tunechi wrote:I can't run PR mumble, so I have to play SP, and in SP I'd like to try some Rcon commands but when I go with the rcon debug one it says "Rcon: Error: not authenticated. You can only invoke 'login'." . And yes, C['PRDEBUG_ALL'] = 1 already.

Any tips please ?
Your right the setting is 1 by default now for local servers.

That's normal ... look at the orange/green info text it should say debug enabled anyway.

You don't need a login since all players got access to rcon commands on a local server, that is what the "1" enables.

Re: Local RCON Commands

Posted: 2013-08-12 22:48
by SnipeHunt
I get the "error: not authenticated..." too. It still goes into debug mode. You will see the error come up when putting in rcon commands in the chat and the ~ screen, but still works fine.

C['PRDEBUG_ALL'] = 1 is not necessary anymore, just enter a local game and type rcon debug.

Re: Local RCON Commands

Posted: 2013-08-12 23:06
by Stealth Clobber
I noticed that rcon kits doesn't spawn duplicate kits anymore (thank god). Makes the kit line a lot more compact.

Re: Local RCON Commands

Posted: 2013-08-13 00:25
by titsmcgee852
Make sure you have "enable rcon commands" ticked in the PR launcher if you're having problems because that caused me a lot of grief. :)

Re: Local RCON Commands

Posted: 2013-08-13 00:46
by piepieonline
Not only that, but don't enter it into the console (~), use global chat (Default J).

Re: Local RCON Commands

Posted: 2013-08-13 11:04
by Gracler
[R-DEV]piepieonline wrote:Not only that, but don't enter it into the console (~), use global chat (Default J).
most things work in chat but for example "teleport" only works in the console

Re: Local RCON Commands

Posted: 2013-08-14 16:52
by Ason
[rcon oneman] has never worked for me, it only removes need for crewman kit, but you still need a driver.

Re: Local RCON Commands

Posted: 2013-08-15 01:24
by titsmcgee852
Yep, that's because you need to spawn the _bf2 version of that vehice. Say you want the abrams with the driver and gunner position combined you'll need to say 'rcon spawner us_tnk_m1a2_bf2'

Re: Local RCON Commands

Posted: 2013-08-15 02:39
by Psyrus
Mrslobodan wrote:[rcon oneman] has never worked for me, it only removes need for crewman kit, but you still need a driver.
rcon oneman
rcon start


Those two should be used in tandem :)

Re: Local RCON Commands

Posted: 2013-08-16 07:48
by Ason
Alright, thanks, I tried to spawn the Leclerc tank on Operation marlin alt coop layer but game just crashes...

rcon debug
rcon start
rcon oneman
rcon spawner fr_tank_leclerc_bf2

Crash.

Is it maybe because it's the UN texture?

Re: Local RCON Commands

Posted: 2013-08-16 08:01
by Amok@ndy
you cant spawn stuff via rcon that havent been placed on the layer, so since it was coop i guess there is only the _bf2 version available if at all

Re: Local RCON Commands

Posted: 2013-08-16 08:05
by Moszeusz6Pl
It don't have to be object that is on that layer. But all meshes, geometries and other stuff(I think also animations, sounds and effects) must be loaded. As most of _bf2 versions are using same textures and geometries as regular one, you can spawn it, if regular vehicle is on that map. I have spawned several _bf2 version of assets in regular AAS layers, where tere isn't any _bf2 variant.

Re: Local RCON Commands

Posted: 2013-08-16 08:10
by Ason
on the coop alt layer there is one leclerc tank but it requires 2 people, I guess I can't spawn the bf2 version then.

Btw does someone know if most vehicles on coop have been made into multiplayer version(driver/gunner seat) on purpose to make coop more about training before playing multiplayer? In 0.98 there was always atleast one bf2 version of all vehicles on the map which was great.

EDIT: @ Mosz alright, i guess maybe it just doesn't work on this map then :/

Re: Local RCON Commands

Posted: 2013-08-16 13:31
by titsmcgee852
Mrslobodan wrote:on the coop alt layer there is one leclerc tank but it requires 2 people, I guess I can't spawn the bf2 version then.
I was gonna say that. It's like that on a few other maps too. However on another map where the regular version was spawned by default, I was also able to spawn the _bf2 version, so go figure.

Re: Local RCON Commands

Posted: 2013-08-18 17:39
by Moszeusz6Pl
I think it can be because few co-op version could not get updated to 1.0 yet, so it can use geometry/textures, which regular 1.0 version don't use.

Re: Local RCON Commands

Posted: 2013-08-28 21:27
by C0PPERH34D
Is there a chance to use Admin.ToggleGamePause on a public server?

I just wondered what would happen, if you pause the game after those huge lags start. Maybe it ll give the server time to rearrange.