Problem with all servers.........
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Problem with all servers.........
Ok, this is my problem: When I join a game I get onto the kit selection menu and then it just says the problem with connection issue, on ALL servers. Now this problem only occurs with PRMM and RC. USI and many other BF2 mods work fine for me.
I have re-installed PRMM, BF2, all patches, all the different methods of installing but nothing is working for me. Only one server has worked for me but that was in Japan......
Any ideas you have to help me?
I am running on a fairly modern machine which can handle high settings with NO problems and my internet is 2mb, going through a Belkin router.
Cheers.
I have re-installed PRMM, BF2, all patches, all the different methods of installing but nothing is working for me. Only one server has worked for me but that was in Japan......
Any ideas you have to help me?
I am running on a fairly modern machine which can handle high settings with NO problems and my internet is 2mb, going through a Belkin router.
Cheers.
![Image](http://i.imgur.com/bAdYdF0.png)
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- Joined: 2005-05-09 20:42
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- Retired PR Developer
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Did that actually work ![Razz :P](./images/smilies/icon_razz.gif)
No there aren't any security issues, its just some web services (websites, online games, whatever) send packets back with some extra overhead or something. So by making it 1492 you leave space for that 1 byte overhead.
I remember reading about it like 3 years ago, but now I'm interested again and will see what google has to say
http://en.wikipedia.org/wiki/Maximum_transmission_unit
"Most modern Ethernet LANs use an MTU of 1500 bytes. But systems like PPPoE will reduce this, causing path MTU discovery to come into effect with the possible effect of making some sites behind badly-configured firewalls unreachable."
"With an MTU of 1492 byte, the grand total is 1536 byte, and this is exactly 32 ATM cells of 48 byte payload each. If the FCS is not present, the last of these 32 ATM cells is 4 byte short of being completely filled, which is practically insignificant."
![Razz :P](./images/smilies/icon_razz.gif)
No there aren't any security issues, its just some web services (websites, online games, whatever) send packets back with some extra overhead or something. So by making it 1492 you leave space for that 1 byte overhead.
I remember reading about it like 3 years ago, but now I'm interested again and will see what google has to say
http://en.wikipedia.org/wiki/Maximum_transmission_unit
"Most modern Ethernet LANs use an MTU of 1500 bytes. But systems like PPPoE will reduce this, causing path MTU discovery to come into effect with the possible effect of making some sites behind badly-configured firewalls unreachable."
"With an MTU of 1492 byte, the grand total is 1536 byte, and this is exactly 32 ATM cells of 48 byte payload each. If the FCS is not present, the last of these 32 ATM cells is 4 byte short of being completely filled, which is practically insignificant."
Last edited by dizzy on 2006-11-04 01:21, edited 1 time in total.
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- Joined: 2006-11-13 08:36
Disconnection Problem here too.
Mostly after 20 mins of playing i get a:
Connection to server lost
with no reason.
Others have this Problem too, though one solved it by upgrading his grafic-card.
Since i cant do this, im really frustrated.
PS Previous Versions, bf2 and other mods work just fine here.
Only 0.4 disconncects me ...
PLZ HELP ME ! I WANT TO PLAY THIS FINE GAME !!!!
Mostly after 20 mins of playing i get a:
Connection to server lost
with no reason.
Others have this Problem too, though one solved it by upgrading his grafic-card.
Since i cant do this, im really frustrated.
PS Previous Versions, bf2 and other mods work just fine here.
Only 0.4 disconncects me ...
PLZ HELP ME ! I WANT TO PLAY THIS FINE GAME !!!!