[RGG] Operation Head Wind

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RGG:Dale
Posts: 1024
Joined: 2007-01-07 19:11

[RGG] Operation Head Wind

Post by RGG:Dale »

Regiment of the Grenadier Guards

Image

[RGG]Operation Head Wind (24/11/2012)
Introduction:

Hey all, this weekends event is on Saturday at 17:00 PRT*. (Time Zone Helper) The pre squad-leader meeting is at 16:00 PRT*, where we will have two commanders set up, and a battle plan which the commanders will have formulated. Squad-leaders (and members if desired) must also have this prepared and noted beforehand.

The enlistment format to participate is below. (You are required to signup on the forums beforehand.)

Info wrote:Event Organiser (s)
[RGG]Dale

Admin(s) on Duty
[RGG]Hurtz

Code: Select all

In-game Name:

Preferred Role:

Specialities:


Best Regards,

Dale.



Operational Information:
Briefing Details wrote:Commanding Officers :


Maps:

Other Details : TBA


Team Rosters:
Team One wrote:In Progress
Team Two wrote:In Progress
Reserves wrote:In Progress
If you would like to get in contact with me to ask questions then you can add me on steam at: thejackalkernel or send me an email to [email protected]
*PRT=Project Reality Time (Check the forums at Project Reality: Realistic Gaming Redefined)
epoch
Retired PR Developer
Posts: 4091
Joined: 2007-04-07 14:16

Re: [RGG] Operation Head Wind

Post by epoch »

Looks good - any ideas on what mission(s) you're playing?


[R-MOD]Cp: epoch if I wasn't dancing right now I'd shoot you.
RGG:Dale
Posts: 1024
Joined: 2007-01-07 19:11

Re: [RGG] Operation Head Wind

Post by RGG:Dale »

was thinking a long the lines of a medium sized map such as Chainsaw, but not sure as I dont know how many we are going to get :/

if you have any ideas btw just let me know :)
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