Improved Close Support Bridges #2

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Rhino
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Improved Close Support Bridges #2

Post by Rhino »

Hey all,

Today I want to go into some improvements we've been making to our Close Support Bridges (CSB) for v1.0. This is in fact our second revision of them, with the first one you can find here: Improved Close Support Bridges - Project Reality Forums

While the changes made in the first revision did help a bit, we feel that it hasn't done enough to a, stop players from falling off them so easily and b, encourage people to use them more. For v1.0 we have attempted to address both of these issues.

It should be noted that we have kept all previous tweaks from the last highlight and we have just added a few on top of them.


Desert Camo CSBs
The first change we have made is actually only a cosmetic change. Based on new references of CSBs being used in Afghanistan, we have made a quick desert camo texture for these to help them blend in more to desert maps :D
The green camo CSBs will still be seen on temperate/tropical(/green) climate maps.
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Spoiler for Reference Images:
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The bits in the middle and on the side of the bridge are training aids that have to be put on by hand and are not used in a combat situation. The only reason why they have been used above is because the locals also need to use the bridge as well as other ISAF forces while a more permanent bridge is constructed in the place they are dismantling the old one.

Logistics Trucks Now Carry Two CSBs
The next big change is that we have decided to increase the amount of Bridges a Logistics Truck carriers from one (1) to two (2). This is purely a gameplay decision as only the smallest strips of river could be bridged by one single CSB, resulting in one, or even multiple trucks having to make many trips to and from their main base in order to build a lengthy bridge meaning that they hardly ever got built. Hopefully by increasing the amount of bridges a single truck can deploy in one trip players will deploy them more. Alternatively if you only need to bridge a small gap that only requires one section, you can deploy one CSB and one Heavy Supply Crate from a single load.


Deploy CSBs off the Front of a Logistics Truck
Yes that's right, you can now deploy CSBs off both the front and back of a logistics truck. This is mainly down to gameplay reasons again but also due to a TITAN AVLB (Armoured vehicle-launched bridge) would be the one laying down the bridges in most situations in r/l and it can deploy CSBs off the front. So while the logistics truck isn't a AVLB, it isn't a TBT (Tank Bridge Transport, ie, a truck that carriers/deploys bridges) either. This essentially means no more tricky reversing over multiple sections of CSB to deploy the next one.


Fixed Vehicle Sliding on CSBs
Yes we've finally eliminated that annoying vehicle sliding when on a CSB that sent so many vehicles over the edge! This in the end was a simple material change that was so small we didn't spot it but its now finally fixed meaning you now wont slide any more than vehicles slide on normal terrain and objects!


Added a "V" Collision Down The Middle
One of the big problems with the old collision mesh was that if you did fall down the middle of the CSB by mistake, instead of just getting stuck there since your vehicle is to big to fall all the way down though, not being able to move and being seriously damaging from it as you would expect, the BF2 engine actually decided since you can't fit down it, it would throw the vehicle out of the centre and totally off the bridge, resulting in these odd flips vehicles would do into the water, as you can see in "A Bridge To Far" @ 8:30.

To stop this from happening we have added a "V" down the central gap of the physics collision mesh (col1) which vehicles drive on, and applied a material that damages vehicles when they touch it. This means instead of the vehicle that go down the middle getting flipped out by the BF2 engine, they will instead just be damaged from touching the surface, but still able to drive out. How much damage your vehicle will get by touching the middle will depend on how badly you fall in, simulating wedging and grinding your axel on the bridge. As such you will want to try and stay off the middle unless you want to risk going into combat badly damaged, or possibly even immobilizing your vehicle on the bridge as a result.
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It should be noted that providing you stay on the bridge, this new central V col won't affect your driving or your vehicle's health at all :)
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We hope these changes will not only make these bridges easier to drive over, a bit more forgiving when you get it wrong but we also hope they will encourage you to use them more ;)

Cheers for reading!
Last edited by Rhino on 2016-06-19 08:57, edited 1 time in total.
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Maj.Osama
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Re: Improved Close Support Bridges #2

Post by Maj.Osama »

nice work :D
Beer.114
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Re: Improved Close Support Bridges #2

Post by Beer.114 »

nice job
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Mineral
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Re: Improved Close Support Bridges #2

Post by Mineral »

Hopefully we will finally see this being used in each deployment of a team! Nice work as always.
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mockingbird0901
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Re: Improved Close Support Bridges #2

Post by mockingbird0901 »

Nice changes :smile:
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ChallengerCC
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Re: Improved Close Support Bridges #2

Post by ChallengerCC »

I dont think that they will used more often, because of to mutch other options to cross a water on all maps.
And the gameplay is to fast it dont support such "long" planed operations. Especially on AAS maps.

But nice work so far. :)
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Wakain
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Re: Improved Close Support Bridges #2

Post by Wakain »

Pretty good move here, also updated landrover?
Rhino
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Re: Improved Close Support Bridges #2

Post by Rhino »

Wakain wrote:also updated landrover?
Other than the new GPMG on the front, no :p
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sweedensniiperr
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Re: Improved Close Support Bridges #2

Post by sweedensniiperr »

Rhino's been busy today!
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Mineral
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Re: Improved Close Support Bridges #2

Post by Mineral »

ChallengerCC wrote: "long" planed operations.

not true IMO, both things will happen now I think. More map-bridges being destroyed, and more CSB's being placed. Cause now with this, you don't need to think ahead when going towards a destroyed bridge. 70% of the time if you are in a convoy with the plan of building a fob you can now quickly place them and go over them. No need now to find another route or wait for multiple trips of the logitruck or the fear of seeing it destroyed in some physics-black hole.

For example jabal. If US has captured jabal and the bridge is destroyed, usually the MEC team gives up and just tries to defend the last flag. No more need for this. With a solid push, the bridge can now be quickly be replaced with the CSB's and an assault to recapture the city is possible.

I can only see it becoming more used with 1.0
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AnimalMother.
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Re: Improved Close Support Bridges #2

Post by AnimalMother. »

Awesome new updates :)

Keep them flowing through.
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paul161616
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Re: Improved Close Support Bridges #2

Post by paul161616 »

this is awesome! keep up the great work!
Maj.Osama
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Re: Improved Close Support Bridges #2

Post by Maj.Osama »

the only problem i had was having one bridge ..
for example the main bridge on South of Albasrah is very hard to go there and if you did it without trouble you need to do it again to fix the bridge completely.
ChallengerCC
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Re: Improved Close Support Bridges #2

Post by ChallengerCC »

MineralWouter wrote:not true IMO, both things will happen now I think. More map-bridges being destroyed, and more CSB's being placed. Cause now with this, you don't need to think ahead when going towards a destroyed bridge. 70% of the time if you are in a convoy with the plan of building a fob you can now quickly place them and go over them. No need now to find another route or wait for multiple trips of the logitruck or the fear of seeing it destroyed in some physics-black hole.

For example jabal. If US has captured jabal and the bridge is destroyed, usually the MEC team gives up and just tries to defend the last flag. No more need for this. With a solid push, the bridge can now be quickly be replaced with the CSB's and an assault to recapture the city is possible.

I can only see it becoming more used with 1.0
Yeah but your concept dont work any more in AAS. In Ins you have time in AAS not.
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Redamare
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Re: Improved Close Support Bridges #2

Post by Redamare »

A bridge too far >.< Very well done i Enjoy the V in the center that was one main reason i never deployed bridges is because even if it was established ..... you would still fail with the crossing
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Mineral
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Re: Improved Close Support Bridges #2

Post by Mineral »

then explain to me for what you need time. example: bridge on shija valley.

1: you see bridge is destroyed
2: you go closer to the gap
3: place csb
4: move over

where is that not the fastest then moving around or finding other ways? Same goes for all gamemodes on all maps. The thing that was holding it back was it only carried one and that nobody dared using it at the risk of losing a logistics truck.
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AnimalMother.
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Re: Improved Close Support Bridges #2

Post by AnimalMother. »

I think the biggest user friendly change is going to be the deploying out the front. Will make it much easier for one man to safely create a bridge without the need for a spotter to guide them back with the reverse.

Hoping it'll add to the flexibility of a team to create or reopen avenues of attack
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BadMad
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Re: Improved Close Support Bridges #2

Post by BadMad »

Thought, you knew that this "sliding-bug" is because of "materials"..
Damn, I wanted to suggest you to change the mats of CSB to solve this problem,long time ago, but felt shy to tell so obvious thing.. :)
Glad, you solved this problem by yourself. ;)
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Stealthgato
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Re: Improved Close Support Bridges #2

Post by Stealthgato »

Ah, 2 bridges in one truck and deployable from the front, much needed changes. I'll surely try to get them going more often.
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