Map Optimizing Program (for UG,OG and lightmaps)

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Mineral
Retired PR Developer
Posts: 8533
Joined: 2012-01-02 12:37
Location: Belgium

Map Optimizing Program (for UG,OG and lightmaps)

Post by Mineral »

This tool created by [R-DEV]AncientMan does the following:
Overgrowth and Undergrowth:
  • Repack the atlas texture sheet to be much more optimized and take up less space.
  • Useful for when there's a 2048x2048px texture sheet, and only a small part of that is used. You can now resize it to something like 2048x512px or whatever fits best.
Lightmaps:
  • Extract editor lightmap files from compiled lightmap atlases
    -->Useful for when you don't have the editor lightmap files and you need to do an edit that requires the files.
  • Recompile extracted lightmap files with the option of reducing the lightmap size of each object.
    -->Useful for reducing the size of lightmaps, helping memory usage and stuff. Should also be able to use this straight from editor files instead of having to use the editor's atlas packing thing.
Interface:
Image

Requirements:
.NET Framework 4.0 (Should have it if you've got Windows 7, otherwise a google will find it for you)

Installation:
Download and extract and run PRMapTools.exe

Usage:
Select a level folder that has the client.zip, server.zip and info folder ready to go. Select the options you want (there's tooltips, so hover over stuff to see what it's all about), and press run. If you're compiling lightmaps straight from editor files, the editor lightmap object files need to be in /output/lightmaps/editor/objects.

Files get saved in the selected output folder in respective directories. Program will delete existing folders/files if you're running the program again on the same map.

Some things to note:
Mess around with mipmap levels on undergrowth, we have found less mipmaps make it look much better.
Last edited by Mineral on 2018-06-11 17:35, edited 2 times in total.
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Spyker2041
Posts: 1076
Joined: 2010-03-18 16:25

Re: Map Optimizing Program (for UG,OG and lightmaps)

Post by Spyker2041 »

Link is down
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Take a look at my custom PRSP Maps --> Click Here
Take a look at my gameplay vids --> Click Here
RaNa-Rocxs
Posts: 533
Joined: 2016-06-12 09:51

Re: Map Optimizing Program (for UG,OG and lightmaps)

Post by RaNa-Rocxs »

can you please update the link??
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User avatar
Mineral
Retired PR Developer
Posts: 8533
Joined: 2012-01-02 12:37
Location: Belgium

Re: Map Optimizing Program (for UG,OG and lightmaps)

Post by Mineral »

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