Overgrowth and Undergrowth:
- Repack the atlas texture sheet to be much more optimized and take up less space.
- Useful for when there's a 2048x2048px texture sheet, and only a small part of that is used. You can now resize it to something like 2048x512px or whatever fits best.
- Extract editor lightmap files from compiled lightmap atlases
-->Useful for when you don't have the editor lightmap files and you need to do an edit that requires the files. - Recompile extracted lightmap files with the option of reducing the lightmap size of each object.
-->Useful for reducing the size of lightmaps, helping memory usage and stuff. Should also be able to use this straight from editor files instead of having to use the editor's atlas packing thing.
Requirements:
.NET Framework 4.0 (Should have it if you've got Windows 7, otherwise a google will find it for you)
Installation:
Download and extract and run PRMapTools.exe
Usage:
Select a level folder that has the client.zip, server.zip and info folder ready to go. Select the options you want (there's tooltips, so hover over stuff to see what it's all about), and press run. If you're compiling lightmaps straight from editor files, the editor lightmap object files need to be in /output/lightmaps/editor/objects.
Files get saved in the selected output folder in respective directories. Program will delete existing folders/files if you're running the program again on the same map.
Some things to note:
Mess around with mipmap levels on undergrowth, we have found less mipmaps make it look much better.