[Weapon] Benelli supernova shotgun - norwegian faction

Everything but Static Objects
FalkeS
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Joined: 2016-02-12 09:31

[Weapon] Benelli supernova shotgun - norwegian faction

Post by FalkeS »

Ive been working on a shotgun model for norwegian faction since february.

Tris: 2,318

here's how far i have got.

http://p3d.in/Qdrg7



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frequently working on it and i try to get textures done soon after the model is done.
and maybe also make animations for it.
Last edited by FalkeS on 2016-03-12 13:17, edited 2 times in total.
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Mineral
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Re: [Weapon] Benelli supernova shotgun - norwegian faction

Post by Mineral »

Looks good! I think you can add more detail and make the main barrel a bit more round as you still have lots of room to spare on 1P detail with only -3k tris atm. Also look into smoothening it up!

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FalkeS
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Re: [Weapon] Benelli supernova shotgun - norwegian faction

Post by FalkeS »

Thanks :D Whats the tris counts maximum for 3d person models?
FalkeS
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Re: [Weapon] Benelli supernova shotgun - norwegian faction

Post by FalkeS »

Here's a preview of it textured.

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Mineral
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Re: [Weapon] Benelli supernova shotgun - norwegian faction

Post by Mineral »

You really should add that detail to the model. Like I said you have room to make it look much more detailed before texturing.
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FalkeS
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Re: [Weapon] Benelli supernova shotgun - norwegian faction

Post by FalkeS »

No problem :smile: . I will add more detail to it before texturing.
ddeo
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Re: [Weapon] Benelli supernova shotgun - norwegian faction

Post by ddeo »

Can You upload model to website like p3d.in to preview it?
-It looks like model lacks proper smooth groups;
-The model could have more curves for 1p, especially at handle part;
FalkeS
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Re: [Weapon] Benelli supernova shotgun - norwegian faction

Post by FalkeS »

p3d.in - Benelli supernova tactical LOD 1prsnv3

I will do proper smoothgrouping, No problem :)

I did mess up the front sight and other stuff, so don't mind that i fix it.
Last edited by FalkeS on 2016-03-11 09:12, edited 3 times in total.
anantdeathhawk
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Re: [Weapon] Benelli supernova shotgun - norwegian faction

Post by anantdeathhawk »

nice :D
so is everything in one solid piece or there are components separate?
H.sta
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Re: [Weapon] Benelli supernova shotgun - norwegian faction

Post by H.sta »

This looks great :D

I am glad to see that you made this thread, The people here are skilled, and although busy, willing to help.

I think you can up the tris count quite a bit without it hurting much. Especially to smooth out the cylindrical areas. The M16 ingame is just over 6000 tris, not counting the optics and UGL/grip and bipods etc.
FalkeS
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Re: [Weapon] Benelli supernova shotgun - norwegian faction

Post by FalkeS »

I have not forgotten :) . Will get back to this model and finnish it when I have time.

Just One problem. Im only able to get hands on 3ds max 9 trial version...
Last edited by FalkeS on 2016-10-13 10:27, edited 1 time in total.
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Mats391
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Re: [Weapon] Benelli supernova shotgun - norwegian faction

Post by Mats391 »

FalkeS wrote:I have not forgotten :) . Will get back to this model and finnish it when I have time.

Just One problem. Im only able to get hands on 3ds max 9 trial version...
Just means you gotta be fast :p
If it really becomes an issue you can always use Blender or other versions of 3ds. It is not supported officially, but usually you can make the back port work.
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Mineral: TIL that Wire-guided missiles actually use wire
FalkeS
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Re: [Weapon] Benelli supernova shotgun - norwegian faction

Post by FalkeS »

[R-DEV]Mats391 wrote:Just means you gotta be fast :p
If it really becomes an issue you can always use Blender or other versions of 3ds. It is not supported officially, but usually you can make the back port work.
I figure this out hopefully :D

I did use blender to modell it. I will try to get the modelling done next week or sooner then :)
FalkeS
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Re: [Weapon] Benelli supernova shotgun - norwegian faction

Post by FalkeS »

4,265 Tris



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Mats391
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Re: [Weapon] Benelli supernova shotgun - norwegian faction

Post by Mats391 »

Looks good to me.
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Mineral: TIL that Wire-guided missiles actually use wire
FalkeS
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Re: [Weapon] Benelli supernova shotgun - norwegian faction

Post by FalkeS »

Ok :-) I will begin on making the LODs after i have fixed some small things on it.
FalkeS
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Re: [Weapon] Benelli supernova shotgun - norwegian faction

Post by FalkeS »

Modelling so close done :) Tris 4 415
ddeo
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Re: [Weapon] Benelli supernova shotgun - norwegian faction

Post by ddeo »

This post used to be helpful when it had images: https://www.realitymod.com/forum/f53-mo ... tures.html

In short.
  • Try to start from UV unwraping main model, make sure that You use most of the space available on UV sheet. Whole UV sheet will be used by this one 1st person model called geom0.
  • After that You copy model and start optimizing things for 3rd person main model called geom1lod0.
  • You will have to do UV unwraping again to separate UV sheet for geom1lod0 model.
  • This is the part where You want your texture to be ready for 1st person model. If it's ready then bake it from 1st person model to 3rd person model, like You would be baking normalmaps from highpoly model to lowpoly.
  • Next you can create further LODs for 3rd person model, you don't want to change UV at this time, just keep copying geom1lod0 model and optimize it without changing UV.
Send me a pm if you will ever have problems with exporting .obj to max 9 format. Most of export issues can be fixed. Make sure that Your object is clean, try to use mostly quads and triangles.

Here are presets for exporting to .obj I am using myself:
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FalkeS
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Re: [Weapon] Benelli supernova shotgun - norwegian faction

Post by FalkeS »

[R-DEV]ddeo wrote:
Thank you for the info :)
FalkeS
Posts: 51
Joined: 2016-02-12 09:31

Re: [Weapon] Benelli supernova shotgun - norwegian faction

Post by FalkeS »

Okey. I think Im ready to start on what ddeo told me to do :)

So here's some of the small changes on this sexy model of mine :D

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Tris 4,794
Realy don't wan't to push tris much further than it is.
Last edited by FalkeS on 2017-03-28 20:24, edited 1 time in total.
Reason: Bad Links Again D:
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