I got a Problem When creating an acount
Posted: 2016-05-11 12:54
Luancher log Here
Code: Select all
Project Reality Log File
PRLauncher.exe started at: 2016-05-11T20:42:32
Critical Error: An unhandled exception has occured. Details are as follows:
Object reference not set to an instance of an object.
Further details can be found in the following file:
[url]C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr\bin\PRLauncher.log[/url]
Please report this error to the Project Reality Team, and include the log file in your report.
[url=https://www.realitymod.com/forum/f27-pr-bf2-support]Visit Support Forum[/url]
> System.NullReferenceException: Object reference not set to an instance of an object.
at Ya.h.a()
at Reality.BF2.Settings.Video.a.a(String a)
at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source)
at Reality.BF2.Settings.Video.GetDefaultResolution()
at Reality.BF2.Settings.Video.CreateDefault(UInt16 a)
at Reality.BF2.Settings.Profile.CreateNewProfile(UInt16 a)
at PRLauncher.WPF.ViewModel.Pages.FirstTimeRetrieveAccountPageViewModel.f.a(Object a, GameSpyRetrieveSuccessEventArgs b)
at Reality.BF2.GameSpy.GameSpyConnection.a(GameSpyRetrieveSuccessEventArgs a)
at Reality.BF2.GameSpy.GameSpyConnection.b.a(Object a, RealitySocketReceivedDataEventArgs b)
at Reality.Net.RealitySocket.a(RealitySocketReceivedDataEventArgs a)
at Reality.Net.RealitySocket.b(IAsyncResult a)
at System.Net.LazyAsyncResult.Complete(IntPtr userToken)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Net.ContextAwareResult.Complete(IntPtr userToken)
at System.Net.Sockets.BaseOverlappedAsyncResult.CompletionPortCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* nativeOverlapped)
at System.Threading._IOCompletionCallback.PerformIOCompletionCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* pOVERLAP)