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Need Help - does a third PilotInducedFire capacity exist?

Posted: 2016-05-15 11:22
by bluehawk112
Hi guys,
if someone could help me, that would be awesome.
Its just a question:
For the helicopter pilot: I_m using 2 weapons (triggered by PIFire and PIAltFire).
I dont use/have any flare launcher.
I now added a third weapon ("car_horn" for using its camerazoom)- triggered by PIFlareFire.
The zoom works, but only one of my other 2 weapons is still working now.
Obviously, there are only max 2 PIFire triggers available for the helicopter pilot.
Does someone know, if there_s a third possibility or am I doing something wrong here?
Thanks guys
You also can send me a pm if you know, what I could do... :-P

Re: Need Help - does a third PilotInducedFire capacity exist?

Posted: 2016-05-15 11:46
by rPoXoTauJIo
Do you have itemindex assigned on your "zoomgun"?

Re: Need Help - does a third PilotInducedFire capacity exist?

Posted: 2016-05-15 11:55
by bluehawk112
rPoXoTauJIo wrote:Do you have itemindex assigned on your "zoomgun"?
I am talking here about normal BF2 helicopters, not PR.
I am using the ahe_ah1z gun for the pilot (triggered by PIFire), that gives the opportunity to attack targets by headtracking (it can fire where the camera is looking to).
Additionally, I added a rocketlauncher, that can be triggered by PIAltFire. They both work (having no additional flare launcher).
Since there is no camerazoom that I know of, I wanted to get an additional camerazoom.
How to do it is written here:
Battlefield SinglePlayer Forum > adding zoom to tanks

(see the very last post)

So, I added this new weapon "Car horn" with its zoom. Its working fine.
But: my gun looses functionality.
I dont know if that Ahe_ah1z gun has an itemindex by default but most probably it does. The car_horn has no itemindex

Re: Need Help - does a third PilotInducedFire capacity exist?

Posted: 2016-05-19 09:06
by bluehawk112
Never mind - found the solution already. I had to tweak the pilots camera. I took some parts from the gunner camera and copied/pasted it over to the pilots camera (CVM 0, CVM Chase 0 , InsideFOV 0.6, OutsideWorld 0.15 etc.). Now I can zoom with the pilots camera, using the button that is configured for "Helicopter/ COCKPIT" in the BF2 main menu/preferences (key bindings).
Thanks a lot to Mats391, he helped me out with this.

If someone knows, how I can implement thermal vision to "normal BF2", please sent me a PM, would be awesome...

Thread can be closed - problem solved :D