Kit drop delay

Nate.
Forum Moderator
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Joined: 2012-07-09 20:44

Kit drop delay

Post by Nate. »

Discuss here.

Note: Instead of current 15s, it will be reduced to 10s.
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AlonTavor
PR:BF2 Developer
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Joined: 2009-08-10 18:58

Re: Kit drop delay

Post by AlonTavor »

pointless change
Bastiannn
Posts: 126
Joined: 2016-09-09 07:00

Re: Kit drop delay

Post by Bastiannn »

Revert to original with little to no delay
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Mineral
Retired PR Developer
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Location: Belgium

Re: Kit drop delay

Post by Mineral »

it was 4 seconds FYI
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hairyballs
Posts: 46
Joined: 2018-04-18 18:06

Re: Kit drop delay

Post by hairyballs »

4 is better than 10, im still getting confused whenever i open my map. In fact 4 was a good amount of time to quickly open your map and see who just died.
Temur
Posts: 29
Joined: 2017-02-10 01:56

Re: Kit drop delay

Post by Temur »

Finding this really frustrating, getting punished for killing enemies in firefights. One of the best things about PR compared to Squad, PS etc is that it allows for more run-and-gun play. That has just become harder and it's really frustrating
Danesh_italiano
Posts: 574
Joined: 2012-07-23 03:25

Re: Kit drop delay

Post by Danesh_italiano »

Temur wrote:Finding this really frustrating, getting punished for killing enemies in firefights. One of the best things about PR compared to Squad, PS etc is that it allows for more run-and-gun play. That has just become harder and it's really frustrating
DIS
also, revert aa/flare/heli/jet fisiks to 1.3.9. tenkiul.
I only know that I know nothing. Só sei que nada sei. Sólo sé que no sé nada. So solo di non sapere nulla. Tantum scio me nihil scire. Je sais seulement que je ne sais rien. Tiedän vain, etten tiedä mitään. Ich weiss nur dass ich nichts weiss. Ek weet net dat ek niks weet nie. Wiem tylko, ?e nic nie wiem. Heoi ko ahau anake e mohio ana kahore au e mohio. Ngiyazi kuphela ukuthi angazi lutho.
friendly
Posts: 125
Joined: 2019-02-04 08:42

Re: Kit drop delay

Post by friendly »

I like the side effect (intended or not) of increased time to see wounded squad members on the map before they disappear. I thought 4 seconds was too short on some occasions but 15 seconds was definitely too long. 10 seconds seems fine now but I don't have enough playtime to make that assertion yet. I think shorter time visible on map is better than longer for sure though. I also think it might be good if players' icons change to differentiate between wounded and dead such as an automatic yellow icon when wounded and/or a smaller permanent red cross when 'CALL MEDIC' feature is used but I also don't want to assert that without testing it.
Last edited by friendly on 2020-05-05 21:22, edited 8 times in total.
Hunter291
Posts: 73
Joined: 2015-06-01 21:43

Re: Kit drop delay

Post by Hunter291 »

Many pointless changes in this update but this is far the worst (mini-map same level). Say you are a medic and a teammate went down if and you revive him instantly he has no kit to protect himself or the medic because it takes the kit 10 seconds to be used again. Ruins gameplay. What temur said is even more true with this change.
AfterDune
Retired PR Developer
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Re: Kit drop delay

Post by AfterDune »

Been playing as medic for quite some hours these last few days and plays just fine to me. I haven't had any bad experiences because of this change at all. I haven't been playing much PR before the release, so that might help - I'm not used to how it was.
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AlonTavor
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Re: Kit drop delay

Post by AlonTavor »

AfterDune wrote:Been playing as medic for quite some hours these last few days and plays just fine to me. I haven't had any bad experiences because of this change at all. I haven't been playing much PR before the release, so that might help - I'm not used to how it was.
This isn't about medic. Actually, medic would have the least issues with this because he rarely needs to pick up enemy kits when he kills them.

The kit-pickup radius on revive is 10m, you'd generally never drag more than 10m, just past the corner, so there's no need to keep the kit on the ragdoll.

Revert to 4s.
Last edited by AlonTavor on 2020-05-04 10:32, edited 1 time in total.
AfterDune
Retired PR Developer
Posts: 17093
Joined: 2007-02-08 07:19

Re: Kit drop delay

Post by AfterDune »

Even as non-medic player I haven't (yet) had issues with it, that's all. If it needs to be reverted, because the majority of players have issues, then so be it.
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Smol Shrum
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Joined: 2019-03-11 01:01

Re: Kit drop delay

Post by Smol Shrum »

Actually a good change. Mainly stops people in firefights from getting extra healing and ammo immediately after kill.

It was creating weird play pattern, where in firefight people would run right at the enemy they just wounded so they could get more health/grenades/ammo (plus confusing for unexperienced players mismatch model when using enemy kit). This kit-juggling is just a way to abuse weird old game-y mechanic in PR, which supposed to have realistic combat.
And even though I have pretty much mastered this shit, I still want it changed, and 15s drop kit delay is a good stop gap.


The only thing I would like to be reverted is kit pickup radius, as it too often does weird stuff, like giving player the enemy kit from the other room over own kit, etc. Having people be revived unarmed if no kit nearby is for me preferable than teleporting kits from 10m away.
Last edited by Smol Shrum on 2020-05-04 12:11, edited 6 times in total.
Fastjack
PR:BF2 Contributor
Posts: 525
Joined: 2011-09-04 19:47

Re: Kit drop delay

Post by Fastjack »

because the majority of players have issues
The main issue is that the majority want the insta HAT/LAT kit switch.
Bastiannn
Posts: 126
Joined: 2016-09-09 07:00

Re: Kit drop delay

Post by Bastiannn »

Fastjack wrote:The main issue is that the majority want the insta HAT/LAT kit switch.
"insta" enemy kit for his rifle/nade/patches in cqc inf fights > insta lat/hat switch
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Danesh_italiano
Posts: 574
Joined: 2012-07-23 03:25

Re: Kit drop delay

Post by Danesh_italiano »

Yeah... dont make this game boring to play like Arma or Squad.

Revert pl0x.
I only know that I know nothing. Só sei que nada sei. Sólo sé que no sé nada. So solo di non sapere nulla. Tantum scio me nihil scire. Je sais seulement que je ne sais rien. Tiedän vain, etten tiedä mitään. Ich weiss nur dass ich nichts weiss. Ek weet net dat ek niks weet nie. Wiem tylko, ?e nic nie wiem. Heoi ko ahau anake e mohio ana kahore au e mohio. Ngiyazi kuphela ukuthi angazi lutho.
Temur
Posts: 29
Joined: 2017-02-10 01:56

Re: Kit drop delay

Post by Temur »

Smol Shrum wrote:Actually a good change. Mainly stops people in firefights from getting extra healing and ammo immediately after kill.
It's not immediate though, you're still in a really vulnerable position when you patch up.

I'm not a particularly skilled inf player, certainly nowhere near the top tier, and even I find this change annoying. It's a non-solution to a problem that really didn't exist
UncleSmek
Posts: 1027
Joined: 2008-09-02 05:07

Re: Kit drop delay

Post by UncleSmek »

Revert back to normal.
hairyballs
Posts: 46
Joined: 2018-04-18 18:06

Re: Kit drop delay

Post by hairyballs »

Still getting me killed thinking friendlies are alive when they're actually dead. Can anyone actually give a good reason as to why this was changed in the first place?
mectus11
PR:BF2 Developer
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Joined: 2015-09-05 19:44

Re: Kit drop delay

Post by mectus11 »

Personally I don't like it, don't see the point of it.
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