Adak - BETA Coop support

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LangMaster
PR:BF2 Contributor
Posts: 176
Joined: 2020-10-11 03:15

Adak - BETA Coop support

Post by LangMaster »

Well i decided to try and help a bit the coop community, here is my coop support that i made for Adak - BETA,

A new navigation mesh for infrantry and vehicles for AI and whole large layer.

Here are the map files
https://drive.google.com/file/d/1wIHP02 ... sp=sharing
, the only that was changed in original files is init.con
as i had to add

if v_mode == "gpm_coop"
if v_layer == "128"
run Init_alt_sp.con
endIf
endIf

gpm_coop>128 files were added as well ai folder and aipathfinding, also a finished overview map.

The only thing that is missing is localization which makes the cps named properly :)

Image
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Last edited by LangMaster on 2021-04-21 20:14, edited 1 time in total.
Reason: UPDATED DOWNLOAD LINK
LangMaster
PR:BF2 Contributor
Posts: 176
Joined: 2020-10-11 03:15

Re: Adak - BETA Coop support

Post by LangMaster »

SemlerPDX wrote:Keep up the great work!
Thanks Semler :-)
LangMaster
PR:BF2 Contributor
Posts: 176
Joined: 2020-10-11 03:15

Re: Adak - BETA Coop support

Post by LangMaster »

With a feedback that i got i am gonna generate a new navigation mesh for the AI which should be way better around the rocky terrain and airfield. I mean it's working absolutely fine, let's just make it a bit more perfect.
Last edited by LangMaster on 2021-04-21 06:49, edited 1 time in total.
Rusty_42
PR:BF2 Developer
Posts: 293
Joined: 2012-04-23 06:38

Re: Adak - BETA Coop support

Post by Rusty_42 »

Auto-generated mapoverview gave me this -

Image
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LangMaster
PR:BF2 Contributor
Posts: 176
Joined: 2020-10-11 03:15

Re: Adak - BETA Coop support

Post by LangMaster »

Rusty_42 wrote:Auto-generated mapoverview gave me this -

Image
interesting, that is my black gold large layer, wait a minute.
LangMaster
PR:BF2 Contributor
Posts: 176
Joined: 2020-10-11 03:15

Re: Adak - BETA Coop support

Post by LangMaster »

yeah looks like i have mistaken map files, well that sucks, give me a minute i am gonna put it back together.

the amount of mortars is weird tho,
Last edited by LangMaster on 2021-04-21 20:08, edited 1 time in total.
LangMaster
PR:BF2 Contributor
Posts: 176
Joined: 2020-10-11 03:15

Re: Adak - BETA Coop support

Post by LangMaster »

Rusty_42 wrote:Auto-generated mapoverview gave me this -

Image
Updated download link tested it just in case, my bad on my side i packed wrong files together somehow.
Thanks.
LangMaster
PR:BF2 Contributor
Posts: 176
Joined: 2020-10-11 03:15

Re: Adak - BETA Coop support

Post by LangMaster »

Updated link,
Changes:
Capture points timers.
Whole new navmesh that is more detailed in open spaces.
Removed Helo Cas from bluefor.
Changed Mengshi vehicles for Vn-4 cause those things just keep flipping no way you gonna make it over the first flag without flipping.
LangMaster
PR:BF2 Contributor
Posts: 176
Joined: 2020-10-11 03:15

Re: Adak - BETA Coop support

Post by LangMaster »

Updated download link.
Alright made couple of changes.

First of all, again new navmesh for bots, this time it's perfection, map isn't crashing as we tested it on a VG Event server for couple of hours, thanks to those guys who helped me and gave couple of their life hours to this.

Changed back to cas helicopters since chinese jets are not really capable of landing on these even with the best pilots, well they are but you need to get off the vehicle once you land to make it stop which does not seem to be really proper kind of landing.

That's all, made some changes to the coding again so the only thing that is needed is localization for the capture points so they are properly named, also new map overview needs to be done.

I think this is my final build for now, i considered everything and everything from my side seems to be working absolutely fine, we were testing even my black gold large which seems to be working also completely fine without a single crash, even tho i need to make some tweaks on that.
LangMaster
PR:BF2 Contributor
Posts: 176
Joined: 2020-10-11 03:15

Re: Adak - BETA Coop support

Post by LangMaster »

So as it seems like the adak coop large layer that i made is in the game which is nice thanks :D but it is the older version which crashed due to large size of navmesh, please put there the newer version from the link in a first post or here :
https://drive.google.com/file/d/1wIHP02 ... sp=sharing
Cheers
LangMaster
PR:BF2 Contributor
Posts: 176
Joined: 2020-10-11 03:15

Re: Adak - BETA Coop support

Post by LangMaster »

So just for the info, the map works absolutely fine, it's hard and that was what i was aiming for, server does not lag at all with 40 people it's great, anyways i might still do some quality of life updates. Thank you very much for adding it in. I wish i could put all my coop layers into the game like that.
Image
LangMaster
PR:BF2 Contributor
Posts: 176
Joined: 2020-10-11 03:15

Re: Adak - BETA Coop support

Post by LangMaster »

Did some quality of life update from what i gathered in gameplay.

- Added tickets in Init.con file for Opfor.
- Made a staticobjects.con file with 4 deployable bridges so logi works. (optional by map owner to add that in)
- Moved some flag poles.
- And changed gameplayobjects a bit.

Download - https://drive.google.com/file/d/1wIHP02 ... sp=sharing
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